This package includes several methods for saving player files.
- automatic silent save of all player files of those players currently logged into the server
- automatic save of the player file when a player levels up
- a gadget that allows players to force a save of their own or any other player's character file
The automatic silent save requires a single line be added to the onModuleLoad event. The save timer is set to a default of every 2 minutes but that amount is easy to change to suit your particular needs.
The automatic save when leveling up requires a couple lines be added to the end of your OnPlayerLevelUp script.
The gadget requires that the tag based scripting be installed in the on OnActivateItem event. If it isn't you will need to manually ensure that the script for the item fires when it is used.
We had a couple players join from a server that was constantly crashing, resulting in them losing gear and XP. These three scripts gave them some peace of mind that they would not lose their new shiny they just pulled off a big boss' corpse or the level they fought so hard to do correctly.
Detailed instructions for use included and the scripts are well documented.
Great script! ... Thanks for helping me in my world T_T _________________________ <a href="localstrike.net/foros/342/tierras-sombrias/">Tierras Sombrias, Un Mundo Persistente de Neverwinter Nights (v. 1.69 + CEP 2.3 + Haks) </a>
Posted by KansasDark at 2008-03-21 02:53:46 Voted 10.00 on 03/21/08
No such thing as too many redundancies when it comes to maintaing player peace-of-mind. Nothing bites worse then having your recent gains lost over a server crash that reverts your PC back to a older save. Multiple player save methods is an excellent addition to any server. This script suite should be a nice addition to my server's "save all active PCs on any rest" method.
Posted by Mavryek at 2008-03-18 16:01:14 Voted 10.00 on 03/18/08
Awesome just what I was looking for.
Thanks
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