Features:
- Easy to use
- Include all dices from 1d4 to 1d100 and all the abilities, skills and save throws sorted in the same order as the game.
- 3.5 critical fails and success rules.
- Non-trained skills are not available
- Only local broadcast, not included private or global broadcast.
Test module and code included. You only need to include the erf in your module and give the item "Bolsa de dados" (tagged as pe_d20bolsadados) to your players. The item can be found in Objets/Customize/Tutorial/Bolsa de dados
Thanks to Kobold, Nach, and the different coders of the vault dice bag's whom I learned from.
enjoy.
Version 1.0.2b Corredted a bug involving multiplayer (Thanks to Monti who informed). After hard test, it's verified to be bugfree. Final Version.
-[Spanish]---
Una bolsa de dados en espa�ol.
Caracteristicas:
- F�cil de usar
- Incluye todos los dados desde 1d4 a 1d100 y todas las caracteristicas, habilidades y tiradas de salvaci�n colocadas en el mismo orden que en el juego.
- Reglas de 3.5 para fallos criticos y exito critico.
- Las habilidades no entrenadas no salen como disponibles
- Solo modo local, no hay opci�n de gritar ni solo decirselo al DM.
Modulo de prueba y codigo incluido. Solo necesitas incluir el erf en tu modulo y dar el objeto "Bolsa de dados" (con tag pe_d20bolsadados) a tus jugadores. El objeto puede encontrarse en Objeto/Personalizado/Tutorial/Bolsa de dados
Gracias a Kobold, Nach, y a los diferentes programadores de las bolsas de dados del vault de los que aprend�.
disfruten.
Version 1.0.2b Corregido un bug en multijugador (Gracias a Monti por informar). Tras una extensa bateria de pruebas, se ha comprobado que ya no tiene mas errores. Version Final.
the floating text "Usando bolsa de dados" is show when a player uses the dice bag
Sharwyn have many skills trained but still some doesn't appear in the list, like Use magical item. That is because it requires training and Sharwyn haven't done it (didn't spend a skill point on it).
different colors are used to make the trhow more readable. Also we can see that two trhows are made when a critical is done (first if a critical chance happens, second if it's a critical or not -depends on CD, see 3.5 rules-)
Dices from 1d4 to 1d100
Skills available for a poor granny. Pity ... she can't pick pocket you or make a good perform.
ok, new version 1.0.2b available with the monti's reported bug fixed. This time, tested on multiplayer (sorry :(, this was a nooby fault not to do so on the first one) :(
El error no está donde os he dicho en el mensaje anterior, está en el uso del GetItemActivator() para conseguir los bonos de habilidades, se debería usar GetPCSpeaker().
Tiene un grave error esta bolsa de dados, y es que no se ha definido bien el oPC (se ha usado un simple speakstring :S) y en un modo multijugador se suele rallar mucho si los jugadores activan las bolsas a la vez.
Se arreglaría con un simple
AssignCommand(oPC, ActionSpeakString ...
Posted by Coolty3000 at 2006-08-15 14:51:47 Voted 10.00 on 08/15/06
Very cool. I wish I knew the language well enough, though. =D