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NWN SCRIPTS

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Title  MPWC_PolyInflate
Author  Mykael
Submitted / Updated  09-03-2006 / 11-22-2006
Category  Scripting routines
Expansions  Works on all versions
Format  Code Only
Type  Type - Spawning
Includes  BioWare Standard
Description
Myks Persistant World Core

Poly Inflate Subsystem

A script to transofrm one template object into one or mroe real objects. Use to customise monster equipment, merchants stock and the contents of chests.

Files

NameTypeSizeDownloads
MPWC_PolyInflate.zipMPWC_PolyInflate.zip
Submitted: 09-03-2006 / Last Updated: 09-03-2006
zip26.12Kb119
Myks Persistant World Core

Poly Inflate Subsystem

A set of sripts for turning a single template item into one or more real items. Use to individualize monster equipment, merchant stock or the contents of chests.
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Comments (2):

Posted by commiebob at 2007-01-20 21:51:04    Voted 10.00 on 01/20/07
Using this. It seems extremely powerful but I have questions regarding certain features...

specifically the poly_forge command. You say you need the forge in your module as well for this to run, but you dont have one released for nwn2... does the one thats currently posted under nwn1 scripts work for this? And if so do players still need to get the .hak for it to work properly?

also, one problem i ran into that seems poorly documented is that to actually get this working you need to add ExecuteScript("poly_inflate", OBJECT_SELF); to your onspawn in script for the creatures that are going to use this. I'm probably stupid and that should be obvious but It took me awhile to figure it out.

Great Work on this =D
_________________________
Village of Silence NWN2 PW
Link

Posted by Dorrian at 2006-12-23 14:46:31    
Hi there

Just wondering how many poly_print codes one item can sucessfully take? It seems to have issues if the list of items grows.

Cheers
_________________________
Trials of Newcastle - a Role Playing Persistent World for NWN 1

Newcastle�s Direct Connect: 216.161.26.220:5121



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