As seen in the classic NES version of Ultima: Exodus and other Ultima games, this is a Gem of Seeing. The item, and the very small scripts which power it, are just what every adventurer needs to help explore the unknown territories in overworlds, dungeons, or any areas. The demo module shows how everything works, and the .erf is for importing into your modules. The system runs as follows...
The player obtains a Gem of Seeing. On using the gem, the player has a vision of the surrounding area; a message and special effects will tell you when the vision occurs. Once the vision occurs, check your map and you will see all of the area you are in is mapped out - no dark areas. A simple, effective object.
I'm happy to hear you liked the Gem, Arminath! Ultima being one of my all time favorites as well, I had always wanted the use of Gems of Seeing for Nwn. It seemed as good a time as any to make one myself, and so I did. :)
Posted by Arminath at 2007-04-24 17:34:23 Voted 10.00 on 04/24/07
Very simple to implement and brings back fond memories of my favorite game series of all time.
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