The Natural Healing System was created
by myself Leomist.
The idea of natural healing is that in real life our wounds heal over time, and if you had a wound you would treat it every now and then you wouldn't just let it get infected.
So i designed this script to give the players back hit points calculated from how many healing skill points they have.
The more healing skill points the player has the higher the natural Healing will be.
I see it as the characters ability to treat their wound's like cut's and broken bones and stopping infections and blood loss and such to make sure their wounds recover.
As an example the player will "regenerate" or i prefer the term Naturally heal hit points based on how many healing skill points they have.
The basic healing rate for skill point less then or equal to 4 starts at 1hp every 600 seconds this is 10 minutes real life.
Please ignore the error of missing resources leo_regen.ncs.
it is not actually a compiled script as such, in fact it can't be, as there is no 'void main' function.
The '#include' files are actually treated as if they are part of the script that uses them, and are compiled as part of that script.
in this case leo_regen is a '#include' script.
Implanting this script is very easy.
Here is a list of scripts you will need to edit and add the scripts.
Your on enter script must have this under the main function.
ExecuteScript("leo_regen_enter",OBJECT_SELF);
This will load the script for the entering player.
The following data must be added. please remember the #include must be above the main function.
#include "leo_regen"
and then under the main function
DelayCommand(15.0, regen(oPC));
oPC will not be used in all your scripts so you may have to change it to the suited, such as oTarget.
Now to the scripts you must add the above lines.
The Player Ressurection script.
The Raise dead spell. "nw_s0_raisdead"
The Ressurection Spell "nw_s0_resserec"
If you have not made changes to your raise dead spell or Ressurection spell your job is made easy you can download the Leo_Spells erf i have provided as a separate download.
This will overwrite your default spells for raise dead and Ressurection.
I have included a working module you can look at to get an idea of how the scripts are put in place.
This is the simple erf file with only 2 scripts the on enter script and the #include script. please be advised that it is normal to see missing resources.
This is the complete module Demo version of the Natural healing script you must be damaged for the script to kick in. so i have placed a minor holy trap in the top left hand of the chessboard, from there you can damage your self.
Posted by Killuminati at 2007-10-02 05:06:18 Voted 10.00 on 10/02/07
Neat stuff, good work Leo, I like your work
Posted by Leomist at 2007-09-20 18:49:27 Voted 10.00 on 07/16/07
thanks i have been keeping it up look below i have my intire selection avalible in my signature, dont be shy to vote ;) _________________________ Below you can find all my scripts.
Very interesting keep up the awsome work. _________________________ Peace sells... who's buying
Killing is my business and business is good.
Isles of Everbane Link
Posted by Lady_Blood_Rayne at 2007-09-07 09:22:17 Voted 10.00 on 09/07/07
i think this is a good system _________________________ Lady_Blood_Rayne
Posted by bossman at 2007-08-12 06:11:18 Voted 10.00 on 08/12/07
Very cool I may use this someday as I have downloaded it and seen it work in demo mod. I am holding of changing and of the nwn scripts unless i understand the Thanx for you easy to understand entry. Very kool
Posted by Leomist at 2007-07-16 06:46:52 Voted 10.00 on 07/16/07
Thank you all for voting. :)
if it was item activated it would have to be another tool that would simulate regeneration. _________________________ Below you can find all my scripts.
Posted by DM-Taino at 2007-06-29 15:44:37 Voted 9.50 on 06/29/07
Ive tried the DEMO and think it is pretty neat and it would add flavor to any Module..
Suggestion::
Maybe have the Natural Healing happen when the PC uses an item; like there attending their wounds. Like I said it's just my suggestion. Other then that keep up the good work!!
Posted by Skunkeen at 2007-06-18 16:21:04 Voted 9.00 on 06/18/07
seen alot of folks here and there interested in something like this. works as well as it says and tested with a player base, Natual Healing is real stable
Thank you, this looks very nice! Natural healing has often provided that crucial edge in favour of the players in my PnP games. I will test this and vote if I use it in my module. :o) _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset
Posted by Leomist at 2007-06-12 19:12:07 Voted 10.00 on 07/16/07
Yes, it uses the Regeneration ability, though with a difference the regeneration rate is set according to the calculations from the healing skill points.
To show your appreciation all you need to do is remember to vote. :)
- Leo - _________________________ Below you can find all my scripts.