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NWN SCRIPTS

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Title  Various Unique Item Powers
Author  Q-Necron
Submitted / Updated  07-13-2008 / 01-05-2009
Category  Scripting routines
Expansions  Requires Both Expansions (SoU & HotU)
Format  Code Only
Type  Type - Other
Description
These TAG based items are from various D&D Manuals or other D&D related products.

Newly added Ioun Stones as well as a few other items ;)

Item Descriptions:

These are just the properties I gave them. I tried to match them as closely
to the manual I got them from, but of course it will never be 100%. Feel free
to change anything that is needed. I commented all the item so you know what
and where you need to edit.

Item: Shullskaker Hammer
Use: 3 x Day
Property: OnHit Wisdom Drain (DC 16)
Duration: 10 Rounds

Item: Ringsword
Use: 1 x Day
Property: Targeted ring's properties are transfered onto the sword, ring cannt be worn durring this time.
Duration: 24 Hours, or until the PC sleeps.

Item: Hand of "Deity" (Orginally Heironus)
Use: 4 x Day
Property: 2d6 Bonus Damage vs. Undead
Duration: 10 Rounds

Item: Larethion Bow
Use: 4 x Day
Property: 2d6 Bonus Damage vs. Undead.
Duration: 10 Rounds

Item: Gauntlets of the Heartfelt Blows
Use: 1 x Day
Property: Charisma modifier bonus in Fire damage.
Duration: 24 Hours, or until PC sleeps.
Special: Helps to have a positive Charisma modifier.

Item: Scarab of Protection
Use: 1 Charge (10 Charges)
Property: Spell Resistance 20, Immune to Negative Levels & Ability Drains and Immune to Negative damage.
Duration: 5 Turns

Item: Quiver of Energy
Use: 1 xDay
Property: Creates a stack of 20 elemental arrows.

Item: Quiver of Plenty
Use: 1 x Day
Property: Creates 40 regular arrows, 20 +1 arrows, 10 +2 arrows and 5 +3 arrows.

Files

NameTypeSizeDownloads
qn_unique_items.txtqn_unique_items.txt
Submitted: 07-13-2008 / Last Updated: 01-05-2009
txt16.88Kb258
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Comments (6):

Posted by Q-Necron at 2009-01-05 13:07:46    
Hm, good point about a something for Bullets and Bolts... I'll add those in and update the file. I have a few more items that aren't on there either so an updated is needed anyways :).
_________________________
Q-Necron

Posted by AnthroPlayer at 2008-12-10 16:07:07    
wow, this looks very impressive!
I'm going to test just about everyone of these out, hopefully they will be worthwhile as they seem.

oh, and so the quivers will function realistically, make it so that the arrows have no sell value, and maybe add the bag of plenty for slings/bullets, and case of plenty for crossbows/bolts.
_________________________
@===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.

This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@

Posted by Q-Necron at 2008-08-26 20:20:31    
Sorry, thats all I have at this time :). I plan on going back through and adding more as our module comes out of beta so be looking for an update.
_________________________
Q-Necron

Posted by dsabrae at 2008-08-26 09:36:57    Voted 10.00 on 08/26/08
More please!

Posted by dsabrae at 2008-08-26 09:36:34    Voted 10.00 on 08/26/08
Useful, works, easy to implement. Thankyou!

Posted by raltyinferno at 2008-08-18 12:15:14    
Looks interesting
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