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NWN SCRIPTS

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Title  Olander's Realistic Systems All in One PW Kit
Author  Olander /Re-submitted by Grov of Endoora
Submitted / Updated  09-05-2006 / 11-22-2006
Category  Scripting routines
Expansions  Requires Both Expansions (SoU & HotU)
Format  Module and Code
Type  Type - Other
Includes  Custom
Description
Famous last words:

"Olander's Realistic System is No Longer Available or Supported.

Hopefully someone else will take up the Realistic/HCR Systems Torch."

And with that Don Anderson aka Olander shut down his page and removed his files.

The system is good and well documented and would be a shame for it to be lost.

All bugcrusing in the thread also got lost so lets start over here.

----
I do not script, dont ask for support to me. Post here and lets see what we can do. ---- **** Anyone testing this with Wyvern Crown haks? http://nwvault.ign.com/View.php?view=Modules.Detail&id=5175 Guess a large portion of the remaining community will buy and use these. Please mail me and I'll upload any cool new version you might have scripted! ---- ****

Happy Gaming!

Files

NameTypeSizeDownloads
OPW_ud26AUG06.rarOPW_ud26AUG06.rar
Submitted: 09-05-2006 / Last Updated: 09-05-2006
rar22.85Kb260
Update to the v3 release
Olanders_Realistic_Systems_v3.rarOlanders_Realistic_Systems_v3.rar
Submitted: 09-05-2006 / Last Updated: 09-05-2006
rar14.3Mb422
RARed files with DEMO Module. Please read the documentation thorough.
View.php?view=Scripts.Detail&id=3166View.php?view=Scripts.Detail&id=3166
Submitted: 09-05-2006 / Last Updated:
Deta--291
ORS Updates. Uploaded by RapidDeployment.
SCORE OUT OF 10
9.95
7 votes
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Comments (30):

1 2 3

Posted by Fessuy at 13:27:33    Voted9.75
No it is NOT... I would stimate that 50% of the scripts are not working :_(

Posted by bodatoda at on10/31/06
Has anyone has any ORSv.3 compatability issues with CEP2 and/or the 1.68 patch? Is it save to install these? Thanks for any info!

Posted by Coolty3000 at on09/24/06
Thanks to Rapid Deployment for helping me out. Got it working and it's amazing. :) I have another question now. I am using CNR and was wondering if there was a way to make it so that the tags of food and drink can be changed but still achieve the same effect. For example, I want to make it so that item A can be eaten but also used in crafting to make item B. The problem is, I need to change the tag so that CNR recognizes it. Can this be done? Thanks in advance for help!

Posted by Coolty3000 at on09/24/06
All I want to use is the HTF system. I only want fatigue to be increased on rest and not any of that other junk. I've tried just installing the HTF stuff in the package but it doesn't work. I also tried using an older version of HTF I found on the vault by Olander but that was pretty buggy. Can anyone set me up with JUST the HTF system? I can't use the tutorial module because I am not using CEP and it is just too large for me to use since I'll not be using much of the module. My e-mail is coolty3001@yahoo.com. I'll also be checking here for any responses. Thanks all!

Posted by axyse at 2006-09-1320:48:56    
Hey scratch my prev post about the dying thing it was some thing proprietary on my mod and I fixed it.

Posted by axyse at 2006-09-1319:57:36    
maybe if you need help he will be willing to help.

Posted by axyse at 2006-09-1319:56:33    
Hi, I have been working on a mod of my own and I have been following this for some time. I installed all of the last updates posted and when any char logs in the die fom starvation about a minust or two after the join. Is anyone else having this issue? @ Rapiddeployment.... From what I have read its seems you are going to take on and continue developement on this project. Is this still true... If not I have a buddy, he has a bachlers degree in programmuing and he is willing to take on this project as well. Thanks

Posted by bodatoda at on10/31/06
Cool, thanks for the replys. The persistency issues don't seem like game-breakers and that's good. I'm very happy that you folks who know what you're doing have decided to continue support for this. THANK YOU. I have a PW nub question. Tell me if this is related to ORS or to running NWN as a PW in general: When I patch something and load up a new version of my mod onto my server, my players lose their local variables, i.e. they can run any quest that depends on a local var to initialize every time the server is patched. Is there something I can do to make it so that they retain their local vars? Can I back up a database or would that be potentially bad?

Posted by RapidDeployment at 2006-09-1218:27:50    
The Database is Bioware's exteneded by Knat's nbde_inc - there is also another masking system in there that I've yet to really delve into - but I will, oh yeh I will _________________________ I am 9fires.In Hell I burn in flames. So cold inside the fires heals the pain.

Posted by RapidDeployment at 2006-09-1218:14:20    
@Endoora - While SMetze's World of Darkness lacks anything even closely resembling organization, the concepts are so cool, that I'm intergrating them into my version of ors and making them persist... Which is something SMetze didn't take into account - He (or she) just posted a v2 as an attempt for persistency, but I haven't looked at it yet.... Working hard on what material I have - His scripting style while disorganized compared to ors is just as solid and some of the tricks and gizmos he puts forward are like HOLY COW AWESOME! I just love his representation of perma-death - the PC can come back as a ghost to mess with living players. Tell me thats not cool and I'll laff at ya. I spent the weekend rewritting it for clarity and organization. Its only a 100 odd script shouldn't take me too long... LOL. Anywho. On to my updates. _________________________ I am 9fires.In Hell I burn in flames. So cold inside the fires heals the pain.

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