Axe Murderer's Killer Map Books v1.0
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This is a companion package for use with another vault package of mine called Flagsets v1.3. Using it without the Flagsets package installed in your module won't work.
KMB allows you to create map pages and map books for your players that control how their mini-map works. Areas in your module are marked with a region variable that determines what map page the area appears on. Each area can only appear on one map page (regional map), but each map page depicts an entire region of your world consisting of any number of areas. Areas are not required to appear on any map which allows you to have some unmapped areas. Map pages can be carried separately or players can add them into map books if they have one. Players can show their maps or books to other players to allow for sharing of map information between them. When a player enters an area and he is carrying the map page that corresponds to that area or has the map page in his map book, the mini-map for the area is revealed for him. There is a maximum of 32 different map pages or regions you can use in your module. Areas can also be marked with a special region called the unmappable region. Players entering an area that belongs to the unmappable region have their mini-map reset to all black each time they enter the area.
The package includes an erf file and a hak file containing all the scripts and blueprints required by the system. No other content is overwritten or replaced so it is compatible with all haks or other custom content you've already added. Be sure to study the readme file in full as it describes the whole system and how to set up and use it.
KMB is a persistent system so all maps and books will retain their contents across server resets.
** NWN2 Note: Since I do not own NWN2 there is no way for me to test this
out to see if it all works the same over there. If you try it
in NWN2 please let me know one way or the other how it turns
out for you.
I. Requirements.
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You must have the NWN game installed, both expansion packs SOU & HOTU, and patch version 1.68 or later to use this package. You must also be using my Flagsets Vault Package v1.3 or later in your module. In addition to that, your module must be set up to use the tag-based item scripting system. All modules are set up to use this system by default, but it can get disabled if you change any of the item-related scripts in the event slots of the module's property panels from their defaults (i.e. OnActivateItem, OnAcquireItem, etc). You can learn more about tag-based item scripting and how to set up or verify you have it set up right by visiting my Tag-Based Item Scripting Help Page.
The KMB system should be compatible with all custom content you add to your module including CEP1, CEP2, PRC, CNR, NWNX2, CTP and any other letter combos you find out there in the NWN community.
This is a companion package for use with another vault package of mine called Flagsets v1.3. Using it without the Flagsets package installed in your module won't work. KMB allows you to create map pages and map books for your players that control how their mini-map works.
You must have the NWN game installed, both expansion packs SOU & HOTU, and patch version 1.68 or later to use this package. You must also be using my Flagsets Vault Package 1.3 or later in your module.
We will be trying this out on our server. I'll vote when I know how it goes. :) _________________________ Obsidian Shore, a HoF 9.8 heavy roleplaying PW. Dark and gritty fairytale world with the opportunity to do and change the world as you wish. Link
Greycliff, a brand new NWN1 heavy roleplaying PW. A broken kingdom is all that remains from a bloody civil war. Link
You are most alive when you're staring DEATH in the FACE!!!!!
Posted by crazedmages at 2008-12-04 11:14:58 Voted 10.00 on 12/04/08
Man....this makes me rethink using haks on the PW. Wow. Neat system and very impressive. _________________________ People react violently to fur rather than leather because it is easier to pick on rich chicks with bad taste than biker gangs.
Just like to also point out that the download is only 26KB. Even a dial-up guy can get it in like 30 seconds so it shouldn't be a major issue to make your players get it if you choose the hak method.
If you install it into your module using the erf method instead of the hak method then nobody will need the hak. The readme file explains the difference between the two methods.
Howdy! Sounds really good! Just a question: If I install this baby and integrate it fully into quests (I have a 30 part seeker quest over that pushes players to search through the entire world for items (1300 areas :), will it require that new PC's download the haks? Or can others continue to play in my PW with the benefit of this system without downloading the mapping system?
Best
Sai _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave & Faithful of Aerth
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