UPDATE!
v1.2 - There are many bugfixes and new functionality but mainly, DEMO module!
v1.1 - Added multiple lock addition, see readme or multiple lock entry.
This set of script allow: Close all doors automatically when opened, close all doors when nobody is in area and connect two and more doors together, so if you open/close/lock/unlock/destroy and even trap/untrap one, same will happen with another.
This package contain:
ERF file with custom scripts and some overriden bioware scrips
Letoscript 27rc3, Moneo and my letoscript that do all manual work with setting scripts for you.
Detailed documentation.
And DEMO module as well.
Posted by DeadSomething at 2008-10-20 02:39:36 Voted 10.00 on 10/14/08
just add a line in the "OnUnlock" (or OnTrapDisarm) script that reads out a LocalString from the door, which is the name of the character who set the trap.
add a line that writes this LocalString to the door when setting a trap.
maybe you have to do that in the original scripts for setting traps in general...
Posted by Zeroark at 2008-10-17 09:31:37 Voted 10.00 on 10/16/08
Hello ... i have some feedback.
When you trap a door, the original door marks the trap as unharmful (The creator nor his party should be damaged by this trap.)
But in the "Linked" door, the trap is harmful to the creator (Dunno about the party ...)
As an addition, when you go thru the original door, it goes harmful (Towards the creator.)
Just informing :P _________________________ <a href="localstrike.net/foros/342/tierras-sombrias/">Tierras Sombrias, Un Mundo Persistente de Neverwinter Nights (v. 1.69 + CEP 2.3 + Haks) </a>
Posted by Zeroark at 2008-10-16 10:36:31 Voted 10.00 on 10/16/08
Great script!!! _________________________ <a href="localstrike.net/foros/342/tierras-sombrias/">Tierras Sombrias, Un Mundo Persistente de Neverwinter Nights (v. 1.69 + CEP 2.3 + Haks) </a>