A complete rewrite of the shifter and druid wildshape ability based of the Pen-and-Paper shifter class rules from Masters of the Wild. The Study Form tool is used to study new wildshape forms, creating a unique item storing the form's information for later recall. The Study Tool may be used to "forget" any old form, deleting them permanently, as well as restoring the shifters original form.
Many options are included, such as PC, DM, gender, level and feat restrictions.
A New form has bonuses based on the original creature's the Physical Abilities (-5 to +12 bonus to Str, Dex and Con), Armor Class, in addition to the Creature's Hide, Natural Attacks and Special Abilities.
Wildshape forms allow the PC the ability to cast spells, use items and change equipment, thus using allowing shifters to choose between their preferred weapon and creatures natural weaponry.
Over 140 Creature Abilities, including Beholder Eyestalks I-X + Burst and Central Eye, Charming Song, Chaos Spittle, Evil Eye, Etherealness, Golem Ranged Slam, Hellfire, Hurl Boulders, Manticore Spikes, Mind Flayer Brain Suck and Psionic Abilities (Lesser Body Adjustment, Inertial Barrier, Mind Blast, Mass Concussion), Shadowblend, Tyrantfog Mist, Auras, Bolt Attacks, Rays, Cones, Breath Weapons, Pulses, Howls, etc.
All abilities use monster scripts when possible, the only shifter class ability used is wyrmling breath.
Beholders have been completed as well, enabling the missing Charm Person, Disintegrate and Sleep Eyestalks (NPCs will use as well, as AI has been reworked to utilize new eyes).
Installation:
1. Import Erf
2. Set Module Events onrest and ondying to shifter_* scripts (or incorporate contents into your existing scripts)
3. Place Study Tool in beginning area
Version 1.1
Added ability to disable all NWN druid forms and shifter forms with a single variable.
Version 1.2
Exploit Fix - Now will remove dynamic form before changing to a standard shifter form.
Posted by Saduj at 2012-07-30 03:57:50 Voted 10.00 on 07/30/12
Catching up on comments:
Thx Birdman and Gra_ulv! (and yes its been made to be compatible with shayan's)
@ Fargo (if your THE maddogfargo, thx for wasteland and fallout :D) Not sure about the heartbeat, but it doesnt polymorph you, so all gear and spellcasitng/feat/item use is intact...
@ ebon: making a mod work with vanilla OC requires editing each chapter manually (sorry no override version possible)
Posted by Wallack at 2012-05-18 07:06:22 Voted 10.00 on 05/18/12
I've modified it to use NWNX for positive bonus stats and go beyond the +12 of bonus items. Also modified to copy the current creatureskin (from my subrace system) and restoring original appearance (as goblin, kobold ...) in case it were difrerent than the original one.
Hey :) Great mod, but I can't seem to get it working with NWN OC.. I don't know the command for putting it into the game so I used an imported character that I previously gave it to, however it doesn't work at all. When I try this same character in your mod again the Study Tool works again, but in NWN OC (and might I say, I've tried this with clean OC module as well as PRC etc) the tool just simply doesn't do anything. Any ideas? :/
Q1: Does this already include the heartbeat bugfix?
Q2: Does/can it merge player gear into the shifted form so players don't lose AC, imms, etc that may be critical to survivability in the module?
TIA - MDF
Posted by gra_ulv at 2009-09-17 21:38:52 Voted 10.00 on 09/17/09
I just put this system in on my server I am building. I simply love this shifter system. A ten all the way. _________________________ Dolentoll - The Hidden Islands Link
Posted by birdman076 at 2009-09-17 19:28:34 Voted 10.00 on 09/17/09
Awesome system, very impressive. :)
Posted by Saduj at 2009-08-05 06:17:32 Voted 10.00 on 07/30/12
Posted by Styxx42 at 2009-07-31 07:29:41 Voted 10.00 on 07/31/09
Okay with some help from the BIOWARE forums I got it working. Um... WOW. IT ROCKS. If you are out there and reading this. Me and My Group are REALLY impressed.
Thanks for your fantastic work.
Posted by Styxx42 at 2009-07-27 19:25:55 Voted 10.00 on 07/31/09
Can anyone give me a pointer on how to modify my Hemophiliacs Always Bleed to Death habd_onpcdying event so that I can get this working? It sounds awesome
Part I don't know how to put in is
void main()
{
effect eDeath = EffectDeath(FALSE, FALSE);
object oPC = GetLastPlayerDying();
if (GetLocalString(oPC,"CREATURE_RESREF")!="") ResetAppearance(oPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oPC);
}
I keep[ getting errors. reason is I know nothing about scripting. But I would LOVE to get this working.
Sounds great.
thanks for your help if you can. Sorry if this is the wrong place to ask this.
Posted by Saduj at 2009-06-25 22:32:31 Voted 10.00 on 07/30/12
Posted by williamushunteri at 2008-07-14 05:18:12 Voted 10.00 on 07/03/08
Sweet. My players really miss having this one working (they actually still use it, they just can't shift back to their normal forms, which they don't seem to mind that much)
Posted by Saduj at 2008-07-13 15:08:21 Voted 10.00 on 07/30/12
Posted by williamushunteri at 2008-07-12 16:54:18 Voted 10.00 on 07/03/08
CEP 2.1 + 1.69 has broken this for me. I believe it is something related to the horse skins, which run with a heartbeat script to make the horse mounted feats work properly for older players, and also possibly equipping a skin oncliententer. I have yet to really look into this issue, but its a heads up.
Posted by williamushunteri at 2008-07-03 07:03:43 Voted 10.00 on 07/03/08
Excellent system. Really adds to the fun for shifters. The one thing I want to point out is that if you are using a skin-based subrace system, you will need to force re-equip your subrace skins after ending the polymorph. No big deal, but something people might want to know.
Posted by Saduj at 2008-06-03 21:11:09 Voted 10.00 on 07/30/12
Well CEP is going to have to update to 1.69 before i can say for sure, I'm experimenting with 1.69 now, as a guess I say no it wont, ive kept most of the code in a seperate library, so patch changes wont affect it. Minimal, you will still have to recomple entire module of course. Once 1.69 is out i plan to recheck/redo my normal submissions to 1.69, and then to 1.69 compliant CEP when it releases hopefully soon after (so far only this mod is CEP specific) _________________________ Carcerian - Beholder Eye Powers & AI, CEP Dragon Disciples, Color Text Functions, Dynamic Wildshape, Faerie Fire, Palemaster Arm Powers, Spawning Undead
Posted by gs-Gamespy at 2008-04-22 00:10:43 Voted 10.00 on 04/22/08
Actually makes me "enjoy" using them lol
Posted by DM Heatstroke at 2008-04-15 10:13:56 Voted 9.00 on 04/15/08
Very neat system. Works as advertised. Hakless & doesn't add much overhead to a module, but I don't care for item based systems. Would also need a lot of extra work for most non-Forgoten Realms based modules. _________________________ Heatstroke