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NWN SCRIPTS

- Jump to comments -
Title  Texture Based Spell Changes
Author  Realms of Mythology Creative Team
Submitted / Updated  03-04-2008 / 12-19-2010
Category  Spells
Expansions  HOTU-1.68
Format  Module and Code
Type  Type - Spell effects
Description
Simple modifications to spells:

barkskin (nw_s0_barkskin)
greater stoneskin (nw_s0_grstonesk)
shadow shield (nw_s0_shadshld)
stoneskin (nw_s0_stoneskn)

Removed the visual effect that hid what the player's armor looks like. No more walking trees, boulders or someone dunked in tar.

The spell works the same other than that.

-=-=-=-=- Additional notes on the override version -=-=-=-=-
Put these files (the ones ending in .ncs and .nss - not the read me) in your NWN\override folder. Be aware that depending on what other content is in your override folder and any haks that are used in the module you are playing, these scripts may not work. I designed them to be imported into a module file, not used from the override. So if they work for you, great, if not, try importing the erf version instead.

There are two threads on the NWN Social Forums dealing specifically with possible issues using these scripts from the override folder.
Link
Link

Special thanks to jmlzemaggo for repeatedly reminding me to post the override files. *grins*

-=-=-=-=-=-
Updates:
- 12-19-10 - added override version and screenshot.


Files

NameTypeSizeDownloads
Mythos__Texture_Based_Spell_Changes.rarMythos__Texture_Based_Spell_Changes.rar
Submitted: 03-04-2008 / Last Updated: 03-04-2008
rar14.04Kb219
Sample module, erf and readme files
Mythos_Texture_Based_Spell_Changes_Override_Version.rarMythos_Texture_Based_Spell_Changes_Override_Version.rar
Submitted: 03-04-2008 / Last Updated: 12-19-2010
rar10.96Kb156
Override version - script files and readme
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SCREENS

Screenie with Shadow Shield and Greater Stoneskin active.





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Comments (7):

Posted by Saduj at 2012-03-29 23:36:11    Voted 10.00 on 03/29/12
A refreshing change indeed!
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by jmlzemaggo at 2011-12-30 23:34:48    Voted 10.00 on 12/30/11
Oups! 'forgot to vote...
Done. I've always hated these tree skins. 'never made me dream. In the contrary, they were almost "desimmersive" to me before that fix.
And I'd rather die than look like a walking bolder.

Thanks!

_________________________
@ +
jml

Posted by crazedmages at 2008-05-21 20:17:28    Voted 10.00 on 05/21/08
This is something that adds a bit of realism in a since to PWs so I thank you and if you do any more of the spell visible changes that would be awesome
_________________________
People react violently to fur rather than leather because it is easier to pick on rich chicks with bad taste than biker gangs.

Posted by nia_muness at 2008-03-12 11:16:45    Voted 10.00 on 03/12/08
With the ability to craft all sorts of interesting clothing and armor, it's great to be able to have the spell effects without ruining the characters "look".. Also in a strictly RP sense, if someone was truly covered in bark or stone, they wouldn't necessarily be a lot of help in a fight. This makes the spell valuable in that a person can have the effect without advertising what protections they have.

Posted by Mavryek at 2008-03-11 17:07:58    Voted 9.00 on 03/11/08
Well I like the idea, would be very useful in a world not set in a FR setting.

Posted by Realms_of_Mythology at 2008-03-06 06:50:29    
Very true, _Shadow Weaver_. However this was a player requested change. Gotta love it when they ask for simple stuff versus complex things. This change was a 2 liner. *bliss* They don't get much simpler than that!

I'll most likely be adding a widget that players can purchase in order to toggle on/off the textures. That way the textures will default to the "normal" bark, stone or tar version. Then those players that DON'T want the textures can purchase the widget to disable them.

-- Mistress, scripting geek for Realms of Mythology

Posted by _Shadow Weaver_ at 2008-03-05 00:33:42    
Umm, neat idea... but that's the whole purpose of spells like those... they literally represent what you are doing to yourself (ie: barkskin, self implied... etc etc etc)

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