I've always missed having a real emote channel in NWN, but now that BioWare has given us the abilty to parse conversation text before it gets spoken, emotes are possible without having to resort to using some sort of "listener" object. I wrote this short script to demonstrate a simple emote system similar to those found in MMORPGs.
Emotes are visible to all party members witin 30 meters of the "emoter," as well as all DMs.
To issue an emote, a player must start a spoken message with prefixes specified in the code. By default, the script uses "/e " and ":" as prefixes for emotes.
To use the code, create a new script for your module's "OnPlayerChat" event, then add the code I've provided.
Nope, that would fix my problem. I usually wait until the final version. I've had to do critical rebuilds far too often not to wait. I have bookmarked this page and look forward to the final release.
Simple. To the point. Easy to customize. I like it a lot.
Now, I've just got to wait for the 1.69 final patch :) _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
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