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NWN SCRIPTS

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Title  AmanShadar's Death System 1.2
Author  AmanShadar
Submitted / Updated  08-19-2007 / 04-26-2008
Category  Scripting routines
Expansions  HOTU-1.68
Format  Code Only
Type  Type - Other
Includes  Custom
Description
This system makes a copy of the PC for the corpse.
Thanks to Axe Murderer and OldMan's Beard, and many others on the Bioware scripting forums.
Also thanks to Nightwing and his server Dawn of Nordock.

If you find bugs, of course I wish to know about them so as I can fix them.
I was only able to test it under limited cercumstances, as I only have one working computer at the moment so multiplayer testing was not done with other people. It was designed for PW usage however, and should still work fine. (picking up your own body is interesting, but testing must be done :) )

Ver 1.1 fixed several bugs.
Ver 1.2 fixed a few more bugs, and added features for death token instead of variables. Also added more options for penalties:
* at death or at respawn or both.
*% or set penalty for gold and xp. (can be set individually)

Files

NameTypeSizeDownloads
as_d_death.erfas_d_death.erf
Submitted: 08-19-2007 / Last Updated: 04-26-2008
erf72.69Kb253
Version 1.2
AS_Death_readme.txtAS_Death_readme.txt
Submitted: 08-19-2007 / Last Updated: 08-26-2007
txt1.38Kb431
Updated with ver 1.1
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Comments (6):

Posted by NineCoronas at 2007-08-29 15:04:26    Voted 9.00 on 08/29/07
You would be better off PMing him on the Bioware forums.
_________________________
"A dagger in the night is worth a thousand swords at dawn..."

Posted by AmanShadar at 2007-08-28 11:50:52    
Scarface, I have a request:
As I am jsut barely looking into NWNX, could by any chance set up a NWNX database file that I can use for this system, so that I can include it with the next update?
If not, then you may see me asking about it on the bioware forums, if I do not figure it out myself :)
That would be very much appreciated.
Thanks.
_________________________

AmanShadar's Spawn System (Creatures, Placeables, Items, and Traps)

AmanShadar's Death System
AmanShadar's Ship System
Critter Info Module

Posted by AmanShadar at 2007-08-28 08:26:32    
ok, for a quick fix of the clone staying around after a PC exits add this line in the OnCLientExit script at line 23:
AssignCommand(oCopy, ActionDoCommand(SetPlotFlag(oCopy, FALSE)));

I will incorporate the fix in the next update, but for now that will fix that issue.
_________________________

AmanShadar's Spawn System (Creatures, Placeables, Items, and Traps)

AmanShadar's Death System
AmanShadar's Ship System
Critter Info Module

Posted by AmanShadar at 2007-08-22 13:42:36    
that is why there is a database file as_database
So you can set up any database that you want.
Just change the functions in that file to correspond to the DB system that you wish to use.
I have extra functions in the delete area for use with Knat's NBDE system.
Thanks for the offer however.
If you would like to make an addon for NWNX users, that would be awesome, just convert that file, and then users can import and overwrite it, as I can not see a reason to change that file in updates. It just contains the wrappers for DB usage. Sop as long as the function names are not changed, any DB system should be able to be used.
If you need more parameters however, that might be harder to convert, as you would need to supply default values for existing calls.
_________________________

AmanShadar's Spawn System (Creatures, Placeables, Items, and Traps)

AmanShadar's Death System
AmanShadar's Ship System
Critter Info Module

Posted by +scarface+ at 2007-08-22 03:27:27    
Erm spelling check it's NWNX not NHWNX, sorry :p
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by +scarface+ at 2007-08-22 03:26:19    
The code looks very nice, however the only thing that would put me off is the numerous calls to the campaign database quite often that would definantly cause some performance loss, and depending on the size and popularity of the mod could hinder performance a great deal.

I would be willing to help you convert it to SQLITE database, or even a switch to allow users to decide whether they want to use SQLITE/MYSQL or the default Bioware campaign DB, let me know mate i'm fairly good with NHWNX and SQLIITE.

-Scarface
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

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