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NWN SCRIPTS

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Title  Zunath's Persistent Locations
Author  Zunath
Submitted / Updated  07-28-2007 / 07-28-2007
Category  Database Related
Expansions  Requires Both Expansions (SoU & HotU)
Format  Module and Code
Type  Type - Location Tracking
Includes  None
Description
This is a very simple to use and very simple to set up persistent locations system.

Players receive an item "Database" on entry to the module if they do not have one already.

Then, when they rest (or if you wish to make modifications it can be placed elsewhere) their location is persistently stored to the database item.

Then when the server reboots, crashes, etc, they will enter the module and instantly be ported to the last place their location was saved.

Note: You MUST use server vault characters for this to work properly.

Please refer to the readme for more information.

Files

NameTypeSizeDownloads
persist_location.rarpersist_location.rar
Submitted: 07-28-2007 / Last Updated: 07-28-2007
rar8.78Kb281
Package for the Persistent locations. Demo module and erf package included.
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Comments (3):

Posted by bighairyandy at 2012-02-10 14:54:06    Voted 10.00 on 02/10/12
This system's excellent, and very easy to include in a module. Thanks for building it.

Posted by Coolty3000 at 2008-08-16 07:35:22    
Thanks for the comment. Unfortunately I don't work with NWN2 but anyone is more than welcome to transfer it over.

Posted by Narash at 2008-05-21 18:21:49    Voted 10.00 on 05/21/08
Excellent! Very easy to use, and works perfectly. Not to mention, that i've just learned this "variables on items" thing by the script...

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