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NWN SCRIPTS

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Title  DM Text System
Author  Thaladar9
Submitted / Updated  05-20-2008 / 05-21-2008
Category  Scripting routines
Expansions  Works on all versions
Format  Module Only
Type  Type - Other
Description
This is an untested system I made February and January of 2008 and I'm deciding to release it now... while it's untested, it should work, and if something doesn't, just post so here and I'd be happy to help- the reason I can't test it is because I have a Mac and can't use Aurora- I did it all without Aurora :D

So what is it?

From the first page of my Word Document tutorial:

***

This is an innovative new system using the OnPlayerChat event to capture commands the DM types in and executes them. It has TONS of commands you can use. After the DM types something and enters it, the text doesn�t appear above the DM�s head at all. This can be mainly used to manipulate NPCs, causing them to say things and do things, though it has so many other features.

It works by storing a �reference character� (or �reference char� or 'ref char') on the DM, a single-character letter or number or even symbol (except a period, which is a special symbol) which represents an object in the game world. The exclamation point (�!�) is always used to reference to yourself (the DM- you aren't allowed to reference other DM's in the game though).

To use a command, type it in with �dm� at the front. For example, �dmsay.x.What�s up!� will make the object stored as �x� say �What�s up!�

Many commands have many uses and parameters to do many things with them, it�s not just one use per command. This is a whole language! The thing is, it�s easy to learn!

Here is the list of commands. If there is a comma next to it, it means that will also do the same thing:

set
say, s
talk, t
name, rename
desc, describe
subrace, srace
save, sv, store
get, getvar
go, port, teleport, jump
walk, walkto, goto
export
q, queue
info, data
blank, del, delete
copy, transfer, xfer
switch, swap
e, emote, anim
atk, attack
btl, start, fight, combat, battle
xp, exp
party, p
pin, mappin
map, ap, area
boot
end
abort
log, write, file
turn
move, ove

The next page will describe each command and how to use them.

***

if you run into any problems, don't vote me down or flame me or anything, like I said, this is untested

thanks,
Thaladar9 :D

Files

NameTypeSizeDownloads
DM_Text_System_Docu.docDM_Text_System_Docu.doc
Submitted: 05-20-2008 / Last Updated: 05-20-2008
doc93Kb174
This is a tutorial for the DM using the system for all the powerful commands and their parameters that allows the DM to do many many things! The descriptions are very clear, in depth, and helpful :D

don't forget to vote!
dm_text_system.txtdm_text_system.txt
Submitted: 05-20-2008 / Last Updated: 05-20-2008
txt28.44Kb212
This the DM Text System text file that contains the script and how to implement it into a test module, where you can use it further from there :D
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Comments (2):

Posted by Thaladar9 at 2008-09-20 12:55:18    
thanks :D
_________________________
Check out Farcrown Arena, a full awesome Capture-the-Flag arena module for download! Host it and watch the forces collide! :D
Link

Posted by Saduj at 2008-08-19 11:25:38    Voted 10.00 on 08/19/08
Very Cool System!
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

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