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NWN SCRIPTS

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Title  Calan's Flight System
Author  Calan
Submitted / Updated  12-28-2006 / 12-30-2006
Category  Scripting routines
Expansions  CEP-2.00 Requires Community Expansion Project
Format  Module and Code
Type  Type - Other
Includes  Custom
Description
Calan's Flight System v0.1b PC Wings and Flying System

This version is BETA:
So expect and report bugs. As this is BETA, please report bugs and give me a chance to fix things BEFORE voting. If you don't like something or think something should be changed, let me know. Suggestions are more than welcome and I will make every attempt to include them when possible.

MAJOR FEATURES:

-All 57 CEP2 wing types supported
-�Persistent� through inventory items
-Wings widget allows PCs to fly and land using their wings
-Show/Hide widget allows PCs to show or hide their wings while not flying
-Potions (or other items) that can grant a temporary set of wings
-Potions (or other items) that can grant a permanent set of wings
-Both potion types can either be a specific wing type or random
-Handles players who enter a module who already have wings
-Handles players who gain wings on level-up
-Very configurable:
��-All configurations are set in a single �fly_cfg� script to make customization easy
��-Module builders can decide to allow only a single set of wings, or multiple
��-Module builders can decide lengths of time for temporary wings based on potion strength
��-Module builders can configure the speed of PCs with wings
-Comprehensive include script for advanced module builders
-Compatible with Calan�s Persistent Ridable Horse and Pack Animal System (Because of a small bug in CEP, horse systems and flight systems have an inherent bug that these two systems work around ONLY when these two are used together.)

Calan's Persistent Ridable Horse and Pack Animal System can be found here

Includes a demo module.

There ARE some known bugs/issues. These are listed in the included documentation.

Files

NameTypeSizeDownloads
Calans_Flight_System.zipCalans_Flight_System.zip
Submitted: 12-28-2006 / Last Updated: 12-28-2006
zip129.55Kb594
Includes a demo module. Requires CEP 2.0.
SCORE OUT OF 10
9.38
4 votes
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Comments (14):

Posted by BlueTressym at 2012-10-24 20:00:44    Voted 9.00 on 10/24/12
Forgot to say, I am using HoTU 1.69/CEP 2.23

Posted by BlueTressym at 2012-10-24 19:59:42    Voted 9.00 on 10/24/12
Hi. I am having trouble getting this to work. I am not that good at doing tool-set stuff, but I have done my best to follow your instructions. I got it to work in some modules, but now it seems to have stopped doing so if I use those modules with new rather than saved characters, even if said characters enter the modules with wings.

I have been trying to add it to various modules (One failure I now understand; the module lacks CEP; the others however don't) but when I try to add the scripts to the relevant events, it keeps saying it can't compile and that 'resource zep_inc_phenos is missing'. I've tried re-downloading the files, to no avail. What am I doing wrong?

As I'm a complete novice at this stuff, I may need the instructions in idiot-proof language, if you can help me. Well, I'm sure you Can help me, I hope you are willing to. *asks Really nicely*

When I can get it to work, I love it :)

Posted by Calan at 2007-10-01 14:08:33    
I should elaborate - there is no way to do this without HAKs. These scripts are designed to work with the CEP2 HAKs. In theory they can be modified to work with a smaller set of custom HAKs that only contain the flying models.

It's probably best to leave this system as-is and use CEP2.

Posted by Calan at 2007-10-01 14:05:37    
Nope. All of the flying models are included in CEP2, so it's required. There's no way to do this without CEP2.

Posted by error_55o at 2007-09-23 23:46:27    
is there a non CEP version of this? if so does it need to use hacks or just scripts/erf? dont want to force my players to start using CEP or hak's :)
_________________________
sorry, cant get my pen to work on the screen so no signature ^_^

Posted by Calan at 2007-06-12 23:43:08    
Great suggestion Onyx, I'll add it to the to-do and release it about the same time I release the 0.5b horses update. I'll probably call this next wings release 1.0.

There was another minor fix I already made to the wings system, but for the life of me I can't remember what I did. Whatever it was will also be included in 1.0. I'll try to remember what it was by release time, but I know it was very minor.

Posted by OnyxEye at 2007-06-10 10:10:16    Voted 9.50 on 06/10/07
Just tested this out and I'm thinking of adding it to my PW. Outstanding work, Calan. We already use your Rideable/Pack animal scripts as well.

Only one suggestion, though. I think it would be even better if you could add something to it using the SetFootstepType function. That way, when a PC is flying, they could either be assigned FOOTSTEP_TYPE_LEATHER_WING or FOOTSTEP_TYPE_FEATHER_WING. Then it would need to change back to FOOTSTEP_TYPE_DEFAULT when they weren't flying.

I'm going to toy around with that idea and see if I can get it to work. Just thought it would be a nice addition when you get a chance.

Keep up the great work, I love your submissions!
_________________________
OnyxEye - Lead Admin
The Realms of Ghamede
Link

Posted by Darkvalley at 2007-05-21 12:23:00    Voted 9.00 on 03/02/07
oops..ive got your mail, but then my PC makes me some trouble..:(
Its a great idea Calan and if i have the time to beta-test, i will do so (of course i think its a bit late^^). Sorry for the no-response..!

greetings
Darky

Posted by Calan at 2007-04-16 13:26:30    
I havent got to it yet, but I am still planning on looking into a levitation potion. I decided that this system is not going to support swimming, HOWEVER I am working right now on a separate "Underwater" system that will work in conjunction with this flight system. It's in "alpha" right now but I'll post here when it's released.

Posted by Darkvalley at 2007-03-02 03:42:20    Voted 9.00 on 03/02/07
Like your flight system Calan, it works proper as it should.Playing around with the Idea to modify it(if i only could^^)into a "swimming-system" (without wings).

Reading your last post i think you have tried something that way ? Anyway, it would be great if someone could do this ;) Thanks for your work, greetings Darky

Posted by Calan at 2007-02-21 20:14:15    
Donnykrun,

I FINALLY found the time to test the idea. It's not working as I hoped, and it looks like the problem is in CEP's code so I'm not sure I can get it working as easily as I thought. Even so it should be possible to add a "levitation potion" or something that isn't exactly a set of wings. Unfortunately it's going to be a little while before I can look into it more. I will though.

Posted by Calan at 2007-02-08 22:32:55    
You know, I didn't design that into the system, but my guess is that if you create a wings potion with an invalid wings number it might do what you are asking because it would try to show wings that don't exist. I don't remember at the moment if I put a check in to stop that or not, but I don't think I did. Try it if you like, if I get time enough to try it I will as well and let you know. If it doesn't work, at this point I don't see why I could not add that, but I would need to look into it before I would swear that it would be easy to add. Should be, but as it is it may already be an "undocumented feature." If you get around to trying it before I do let me know what happens.

Posted by donnykrun at 2007-02-07 15:30:12    Voted 10.00 on 02/07/07
Calan,
Loved the flight system, have found no real bugs so far on my private PW. Also was wondering if you could add a way where a PC can fly without wings. Was thinking about levitation spells. I did get my PC to fly one time without wings and thought that was pretty cool. I run a lot of scripts on my PW so the module may have loaded wrong, haven't seen it again.

Posted by Calan at 2007-01-23 02:14:54    
Well there are nearly 100 downloads with no complaints so far, so I am about to declare this version 1.0. If anyone is having any issues (other than the known issues with cloaks and CEP's robe bugs, which I have no control over) speak now or forever hold your piece. I mean peace.

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