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NWN SCRIPTS

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Title  Craft Epic Traps
Author  Ollebroc
Submitted / Updated  06-07-2008 / 06-07-2008
Category  Scripting routines
Expansions  Requires All Expansions (SoU & HotU & CEP)
Format  Code Only
Type  Type - Traps (Subtype - Other)
Includes  None
Description
Now you can craft Epic Traps.

Using the same components as the lesser versions. More skill and components are required.

You can change the settings in the x0_inc_skills.nss

Just import the erf and your set to start crafting epic traps on your modules.

**If ye plan on using CEP 2.1, then you'll need to add the x0_skill_ctrap.dlg and x0_inc_skill.nss into the cep2_custom.hak

Files

NameTypeSizeDownloads
epictraps.erfepictraps.erf
Submitted: 06-07-2008 / Last Updated: 06-07-2008
erf522.55Kb102
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Comments (3):

Posted by The_Krit at 2011-07-03 10:47:41    
Thought I would add some notes about the standard scripts this import tries to overwrite. (In all of these cases, changes only affect scripts in your module, not the standard AI.) There are some potential side-effects to tasks unrelated to traps.

nw_i0_generic:
No change from the standard version.

nw_i0_plot:
Enables a debugging message if a creature is told to escape the area, but no exit marker is found.

x0_i0_talent:
Has a more accurate (but slightly bugged for those with a single paladin and/or blackguard level) calculation of when an NPC should use Turn Undead. However, this also has a change that can make NPCs attempt to turn pale masters, even though pale masters are not affected by the default Turn Undead.

x0_i0_walkway:
Moves a flag, the one that enables waypoint walking to cross areas, from the module to the creature.

x0_inc_skills:
Enables the crafting of epic traps. (i.e. This is the script that implements this package.)


My advice to someone using this would be to not overwrite the first four of these scripts. Presumably Ollebroc included them in the import because they were grabbed by virtue of being included by other scripts but are not intended to be part of this package. (Ollebroc, you might want to repackage this from a module with nothing but epic trap crafting in it, so that these side effects can be eliminated.)

The script x0_inc_skills.nss and the dialog x0_skill_ctrap.dlg, on the other hand, should be overwritten as those are the core of this package.

Posted by Primeval Atom at 2009-04-24 22:57:15    Voted 10.00 on 04/24/09
Thanks for the code :)
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Posted by Saduj at 2008-06-07 19:43:14    Voted 10.00 on 06/07/08
Excellent Expansion!
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Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

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