Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN SCRIPTS

- Jump to comments -
Title  DMFI Wands & Widgets 1.09
Author  Tsunami282
Submitted / Updated  06-14-2008 / 08-27-2009
Category  Scripting routines
Expansions  HOTU-1.69
Format  Module Only
Type  Type - Other
Includes  None
Description
This is release 1.09 of the DMFI Wands & Widgets package for NWN.

** NOTE: be sure to get the updated installation notes, listed separately from the main package below. **

This release makes extensive use of the OnPlayerChat event introduced with NWN1 version 1.69, and requires that version (or later).

The most significant change so far in this release is the use of the OnPlayerChat event. The old listener and voice system has been extensively overhauled, and users should find the listener-based features perform much more smoothly now.

There is also a new DMFI Naming Wand that lets you alter the name and description of NPC's, items, and placeables. And there is now experimental support for Knat's NBDE system for the DMFI persistence routines.

Other Information(from the notes of the previous 1.08alpha release):

This package allows DMs to create over 1000 actions/effects/sounds etc. that you just can't do without extra scripting. All rolled up into a clean package. This is a community resource that now includes major contributions from around 15 contributors. Designed to work with HotU version 1.59 and up. Most recent and final version now available on NWVault rather than private download.

Changes from v1.07:
* Updated the Custom Encounters
* Activating the Voice Widget or any of the language widgets now jumps the Voice to the activator, rather than destroying and creating a new Voice. They will still create a new Voice when necessary.
* 1 File added: Added wrapper functions for the persistent variables. They are in a new include, dmfi_db_inc, and will allow advanced users to choose what sort of database they wish to use to store DMFI variables. The default is still the Bioware database.
* Added to DMFI NPC Control Wand: New option for Toggle Bioware Encounters in Area.
* Changed the DMFI DM Wand: Added new Jail function and changed the Penguin function to be a toggle.
* Added a new widget: DMFI Destroy Object Widget. This allows you to quickly destroy small groups of objects, a single object, or a placeable near your avatar.
* Added a new widget: DMFI Jail Widget. This dumps a targeted offender into a "Jail" area.
* Added 9 Custom Languages, plus the ability to easily add hundreds of unique languages.
* Replaced Report XP/Gold with Full Player Report, which gives the old DM wand listing of inventory and stats.
* Added a DMFI Resting System Alpha. Please take time to test this. Instructions and features are listed in dmfi_rest_alpha.txt and in the dmfi_onrest script comments.

Files

NameTypeSizeDownloads
DMFI_Wands_109_Fix_for_CEP_2.2.txtDMFI_Wands_109_Fix_for_CEP_2.2.txt
Submitted: 06-14-2008 / Last Updated: 02-02-2009
txt1.05Kb1113
Notes on implementing a workaround for problems using DMFI 1.09 and CEP 2.2 together.
dmfi_wands_109.zipdmfi_wands_109.zip
Submitted: 06-14-2008 / Last Updated: 09-01-2008
zip370.89Kb2172
DMFI Wands & Widgets package, release 1.09
dmfi_plychat_exe.erfdmfi_plychat_exe.erf
Submitted: 06-14-2008 / Last Updated: 08-27-2009
erf287.45Kb615
Correction for one script as shipped in 1.09. This file corrects the handling of the .language command.
DMFI_Wands_109_Install.txtDMFI_Wands_109_Install.txt
Submitted: 06-14-2008 / Last Updated: 05-06-2009
txt6.57Kb1133
These updated installation instructions correct an erroneous statement in step 4 of the upgrade process. You do not want to remove the script "dmfi_voice_exe" when upgrading. A version of this script is provided in the 1.09 package and must be present, replacing the version supplied in 1.07 and 1.08a.
SCORE OUT OF 10
9.88
18 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by Wyrdwolf at 2009-07-1611:17:55    
I am having trouble with the DMFI rest options. Strangely, when players rest, they don't get hit points back. If they use an alternate rest animation, they get hit point back, but not spells or class abilities.

Posted by Cernunnos at on07/05/09
So frickin' awesome!!! DMFI has long accounted for much of NWN's ability to capture the essence of pen and paper role playing! It's so encouraging for a diehard fan/ player/ dm/ builder/ ghetto-scripter like me to see that you're still updating and improving upon an already excellent system. "10" _________________________ World of Abred Forums: Link "'Don't you want to join us?' I was recently asked by an acquaintance when he ran across me alone after midnight in a coffeehouse that was already almost deserted. 'No, I don't," I said. - Kafka

Posted by Drakaden at 2009-04-1118:44:40    
My dumb mistake, i unconsciously renamed the CEP hak, i went and imported the file in a new module then imported it in with the new name and the compling works now, sorry, silly mistake on my part.

Posted by Drakaden at 2009-04-1118:39:07    
I'm trying to compile the dmfi_execute with the workaround and it keeps saying this: 2009-04-11 21:34:29: Error. 'dmfi_execute' did not compile. dmfi_execute.nss(1031): ERROR: UNDEFINED IDENTIFIER (DMFI_report)

Posted by BlakOrkz at on02/25/09
I use this in my weekly DM'd campaign. Indispensable and easy to use.

Posted by tsunami282 at 2009-02-0220:45:17    
I've updated the content above, with a readme file providing a fairly simple workaround to get CEP 2.2 and DMFI 1.09 working together. I still hope to see a fix from the CEP team, but this should work for now.

Posted by tsunami282 at 2009-01-3009:48:08    
You're using CEP 2.2 with cep_crp_s.hak included, aren't you? *sigh* That hak includes an old version of a DMFI include file. You can't use DMFI 1.08 or 1.09 with that hak. Note that the hak is listed as optional by the CEP 2.2 documentation. I suggest you remove it and do without it until the CEP team gets a fix issued. FYI, a procedure for fixing the CEP content to remove the need for the old DMFI include file, so we hope to see a fix from the CEP team soon.

Posted by Mordengaard at on01/24/09
Just imported this erf into a fresh module and it's giving me a compiler error on DMFI_execute - dmfi_execute.nss(1031): ERROR: UNDEFINED IDENTIFIER (DMFI_report). A file search shows DMFI_report as being on line 1160 on dmfi_dmw_inc but that file only has 611 lines. Any suggestions? _________________________ Mordengaard

Posted by mykael22000 at on01/09/09
Another excellent release.

Posted by Yanos at on01/02/09
Indispensable tool. Thanks.

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Plug-Ins


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters