This is a modification of the default "on damaged" script for Jellies and oozes which divide when hit with slash attacks. It makes a single ooze divide into two. I've tried to approximate the d20 rules for this division process.
I found this script a while back, originally done by Seth. I discovered that it did not appear to work for base damage (only additional, magical damage caused the oozes to divide).
I fixed it with a 2da lookup that checks base weapon type, and also modified the hit points of the new ooze to ensure that it is actually "dividing" rather than creating a new healthy ooze.
Posted by issendriel at 2008-02-15 06:29:14 Voted 9.50 on 02/15/08
Seems to work nicely enough.
Posted by issendriel at 2008-02-15 06:28:47 Voted 9.50 on 02/15/08
I don't think you're doing anything wrong, the script just has its debug function turned on to give feedback to the scripter that it's working correctly.
To remove the "Type 1" thing when you hit it, just comment the following out:
Line 31 & 32:
//SpeakString("Item Number " + IntToString(nBaseItemNumber));
//SpeakString("Type " +IntToString(nBaseWeaponType));