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NWN SCRIPTS

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Title  Autonomous Custom Item Renaming
Author  PJ Calimvar
Submitted / Updated  03-18-2007 / 03-18-2007
Category  Scripting routines
Expansions  Works on all versions
Format  Module and Code
Type  Type - Unique Items
Includes  BioWare Standard
Description
Ever tire of seeing the same Items over and over?

Don't want to have to create hundreds of Custom items just for a bit of variety?

Don't like seeing "Longsword +1" When "Blade Of The Hero" sounds a lot better?

Want to give your players the feeling that what they find in that treasure chest is more than just a sword with a PLUS?

The Custom Item Renaming script simply takes an item, checks its type, properties, abilities, powers, level, appearance and various other qualities and generates a suitable name depending on the item in question.

VERY simple to add to your own modules, just one script that needs to be called!

Also within the download is a separate .erf which contains a small area and a placeable with which its easy to test/check the results of renaming. This isnt essential, but may prove useful/interesting if you are thinking of adding this system to your own modules.

Files

NameTypeSizeDownloads
renaming.ziprenaming.zip
Submitted: 03-18-2007 / Last Updated: 03-18-2007
zip142.49Kb321
--
SCORE OUT OF 10
9.75
4 votes
View Stats
Cast Your Vote!

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Comments (9):

Posted by Fleshmelter at 2009-03-15 15:05:57    Voted 9.50 on 03/15/09
Nice and simple, would be great if you could set a variable that would prevent renaming of certain items. Yet still awesome, some colors would be wicked too =)
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Posted by Inayity at 2008-09-16 10:07:26    Voted 10.00 on 09/16/08
I gotta say this script is easily under-rated for what it does. As a DM working with a small team to put together a PW I have trolled through most of the (Diablo-esque for lack of a better term) item generation scripts on the vault, everything from scripts in the top 20 to esoteric little things without any votes at all. I found lots of surprises in quality and function which weren't always reflected in the number of votes or downloads. I found item generation scripts which flat-out didn't do what they said or where the test module didn't actually reflect what you'd be importing in the erf. And the ones which DID nicely produce random weapons/items almost always had naming systems which were A) very poorly implemented or B) so broad as to require a great deal of scripting just to bring them into a "useable" state. I was really frustrated and then, tucked away in my notes, I found I'd flagged this one to take a look at for at least one half (the naming half, of course) of the solution I was looking for. And I'm glad I did.

I have tested this out a bit and I haven't found anything wanting yet. It appears to do exactly what it says, it's not convoluted NOR does it contain other, spurious, scripts which just confuse someone trying to implement it. I am grateful that you designed this the way you did and decided to upload it because I would really be up the creek or on Week Two (TM) essentially writing my own system to solve the problem.

If anyone else is looking for a good, flexible, naming system, I'd not hesitate to recommend this one as the best, most DM-friendly one I've seen yet. Thanks! A 10!

Posted by Archduke at 2007-05-24 12:44:55    
Bah! See what I mean? "BUGS" not 'nugs' and 2000/4 not 200/4. Just goes to show how quickly I make mistakes!

Posted by Archduke at 2007-05-24 12:42:42    
Thanks, ffbj! Very motivating!
Im not so concerned about the votes as with comments, as with projects like these, I have to rely on feedback from others as I may never discover half the nugs/faults/suggestions myself. But yeah, 200/4 harsh, but I guess that goes with the territory ;)

Posted by ffbj at 2007-05-05 08:59:53    Voted 9.50 on 05/05/07
Pretty cool. I also like your spreading fire scripts. As far as votes, well I have one for you, but don't let it bum you, I have a bunch of stuff on the vault, one thing with close to 2,000 dl's and only 4 votes.

Posted by Archduke at 2007-04-08 05:33:59    
I have discovered one minor bug with the script. The values for identifying Shields by appearance is re-ordered per AC value, so it disrupts the numerical order. This will be fixed ASAP but is a time-cnsuming and awkward process. Please be patient and I'll update with the fix soon!


----------
PJ

Posted by Archduke at 2007-03-30 06:20:02    
Thank you Toadster, very generous vote!

I really think this could be useful, but Im concerned that only 2 out of 60+ people have commented and only one of those have voted. If you experience any problems or have any queries regarding this at all, please leave a comment. If I'm not made aware, Im not necessarily going to notice any bugs etc. so they may not be addressed. If any issues are brought to light here, I can look into them and fix them!

Posted by Endoora at 2007-03-21 03:08:23    
Gonna try it out. Thanks!
_________________________
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The Glory and Freedom Chronicles
A Neverwinter Nights Persistent World Project
*****
Development resumed as of 2009-JUN.
Hail all inspirational contributors!
*****

Posted by Toadster at 2007-03-20 02:12:54    Voted 10.00 on 03/20/07
This looks to be very useful. Nice job PJ!

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