This set of scripts is a variable driven environmental damage system. It uses environmental factors in the form of variables placed on the areas and creatures( PCs NPCs and monsters) to determine how much damage they will take. The creatures take damage every 6 seconds(if they take damage see readme for details). It alows for sections of an area to have different settings than the rest of the area and for equipment to be used to modify the creatures resistances. By placing triggers with alternate factors you can alow PCs to use the environment to their advantage choosing the best spot in an area to fight a particular creature. Includes a demo modual that uses 5 environmental factors(air cold heat toxin and water) a readme and 7 scripts. I hope this script is helpful. If you have any questions, suggestions, comments, ect. please post them. The only change in this update is a fix to the credits in the readme. Anyone who has downloaded the oolder version does not need to download it again.
Updates:
- 1.1 monsters now display when they recieve damage and how much. See readme for more details. This is in the env_damage script so anyone who has been using the previous version only needs to update that script.