AlizarinCrimson's Climbing System Public Release BETA 1.1.1
UPDATE:
Erf Fix - erf download
No change to the main package. But contained in the AC_climbing_fix.erf is a fix for the scripts inc_climb and s_climb_main. This fix corrects the oversight about moving familiars and henchmen - it does not move players in the climbers party, only familiars, animal companions, and henchmen.
1.1.1
- Error in AC Climbing mod corrected
- Tutorial.rtf info corrected
- Erf updated - may not have been most up-to-date before...apologies
1.1
- Fixed in area climb damage to not stop a fall from happening if the damage will kill the climber.
- Added single trigger system for in area climbs.
- corrected floaty text
**Full backward compatibility with previous release**
This is my, AlizarinCrimson's climbing system. The system is made up of 4 scripts that have to be added to your module. The zip contains all the information you'll need.
I've flagged this as requiring both expansions - not actually sure if it does. The demo module will though.
The system is compatible with CEPv2, but doesn't require it.
The system differs from other system in the form of modularity. You'll only need the four core scripts to make any number of climbs. It also differs from other systems because it attempts to implement as accurately as possible PnP climbing.
Problems, concerns, suggestions, questions, all are welcome - post 'em here, in the scripting forum over @ bioware - I'll try and see to them as quickly as I can.