In testing my MMT script over and over again, I began to get unhappy with the simple F9 testing method, and I wanted more. So I wrote up several tools I've found quite handy in a (mostly)idiot proof implementation, and added on a few things I used for doing my rounds among assorted tileset's.
The only real effort needed to ensure you don't loose anything is to remember to back up the modules crafting convo somewhere(just save it under a different name) this will overwrite the default one(x0_skill_ctrap.dlg). As such, all these options become available at any time, but bringing up the crafting menu.
Primary usage I think would be module builders, tielset creators, or other people looking to get some good "Glamor Shots" of their work. Mostly due to the ability to raise or lower camera Height coupled with the option of easy Cutscene invisibility when testing as a PC.
The useful options added are:
Convo options are:
Jump To Core (Module Starting Location)
Jump 5 Meter (Uses facing Direction to more PC 1/2 of a tile forwards)
Toggle Invisibility (Cutscene)
Toggle Speed Boost
Force Open Nearest Door(Disregards DC/Specific key)
Flag Traps (Product of my MMT testing over and over)
Disarm Traps
Delete Nearest Placeable
Kill Hostiles on Map
Adjust Camera Height(up to 50M above the ground, adjustable in 1.0M and 0.5M increments)
I also want to go on record thanking Diademus(who pointed it out) and The Munchkin Lord who's Camera Control 1.0 got me looking at adjusting the camera height and actively improving it.
Completely correct, It will revert to Bio-standard.
However in my experience 9/10 mods anymore use CEP crafting, not not Bio-standard conversation. _________________________ Itinerant Admin: RPGModding.com - Where Modders Muster.
If you need to, Contact Me
Its more effective than leaving a post on a vault entry you will probably never return to look at a second time
Posted by _six_six_six_ at 2007-08-18 13:16:58 Voted 6.00 on 08/15/07
Just an observation...
I'm not totally certain about this, but I believe simply deleting the modified conversation will revert back to the default one. So no real need to back it up.
Posted by _six_six_six_ at 2007-08-15 14:04:55 Voted 6.00 on 08/15/07
Useful for taking shots of areas outside what would normally be achievable, but by no means the best or most useful scripts availible. And of course pretty simple ones, too, that many could make themselves in all honesty.
However - they are quite nice in the way of the idea behind them. I don't think many module or CC authors would have thought to use scripting to get the camera angles they want in screenshots of their work.
The hell with it... I've had some small use from 'em so I thought why not vote, since no one else is doing (or even downloading apparently).