Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN SCRIPTS

- Jump to comments -
Title  Ultima VII Era Moongates and Orb of the Moons for 169 & CEP
Author  Carcerian @ Ultima Restoration
Submitted / Updated  06-01-2008 / 02-15-2009
Category  Scripting routines
Expansions  HOTU-1.69
Format  Module and Code
Type  Type - Portals
Forums  Link
Description
A Moongate system for the Ultima 7 Era.

Includes The Orb of the Moons.

Scripts use XP2 switches.

Demo requires 1.69 or CEP 2.2

Local Variables :

COLOR = 0 BLUE, 1 RED
DECAY = 0 FALSE, 1 TRUE
DEST = Waypoint's Tag

Moongates will teleport everyone in the users party to their destination.

Moongates are Transparent, have a red or blue aura, and emit colored light in a 20' radius.

The Orb of the Moons will spawn a portal on the ground, its destination determined by NSEW location of target location in relation to the user, if a point on the ground is too close or far it spawns a bad Moongate, that inflicts damage, knockdown and screenshake upon use.

Includes :

Blue Stone Circle Moongates that randomly teleport to another circle.

Red or Blue Moongates for dungeon use, that use localstring DEST tag or "WP_"+Tag as thier destination.

See _moongate_inc for details

Updated : CEP v2.2 version added

Enjoy!

Files

NameTypeSizeDownloads
moongates.erfmoongates.erf
Submitted: 06-01-2008 / Last Updated: 06-01-2008
erf23.66Kb120
Requires HotU.
Ultima_VII_Moongates.modUltima_VII_Moongates.mod
Submitted: 06-01-2008 / Last Updated: 06-01-2008
mod198.47Kb110
Requires NWN 1.69 beta Build 10
Ultima_VII_Moongates_CEP.modUltima_VII_Moongates_CEP.mod
Submitted: 06-01-2008 / Last Updated: 02-14-2009
mod565.29Kb71
Requires CEP 2.2
Moongates_CEP.erfMoongates_CEP.erf
Submitted: 06-01-2008 / Last Updated: 02-14-2009
erf23.66Kb65
Requires CEP v2.2
SCORE OUT OF 10
10
2 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS

Ultima 7 Era Moongates


A view of the Demo...


The Yew Moongate, Circa U7...


An inhabitant of The Stygian Abyss...


A closeup in demo...


CEP Moongates





You Must Be Logged In to Participate.
Comments (10):

Posted by Saduj at 2009-02-14 23:45:11    Voted 10.00 on 06/02/08
Updated for CEP v2.2 to use the [DAC] Blue and Red Portals :)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-06-02 17:05:27    Voted 10.00 on 06/02/08
Also, pre U7 moongates are based off a buried moonstone you can dig up when the gate is inactive, and bury anywhere with open dirt, (the gargoyles stole them in u6). So the Moongates will be different, most likely they will have an invisible component that controls their timing (a system clock item) or be governed by some form of event scheduler.
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-06-02 16:58:03    Voted 10.00 on 06/02/08
Eeeew conversations, lol...

Actually My ships and other transport are just conversation ATM, tho id love to incorperate usable horses, ships, wagons, etc all into one package...

Im working 2 other versions of moongate, once that work like ultima 3 & 4, and a set for 5 & 6, ie moongates whose appearance and destination are governed by the mooon cycles, but first comes NPC scheduling :)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by chaos_theocrat at 2008-06-02 08:15:48    Voted 10.00 on 06/01/08
Rising and sinking moongates would be highly possible if a door-style model was used, sort of like the portcullis, except backwards: when it's "closed" the moongate would be in the ground save for the base part you would click on to raise it. Then, when it's "open" it would look like it's rising up from the base in the ground. I'm not sure on the scripting angle, but perhaps it might be possible to have it "locked" and unusable except at certain times in the game day. Plus, I think there are scripting routines that allow for multiple destinations via conversation.
So, theoretically, rising and sinking moongates could definately work! :D

On a related note: I can't wait for 1.69 to go official, (non-beta) so I can start incorporating some of these awesome new things into my modules! ;)
From what I've seen, 1.69 plus CEPv2.1 has a lot of great content to offer.

Posted by Saduj at 2008-06-02 07:29:34    Voted 10.00 on 06/02/08
And yeah id love rising and sinking moongates, say a simple model with 2 animations ...
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2008-06-02 07:27:04    Voted 10.00 on 06/02/08
No hak pack here, its just scripts (though the scripts could be used with a different model). Yup theses are the same style I'm using for my U7 mod, though my module code is a mess, i wrote this from the ground up as to be easier to understand...
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Magirot at 2008-06-02 05:30:27    
I know that they're secret doors for this script package, so I meant to ask if you're using them for Ultima Restoration. IIRC they had a "rising from the ground" -animation like in the original Ultimas, so they could be a nice addition, if you're using a hakpak. :p

Posted by Saduj at 2008-06-01 22:35:22    Voted 10.00 on 06/02/08
No they are standard secret doors with VFX, no special models here, just scripting :)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Magirot at 2008-06-01 16:12:43    
Out of curiosity, are you using those old moongate models with your Ultima project? Though I remember that I saw them in CEP 2.1, I can't find them in the Vault (and CEP 2.x doesn't have a credit list for the content)

Posted by chaos_theocrat at 2008-06-01 13:04:19    Voted 10.00 on 06/01/08
Moongates are an integral part of the Ultima experience, and finally we can bring that experience to Nwn, which is certainly worth a 10.00 in my book!

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Tutorials


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters