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NWN SCRIPTS

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Title  MurlynLAN's Player, Merchant and Banking System!
Author  MurlynLAN
Submitted / Updated  02-28-2007 / 08-26-2007
Category  Scripting routines
Expansions  Works on all versions
View Code  

Select All Text | View Code in separate window
Format  Module and Code
Type  Type - Other
Description
Huge, modular system for NWN1:
'Bank Accounts', 'Player Owned Shops and Stalls', 'Tolls, Taxes and Town Bonds', 'Citizenship System', 'DM and Staff Control System', 'Local Investments & Shares', 'War and Conflict', 'Trade Workshops', 'Prestige Class Trials' and Much, Much, MORE!

EDIT:
Development of this system is currently on hold. I am devoting a very large portion of my time to the FFRG and NRG.

Files

NameTypeSizeDownloads
tgdc_bank_inc02.rartgdc_bank_inc02.rar
Submitted: 02-28-2007 / Last Updated: 03-29-2007
rar7.39Kb196
Bank, Tolls and Taxes Functions Number 2
This adds another set of functions to the system.
Read the included text file before installing.
MurlynLANStalls.rarMurlynLANStalls.rar
Submitted: 02-28-2007 / Last Updated: 03-13-2007
rar438.39Kb264
Player Owned Shops and Market Stalls Add-On v1
REQUIRES BANK CORE SYSTEM INSTALLED BEFORE ADDING THIS ONE
pclandmanager.erfpclandmanager.erf
Submitted: 02-28-2007 / Last Updated: 03-28-2007
erf34.76Kb163
Import this if you have installed version 1 of the Tolls and Taxes system.
This includes the script that was missing from the final release.
Version 1.1 has this included now.
TollsandTaxesManual_v2.pdfTollsandTaxesManual_v2.pdf
Submitted: 02-28-2007 / Last Updated: 03-28-2007
pdf1.2Mb294
Installation and function manual for the Tolls and Taxes system.
Manual Version 2. (Added extra details).
Murlyns_Citizen1_2.rarMurlyns_Citizen1_2.rar
Submitted: 02-28-2007 / Last Updated: 04-13-2007
rar94.77Kb216
PC Citizenship System v1.2
Fixed a small error in conversation scripts.
bankfunctions1.rarbankfunctions1.rar
Submitted: 02-28-2007 / Last Updated: 03-06-2007
rar90.7Kb253
Adds a range of functions that allows scripters to quickly make use of the banking system in their own scripts. Includes script and manual (Updated manual to reflect recent fixes in core bank system).
MurlynBANKv1_2.rarMurlynBANKv1_2.rar
Submitted: 02-28-2007 / Last Updated: 03-31-2007
rar9.41Kb313
Bank Core System
Adds persistent banking which allows transfers even when PC is offline.
TGDC_CustomTaxv1_1.rarTGDC_CustomTaxv1_1.rar
Submitted: 02-28-2007 / Last Updated: 04-02-2007
rar9.63Kb189
Custom Tax Run Add-on v1.1 (BETA TEST VERSION)
TOLLSTAX1_2FINAL.rarTOLLSTAX1_2FINAL.rar
Submitted: 02-28-2007 / Last Updated: 03-29-2007
rar41.19Kb216
RELEASE VERSION 1.2
Update to add a missing script.
This updates the core bank system, owned stalls and, requires the Core bank system and bank functions v1 to be installed first. It is designed to work with the player (and non-player) owned stalls (it is best to have these but are not required to be installed to make use of the system).
This does not include the manual which should be downloaded seperately.
shop_system_player_manual.pdfshop_system_player_manual.pdf
Submitted: 02-28-2007 / Last Updated: 03-04-2007
pdf535.47Kb362
Player Owned Shops and Market Stalls Add-On v1
Player Instruction Manual
SCORE OUT OF 10
9.63
6 votes
View Stats
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Comments (43):

  1  2 Next>

Posted by Katdoral at 2009-03-15 12:15:35    
Is this system still being supported by the author? I can't seem to get the links for the website, forum, or the download for the Tolls and tax manual to work. It seems like just what I'm looking for, but without the documentation for tolls and taxes it'll take me forever to piece it together from viewing the code :)

Posted by Leomist at 2008-10-22 01:51:27    
with the Bank Core System it says
"Adds persistent banking which allows transfers even when PC is offline."

I am not able to find where you can make any transfers to other players.
_________________________
Below you can find all my scripts.

\*/Shadow Jump
\*/Natural Healing
\*/Auto Server Reset
\*/Leo's Addon for Vuldrick's Flexible Pantheon & Church System
\*/Leo's Healing kits

Posted by fade33 at 2008-06-05 08:53:31    Voted 10.00 on 06/05/08
could you tell me which persistent calendar system you used for the tolls and taxes because on the manual it says i should have one installed for it to work.

Posted by Janus00 at 2007-11-06 10:00:09    
Great system. Can be perfect when shops whill support custom items.

Posted by OnyxEye at 2007-08-17 20:24:46    Voted 9.50 on 08/17/07
Oh yeah, do the same thing for the "tgdc_ownopenshop" script. :)
_________________________
OnyxEye - Lead Admin
The Realms of Ghamede
Link

Posted by OnyxEye at 2007-08-17 20:23:34    Voted 9.50 on 08/17/07
Bah, comment box cut off my code. The added line is:

SetIdentified(oItem, 1);

and it goes just after:

SetItemStackSize(oItem, 1);

in the "while" function near the top of the two scripts.
_________________________
OnyxEye - Lead Admin
The Realms of Ghamede
Link

Posted by OnyxEye at 2007-08-17 20:20:35    Voted 9.50 on 08/17/07
First, let me say this system is outstanding. A ton of work went into this. Thanks!

For the shop setting items as unidentified, I tried something that appears to be working for me on my PW.

In the script "tgdc_openshop" starting on line 15, I added the line with the arrow next to it:

object oItem;
oItem = GetFirstItemInInventory(OBJECT_SELF);

while (GetIsObjectValid(oItem))
{
SetItemStackSize(oItem, 1);
SetIdentified(oItem, 1);//
_________________________
OnyxEye - Lead Admin
The Realms of Ghamede
Link

Posted by MurlynLAN at 2007-07-25 19:53:41    
1. Some items, when placed on a stall for sale, revert to unidentified, even if they are identified in the player's inventory Is there an easy fix for this?

This is something that has perplexed me... I had set the script to set everything as identified but this doesn't actually do this.

2. Would creating the item back into oPC's inventory before it is destroyed be a dupe hazard or would I be safe to script this in?

I had a great deal of problems with dupe exploits (even more so with stacked items) Maybe if the item is placed next to the stall (on the floor) instead of trying to add it to the player's inventory... (I've just thought of that and will have to try it out).

Thanks Boda for your feedback :)
_________________________
NWN Roleplayer's Wiki | Gallows Bird

Posted by Boda at 2007-07-20 05:23:52    
Bah, it cut off my message...

#2 continued: Would creating the item back into oPC's inventory before it is destroyed be a dupe hazard or would I be safe to script this in?

Posted by Boda at 2007-07-20 05:21:30    
Nice system... great work! Couple of things I'd like to address:

1. Some items, when placed on a stall for sale, revert to unidentified, even if they are identified in the player's inventory Is there an easy fix for this?

2. Items dragged into the stall inventory window are instantly destroyed and not returned to the player (O_O) (>_

Posted by icequeen6769 at 2007-06-25 13:17:20    Voted 8.00 on 06/23/07
Murlyn:

Cheers, mate! "Player-buyable Housing v1.2 is available for Part1-3 of your system (fixed a couple of bugs) & v2.0 is released as add-on for Part4 (land manager fixed to work with the Housing).
I removed v1.0 from the que due to it's bugs & some rather major changes to v1.2 (the installation section of readme file explains what to remove of old files for those who installed it - wow that bugger's a hotcake for downloads).
Anyhow, I'm still waiting for "approval" from your forum ... I'll post there once I can.
_________________________
A bug is a feature with seniority.

Posted by MurlynLAN at 2007-06-25 05:48:57    
icequeen6769:

If you need a place for a forum for this add-on, let me know and I'll add a board for it on my script forums :)

Regards,
Murlyn!
_________________________
NWN Roleplayer's Wiki | Gallows Bird

Posted by icequeen6769 at 2007-06-25 03:49:26    Voted 8.00 on 06/23/07
Got it working ... still not sure if it was the NBDE data encryption or the modified key id. I might try re-installing the NBDE sometime (when I have a few days to kill editing all the scripts). Meantime, I'll be working on incorporating the Land Manager to work with the Housing system...
_________________________
A bug is a feature with seniority.

Posted by MurlynLAN at 2007-06-25 00:00:12    
PlayerName+PlayerCDKey+Sec+Min+Hour+Month+Year (but decreased to 32 chars)
MurlynLAN_QQQQ99QQ_30_11_1_1_137

I don't realy see the need to use Player name and CD Key... CDKey and time should be enough.

I think that something must be going wrong with the changes because there are some functions that check that the correct format is being used in the ID. Also, the ID is used at various points in the database (if I remember off the top of my head correctly) so changing the ID format isn't such a good idea.

I'll have a look through it all and see what I can dig up for you once I get a chance to...

Regards,
Murlyn!
_________________________
NWN Roleplayer's Wiki | Gallows Bird

Posted by icequeen6769 at 2007-06-24 21:04:03    Voted 8.00 on 06/23/07
I'm having trouble getting the "Tolls & Taxes" add-on to work correctly.
The error: PC buys a shop-stall. The stall recognizes that PC as it's owner one time, but thereafter says "You do not own this stall," and the stall is not for sale.
Modifications I made (may be the problem is in here?): Incorporated NDBE into all databasing functions, & changed the personal key's "id" to PlayerName+PlayerCDKey+Sec+Min+Hour+Month+Year (with "_" between each). I'm currently purging the entire set from the mod, to clean out the NBDE system, then reducing the key id string length (to conform to BioWare's 32-length limit) & reinstall the system from start (without NBDE). Not sure if it's NBDE incompatible with your system, or if something else is amiss. If you have an idea, let me know.
-Cheers
_________________________
A bug is a feature with seniority.

Posted by icequeen6769 at 2007-06-23 12:34:55    Voted 8.00 on 06/23/07
Great system. I'm giving it an 8 because some of the scripts require "getting your hands a little dirty" to get it all working right. The "script website" link posted above (2007-04-03 22:33:56) by Murlyn returns a 404 error, so please replace?
_________________________
A bug is a feature with seniority.

Posted by MurlynLAN at 2007-04-13 10:22:41    
The other minor problem with the citizenship system can be fixed by editing the script "tgdc_sendhome".

Simply edit line 9 to read:

string WPTAG = "TGDC_CIT_"+Citizen;

The wrong waypoint was declared here.

Again, I have updated the citizenship system and posted it.

Regards,
Murlyn!
_________________________
NWN Roleplayer's Wiki | Gallows Bird

Posted by MurlynLAN at 2007-04-13 10:12:27    
Small error found in the Citizenship Guide:
The starting conditionals were put in the wrong way!
Two lines from each script should be changed.


tgdc_cit_hascit should read:
if (Citizen == "") return FALSE;
if (Citizen != "") return TRUE;

tgdc_cit_nocit should read:
if (Citizen == "") return TRUE;
if (Citizen != "") return FALSE;

Sorry for any problems... This has been corrected in v1.1 of the citizenship system. You do not need to install it again if you edit these two files manually.
_________________________
NWN Roleplayer's Wiki | Gallows Bird

Posted by Ubersaint at 2007-04-13 09:18:20    Voted 10.00
SCA The Dream a PW Story server currently uses all of the systems aswell as afew others found on The Great Dale Server. I've been helping test or toss idea's at him for abit now and without this bright idea to link everything off the banking system each script will have been just another minor item tossed into the void of nwvault. But with all them part of a system it allows people to start with here and move forward in there creation of new and old modules with abit of spice thats not seen on many servers. Hope to see more work done by MurlynLAN and will help where i can :)
_________________________
Trimaris - Kingdom of the 3 Seas PW Story
Link

Posted by WesLAN at 2007-03-30 07:37:32    Voted 10.00 on 03/30/07
Great work done !!!

People vote for this it is a good addon.

Posted by MurlynLAN at 2007-03-29 18:31:42    
Citizenship System v1

Adds portals to In-Game part of module, OOC Lounge and Staff Room!

Adds a new feature to DM Tax Wizard that grants PCs "Staff Status" and controls who gets DM tools/entry to staff room (Even if the PC is OFFLINE)!

Please report any problems.

Manual included in download.
_________________________
NWN Roleplayer's Wiki | Gallows Bird

Posted by MurlynLAN at 2007-03-28 20:24:09    
A small miss-hap caused a script to be excluded from the .erf.
This has been fixed now but to save downloading the whole thing again, I have added "pclandmanager.erf" to add the lost script into version 1.

This is now included in v1.1

Sorry for any trouble it caused.

Regards,
Murlyn!
_________________________
NWN Roleplayer's Wiki | Gallows Bird

Posted by MurlynLAN at 2007-03-28 13:42:47    
FUTURE ADD-ONS

There are many add-ons planned already for this system:
War - A system that add war-zones and conflict management.
Prestige Class Tests - Before gaining a Prestige class, the PC has to undergo training and/or pass a test (as in the D&D books and novels).
Trade Workshops - Run a business just like real-life!
Investments - Buy shares in future mines in far away places.

More additions planned...

Regards,
Murlyn!
_________________________
NWN Roleplayer's Wiki | Gallows Bird

Posted by MurlynLAN at 2007-03-28 08:17:47    
Thanks for the comments :)

The full release should be out around midnight (UK) time tonight.

I've been bug-fixing and generally improving the system.

Any comments/suggestions regarding the "Tolls and Taxes" manual would help me improve them. :-)

Regards,
Murlyn!
_________________________
NWN Roleplayer's Wiki | Gallows Bird

Posted by Jezira at 2007-03-28 06:50:37    
Wow looks like a dream came true. I'll take a good look at that, and be back later to vote. In the waiting thanks a bunch for that and please continue adding things. Thanks a lot :)
_________________________
800 sci-fi placeables! *Patch 02* | Modern Secret Base | SW Heads | SW Weapons! | Whitefall Exotic flowers * Updated 1.1! * | Whitefall Heads | Modern Inventory Icons | Mass Effect gun - NEW versions! | Bloody notes! | Horse statue

Posted by MurlynLAN at 2007-03-24 21:50:56    
TOLLS and TAX v1 ALPHA!

This has been added for playtesting.

PLEASE!
Do not use this in your main module until the full release version is uploaded in case of bugs and problems.

Regards,
Murlyn!
_________________________
NWN Roleplayer's Wiki | Gallows Bird

Posted by MurlynLAN at 2007-03-23 17:26:29    
The next add-on is almost complete and should be released on Monday/Tuesday.

The new add-on will add a range of features:
Tolls - PCs pay the owner's a toll to use roads/etc.
Bank interest - Monthly paying bank interest.
Sales tax - Purchases from stalls are paid to land owners.
Land tax - A monthly sum paid by PCs to land owners.

Other features of the new add-on can help DMs:
List all PCs according to citizenship.
Obtain various details about a PC when they are not online.
Assign ownership (on-the-fly) of stalls even when the PC is offline.
Run scripts of your own choice on a specific day each month.

All of this and more even if the PC is not online.

Tolls and Land Taxes add-on v1
Not just taxes :-)
_________________________
NWN Roleplayer's Wiki | Gallows Bird

Posted by MurlynLAN at 2007-03-23 17:16:04    
Coolty3000:

I am adding the ability to sell stalls right now.

I was waiting to get the next add-on completed so I could tie in a few things together once I worked out which way I was going to assign certain functions.
_________________________
NWN Roleplayer's Wiki | Gallows Bird

Posted by Coolty3000 at 2007-03-20 19:14:40    Voted 9.00 on 03/20/07
I am dropping my vote down one point because there doesn't seem to be a way to sell the market stalls. If you can inform me on how to do this, that'd be great. :)

Posted by Coolty3000 at 2007-03-20 18:50:45    Voted 9.00 on 03/20/07
Very sweet, more people need to take a look at this!

Any possibility you can make a version that uses a SQLite database with NWNX?

  1  2 Next>

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