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NWN SCRIPTS

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Title  Demons & Devils 1.4
Author  Diavlen
Submitted / Updated  08-21-2006 / 07-19-2011
Category  Spells
Expansions  CEP-2.00 Requires Community Expansion Project
Format  Module and Code
Type  Type - Spell effects
Includes  Custom
Forums  Link
Description
Tired of watching the Balor summon a succubus every time? Where are all of the other demons and devils?? You'll find this a much better replacement for the default Summon Tanar'ri & Summon Baazetu spells. This is created using the 3.5 Monster Manual, under the heading of Demons and Devils. Each outsider can open a gate to call forth more creatures. Includes the following creatures:

Baatezu
Barbazu (Bearded Devils)
Cornugon (Horned Devils)
Erinyes
Gelugon (Ice Devils)
Hamatula (Spike Devils)
Lemure
Osyluth (Bone Devils)
Pit Fiend

Tanar'ri
Balor (One sword wielding, one flaming whip wielding)
Dretch (I did change the numbers of dretch that are summoned to better
fit a video game. d10(4) is just too many at times,
especially when you have 4 Hezrou trying to do it!)
Glabrezu
Hezrou
Marilith
Nalfeshnee
Succubus
Vrock



Enjoy!

****************
* Features
****************
- Creatures will use the summoning tables from the Monster Manual
- All creatures are custom and sort nicely in the toolset.
- OnSpawn, all creatures are re-named to their base name. ie, "Tanar'ri (Balor)" spawns as "Balor"
- All creatures have been updated to 3.5 rules.

Requires CEP2.4

Files

NameTypeSizeDownloads
DEMO__Demons__Devils.modDEMO__Demons__Devils.mod
Submitted: 08-21-2006 / Last Updated: 07-19-2011
mod700Kb73
Demo Module. At the least, check this out. Help defend the city walls against only two Balors. (Requires CEP2.4)
Demons_Devils14.zipDemons_Devils14.zip
Submitted: 08-21-2006 / Last Updated: 07-19-2011
zip223.43Kb366
Version 1.4

Includes:
-Demons & Devils.pdf
-DEMO - Demons & Devils.mod
-DemonsDevils.erf
Demons__Devils.pdfDemons__Devils.pdf
Submitted: 08-21-2006 / Last Updated: 07-19-2011
pdf66.28Kb305
ReadMe File and Instructions
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Comments (8):

Posted by wyldhunt at 2011-10-19 14:13:33    Voted 10.00 on 10/19/11
Amazing work on this one.

Posted by some_freak at 2009-04-08 13:48:06    
could you release a version that *does* use the huge numbers of monsters? >:D that would be fun maybe as a punishment or a high level dungeon...
_________________________
I lolzorz @ j0ur paffetik gramerz!

Posted by black_liquid at 2008-10-07 19:59:29    Voted 10.00 on 10/07/08
Very interesting to see creatures summon something that you're not used to seeing. Makes you wonder if there really is some sentience behind monster. Great Job!

Posted by Daijin at 2008-09-16 20:53:18    Voted 10.00 on 09/16/08
Very nice! Using it in Mythic Dunjon :)
_________________________
Dream Well, Faith, Loyalty, Truth, Honor, Friendship always.....

Daijin Dreamweaver, Leader of the Dream Warriors for 32 years, going strong.

Nwn The Dunjon Shard:
Link

Posted by diavlen at 2008-08-12 19:12:01    
Just uploaded version 1.2 Made the system much more efficient and added a very cool demo module. Check it out to see what Demons and Devils are supposed to be like.

Version 1.2
* Upgraded to CEP2.1
* Implemented NWN2 Style name comments. {Comment} Name → Name
* Added a much better demo module. Try it out as the Demons lay siege to a castle.
* Replaced Dretch appearance with actual Dretch apperance from CEP
* Replaced 17 scripts with 1 master script.
* Removed a percentage of stinking clouds from the Dretch. Would cause major lag, otherwise.
* Fixed Flying Succubus Wings (they were butterfly wings)
_________________________
Borgo Pass PW
Link

Posted by Myst_Moonblade at 2007-10-23 15:14:47    Voted 10.00 on 10/23/07
I love scripts that put up a challenge.

Posted by NineCoronas at 2007-08-09 20:41:18    
Excellent work :) I will be modifying this a bit and using it in my module.
_________________________
"A dagger in the night is worth a thousand swords at dawn..."

Posted by diavlen at 2006-10-05 16:08:47    
Version 1.1
- Upgraded to CEP2
_________________________
Borgo Pass PW
Link

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