This system is based off of the original DAR (ty Demux and Waros) using Leto (ty Dragonsong.. you saved me a lot of time when I was admin'ing). It is the same code used on the server "The Underdark" (a.k.a. "0 - The Underdark").
I've recently ported it over to the new Leto Syntax a la DAR II (ty FunkySwerve). This system supports features the others do/did not:
- Dynamic Racial ability items that level with the PC.
- Template Support (i.e. Drow/Half-fiend .. Half-fiend is a template that may be appended to any defined sub-race. Half-feind is the only template i've implemented to date. Others - half-dragon, vampire, etc. may be added.)
- Password protected subraces, allowing GMs to restrict who gets what and when.
- Prefered-class and ECL support. (I have also included the simple custom XP script used which shows how to hook into these features.)
Disclaimer... There may be bugs. Use this code at your own risk. Yadda Yadda... Back your servervault stuff up (it only takes a second)... yadda yadda... feel free to copy, hack, redistribute at will. Hopefully one of the other subrace systems can benefit from something i've done.. if not, oh well :P
I have included everything you should need to run this including the NWNx executable and associated files. As well as the Leto pluggin for NWNx (v0.24). You _may_ (i recommend) wish to get more recent versions of these support files. They are provided for convenience however
letoscript: weathersong.infopop.cc (while it lasts)
nwnx: Link
DAR and DARII can be found on this site... you just need to search.
OK.. I just created a test module using your sub-races as outlined. They work fine for me, I tested both. So your sub-race specifications work as you have them written. Something else must be going on with you. Do you have other characters in your vault... this shouldn't be a problem but it might be. The thing that is confusing me is: you say your feats and attribs (str, dex, etc) get updated fine... those are handled by leto - the skills are actually handled by the NWN engine in-game. So I'm not sure where you would be going wrong. Are you sure you are accounting for the other things that will be affecting your skill points as well... for instance, the test bard i created, I only assigned 1 skill point to 'perform' during creation. But in the character sheet, the character has 8 skill pts for perform. 1(assigned by me) + 2(cha bonus) + 5 (sub-race bonus) = 8. I apologize if this is elementary; but I'm a little confused by what you are describing - if things were giving you trouble I would have expected for it to be the things handled by leto, not the things handled by the NWN game engine.
"1" (one) would be your array Int here... if you just cut and pasted this from another field you might be over writing memory slots. You would want to increment this so that it is one more than the last skill ArrayInt in that subrace specification.
Also, if you are using uber gear that gives you crazy skill mods that might be your problem too... NWN only allows a max of +50 to any given skill ... but I cant see where you would ever get a -1 skill mod from that like you listed above.
could you post the whole subrace specification from "case xx: {" to the "}"... it would be very helpful for me to see exactly what is going on.
I try to explain it better, I've tried tgive skill points via script to the subraces of my modulo.
I.e. + 5 spot, +5 listen, +5 concentration etc...
But when it apply the subrace to the PC it applies correctly the appearance, the feats etc.. but the skill points goes mad, it applies +1 or -1 ecc to all the skills. and +4 or +6 or sometimes +3 or +9 but in the script I've write 5...
I've wited this lanes on the test (i report just an example):
I've been experincing problems on assign the skills...
All the skills goes to -1 or to +1 when I don't script this thing....
for example, if I want t give +5 to sport I write:
SetLocalArrayInt(oPC, "Skill"+s , 1, SKILL_CONCENTRATION);
SetLocalArrayInt(oPC, "SkillMod"+s, 1, 5);
But he doesa +6 or +4 and not a +5 andhe gives 1 or -1 tho all the other skills...
Can anyone help me?
Posted by Osvaldus at 2007-07-28 14:01:41 Voted 10.00 on 07/27/07
I wasn't aware that there was actually a hak for it. So, the short answer is no.
I know there is some good documentation on editing your 2das/tlks and adding them manually. A good resource for an example might be the Mandol-Derith Teleport download available on the vault. I believe there is also a custom content guide that walks you through the process. The thing is I think you may have to create a 2da for each sub-race your create.
Posted by Osvaldus at 2007-07-27 17:48:02 Voted 10.00 on 07/27/07
I was wondering if you would have the link for the haks required to add the spells to the radial menu...I've been looking for something like this for awhile
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