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NWN SCRIPTS

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Title  Monster Flight Script 1.3
Author  Owrtho
Submitted / Updated  12-04-2006 / 01-18-2007
Category  Creature AI
Expansions  Requires Both Expansions (SoU & HotU)
Format  Module and Code
Type  Type - Combat
Description
This script was made by Axe_Murderer for me on the Neverwinter Nights scripting forums. I have posted it here on the vault with his permision. It can be used to make a creature change between a flying and walking appearance. When it sees an enemy it will fly to them befor deciding whether of not to land and attack or attack from the air. When it is in the air there is a 1 out of 12 chance that an attack will cause it to fall giving extra damage and leaving it helpless on the ground for a specified number of rounds befor it gets up ad continues the fight afoot. It also has an extra dodge bonus vs. mele weapons when flying. The demo modual uses a modified version of the ath's wyvern hak downloadable elswhere on the vault. I hope you find this script useful.

UPDATE: Now includes an optional random flight when out of combat feature (read readme for details on how to disable), an optional charging mode (once again see readme to disable), and monsters will now fly after enemies if the seem to be getting away. Please enjoy, vote, and inform me of problems or recomendations in order to make this a better script. 1.2 version includes an updated demo modual. Other than that it is the same as 1.1. Version 1.3 now includes the original monster flight script. Has changed wyvern to monster in all scripts(excluding original versions). Has added a customizable version of the OnUserDefined script. This version has the variables placed on the creature itsself instead of the script. This alows many different creatures to use the script without having to make a new verion of it for each one. Along with this comes the feature to change the chance that the monster will be knocked from the air by an attack. Readme includes instructions on using the customizable version as well as instructions for the other versions. Please enjoy the monster flight script and remember vote, and give suggestions for future updates.

Files

NameTypeSizeDownloads
flight_script_1.3.rarflight_script_1.3.rar
Submitted: 12-04-2006 / Last Updated: 01-18-2007
rar34.26Kb177
This includes a readme, a demo modual, the onspawn script, the original onspawn script, an onuserdefined script, the original onuserdefined script, a customizable onusedefined script, and a hak for the demo modual. All scripts are in .txt format.
flight_script.rarflight_script.rar
Submitted: 12-04-2006 / Last Updated:
rar224.76Kb269
Original form of script, this includes a readme, a demo modual, and the 2 scripts in .txt format.
flight_script_1.2.rarflight_script_1.2.rar
Submitted: 12-04-2006 / Last Updated: 12-18-2006
rar236.27Kb198
This includes a readme, a demo modual, and the two scripts in .txt format. All is updated, see description for details. Now updated demo modual
SCORE OUT OF 10
9.5
1 votes
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SCREENS

Lookout a wyvern!


He saw us!


Attacked from the ground.


Attacked from the sky.


Knocked him outa the sky. That'l teach him.


It seems it didn't. He's back up!


We finaly killed the beast.





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Comments (2):

Posted by Owrtho at 2006-12-06 11:58:35    Voted 9.50 on 12/06/06
The monsters do not fly from waypoint to waypoint or when idling in place unless you have another script for that. This script causes monsters to change between flying and walking in combat.
_________________________
Time is never on your side.

It's just less an enemy to you than it is to your opponent.

Posted by DM_harlequin at 2006-12-05 17:44:09    
Just a quick Q. do the monsters "fly" from waypoint to waypoint ok & also do they fly when idling in place ?

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