- NWNX set up for MySQL or SQLite use (refer to Link for installation instructions for NWNX)
- CEP2
DESCRIPTION:
This player housing system is designed to give the player more choices than what is found in other housing systems.
They are able to freely build their own houses, furniture, etc WITHOUT the need for a DM to intervene. No longer will
you have to go into the toolset every time someone builds a house in your game - this system handles all that.
Players realistically build all furniture and houses. They are welcome to work together on projects to make the production process much faster.
All structures are completely persistent and all housing interiors are instanced - meaning a few areas will serve all your players.
Please refer to the attached readme for more information.
@MadDogFargo: They're fairly different. HunterAP's uses the Bioware database and functions differently. It does not have structure (placeable) creation. I'm a huge fan of his, but it lacked functionality I needed when I made this. Someone who has used HunterAP's system more than me might be able to give a more detailed comparison. :)
@Styxx42: To be honest the system needs to be rewritten. There's a lot of things that I should have handled differently. Redoing the structure system and including a Bioware DB option is something I want to do, but right now I don't have the time to work on it.
If anyone wants to take up the torch, feel free to do so. :)
Posted by hippieofdoom at 2008-11-18 10:11:16 Voted 10.00 on 11/18/08
Very well done, this script has many possibilities to bring to a PW.
Posted by SkipperWarlock at 2008-02-01 23:32:35 Voted 10.00 on 02/01/08
Chass, this thread is not for advertising. I hope you are not suggesting that Zunath stole this system from you, because all he got from you was the idea. I do recall him asking you if he could have a copy of your system, and you declined. Therefore he decided to write one himself, and personally, I'm glad he did, because his system is much better than yours anyway.
Posted by Rasma at 2008-02-01 17:50:22 Voted 10.00 on 02/01/08
From when I worked with it, this is a good system just ignore Chass, this is not stolen I was talking with zun when he first started working on it. It is a nice system, and I hope it works well for everyone.
- Structures are locked to the player that places them.
- Structures outside of houses can be picked up and rotated just like furniture in houses.
- Lots of new structures added
- Bug fixes
- And much more!
Please post all bug reports, feedback, and criticism here. Votes are greatly appreciated. :)
Posted by majorgreen1 at 2007-09-02 11:15:05 Voted 10.00 on 09/02/07
ok sorry but i have a bug issue now.
i buikd the house then i built a bed and went in the house and placed it.
first off i can pick it back up or rotate it, then when i went out and came back in my bed was gone.
what should i do? _________________________ One day i will finish.
Posted by majorgreen1 at 2007-09-02 10:36:36 Voted 10.00 on 09/02/07
never mind i found a option on line 78 of the "struc_on_disturb" script i changed setup from 1 too 0.
unless you have a better way to do it that is haha. _________________________ One day i will finish.
Posted by majorgreen1 at 2007-09-02 09:19:41 Voted 10.00 on 09/02/07
Wow! this is way better than what i was doing. one question though, could you tell me how to take the territory marker out of build options. i want to place them only in the spots i want. so a player could say buy a spot in town to set up a stall to sell items.
thank you again for this GREAT addon! _________________________ One day i will finish.