Craftable Natural Resources (CNR) V3.05 by Festyx & Hrnac. This is a trade skill system with over 1200 recipes! Built on an easy to configure recipe sub-system.
By far one of our most popular systems in use on Markshire. We've created several addon systems based on CNR, including Fishing. GREAT WORK. _________________________ Vault Game World Entry: Markshire Website: www.markshire.com Server: www.markshire.net:5121 NWNWiki: Markshire Vault Submissions: NWN1: Magic Carpet Transitions | Experience and Teamwork System | Portable Persistent Chest System | Nerfed Pulse Drown | Renaming System | Quill of PC Recording NWN2: Climbing System | Explosive Barrels | Quill of PC Recording Fiction: A Missed Adventure | Kurm and the Sewer King's Curse | A Harrowing Story | Loki's Foulest Trick | Rising Force | The Mad Red Titan: One, Two, Three
Posted by MoradinSoulForger at 2006-07-2511:10:07
I love this system and have made substantial customizations to it. One thing I've had an issue with though is the top ten crafters list for each skill. This list doesn't produce a distinct instance of a crafters name, but will fill a number od spots. rather than displaying the top ten scores and the crafter names that go with them, a crafters name will only be displayed when he displaces another crafter. the list often only displays 5 names or 2 distinct names and three repeated. Has there been a fix for this produced?
Posted by Statix at on06/16/06
Excellent system and very customizable. I have one question... If I wanted to script some custom code when the PC levels up in a crafting tradeskill, where would I do that? I've looked through a lot of the scripts and I can't seem to find the code for the player leveling.
Posted by clisair at 2006-06-1218:17:41
Grrr.... Wasn't logged in. If you know how to speed up the init process, would love to know _________________________ Firinn Of Elisair Link
Posted by Clisair at 2006-06-1218:16:33
Anyone know how to get the inits to speed up? Waiting for all those inits to load takes a good full 2 minutes just for that.
Posted by CNR_Hrnac at 2006-05-1519:54:28
Did you use the correct tag for the CNR Deer? -Hrnac, Co-designer, CNR Tradeskill System
Posted by TritonX at 2006-05-1103:21:48
I have a question about the animal creature. I tried to place an area with some Deers, when I place them as a creature, their is script is OK but they don't seems to move and when I place them as an encounter, they don't spawn. Does anyone have a suggestion for me ?