This is a modification of Lilista's Craft System to make use of NWN 1.69 and CEP 2.1 additional content. This replaces the NWN and CEP 2.1 craft skill and cost based systems for modifying player character armor/clothing, weapons (including CEP-only weapons), shields, helmets and cloaks with one that is no-cost and requires no craft skill points. A player must simply right-click on the ground next to his/her character to bring up a menu to customize the appearance of an equipped helmet, shield, weapon, cloak or individual armor/clothing components.
LCSCEP21.rar below includes both a single hak version that allows the system to be used "as-is" with default settings and a hak+erf version that allows builders to customize scripts and settings. A ReadMe file with instructions for using both versions is also included.
All credit for the original craft system goes to Lilista. Credit for original CEP compatibility modifications goes to darkstar73. Changes to darkstar73's version consist of updates to the system's script routines, additional scripts for cloak modifications and optional system settings, and update of the previous two 2da files to five new 2da files that reflect all NWN 1.69 and CEP 2.1 content.
Known issues:
- Players with wings (e.g. Red Dragon Disciple) may need to relog to have their wings appear after changing their cloak appearance from one that hides wings to one with visible wings.
- For those who use Estelindis' FR Deity and Faction Cloaks v1.8 Link Estelindis' cloakmodel.2da entries exceed the NWN 1.69 Beta 9 255 line limit. NWN 1.69 final might increase that limit, but until then I recommend that users do not exceed 255 if you change default cloakmodel.2da line number entries in the "lcs_settings" include script. Also, a few cloak appearances will look strange - this is not an LCS problem and should be fixed once NWN 1.69 goes final and Estlindis updates for final NWN 1.69 and CEP 2.1 settings and content.
NWN 1.68 and CEP 2.0 module builders should instead use the previous version at the following Link
Comments and recommendations for improvements to the system are welcome.
[quote]420
Game Owner
Profile: 420NWN
NWN: SoU
NWN: HotU
NWN 2
Joined: 18 May 2002 Posted: Wednesday, 10 June 2009 11:05AM
Quote: Posted 06/10/09 14:46 (GMT) by jshumate
"This replaces the NWN and CEP 2.1 craft skill and cost based systems for modifying player character armor/clothing, weapons, shields, helmets and cloaks with one that is no-cost and requires no craft skill points."
Well that kinda sucks. We'll make a conversation then. Thanks for your help.
Actually Lilista's (LCSCEP21.rar) does have cloak crafting (option only available if a cloak is equipped). The file you posted (craftingtest.rar) doesn't. I compared the conversations from both files and the one in craftingtest.rar is missing three options available in LCSCEP21.rar (change torch appearance, change cloak appearance and exit conversation options).
[/quote] _________________________ Doing it the only way I know how, the Hardway!
No Show Helms Subrace Compatible Link
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Posted by worldserpentinn at 2009-06-10 07:47:54 Voted 5.00 on 06/10/09
Nice system, but my vote changed dramatically because the conversation for cloak edits is missing. Took a while to figure out what the problem was because we thought it was in the scripting. _________________________ Link
A persistant NWN server - Planeswalkers welcome.
Excellent. I am especially fond of the capability to disallow the light sabers and emitter shields. Very slick system. _________________________ Vox Populi. Vox Dei The Community Adventure Project
I don't suppose there's any chance that this will be updated for CEP 2.2 at some point? :-)
Posted by RangerSG at 2008-09-24 18:18:08 Voted 9.25 on 09/24/08
Very good system. There are some things I wish it could do to improve it's utility. And some of these were easier to do when it was a true script set then they are now as a hak.
1) I would really like it if you could choose to turn include gold cost for aspects of the system. I despise the DC check for simple alterations. But paying gold for altering clothes/armor makes sense. After all, what you're doing involved a material cost. For both RP and IG economic reasons, I think it would be better for us to HAVE a gold cost in game. But we can't with the system as is.
2) I would like to see it possible to set up the system in tailor shops or other locations. Not just do it 'anywhere.' This was easier to do with a script set. Not so easy to do now.
If these issues were addressed, I would be inclined to raise my vote. As it is, I would say this is a very useful system that is a big step up from standard customization options, but not ideal.
Posted by archer4217 at 2008-09-24 18:06:10 Voted 10.00 on 09/24/08
Awesome system.
Posted by DM_Eonwe at 2008-09-07 11:48:22 Voted 9.50 on 09/07/08