Several BioWare spells do not work as expected in a CEP module, since BioWare (naturally enough) did not code for the new appearances, base items, and races provided by CEP. This package fixes that, for all versions of CEP up to 2.1.
NOTE: This package is CEP-aware, but it does not require CEP at all, much less a particular version of it. That's right -- if you want to, you can use this with a non-CEP module. (Why would you want to? Not sure. Maybe for the few small bug fixes.) That being said, if a non-CEP module infringes upon CEP "space", there could be a few odd side-effects, but I think those would be few, minor, and far between.
Installation is fairly standard. If you want details, see the text document below. There are both override (for single-player) and import (for builders) versions, and you have your choice of .7z or .zip formats. That makes four options, so choose the one that's right for you.
Examples of what this package allows:
1) Flame weapon (and similar spells) can be cast on mauls (and other CEP weapons).
2) Bone medusas (and other CEP skeletal creatures) join the BioWare skeletal creatures in the "immune to petrification" club.
3) Flame weapon (and similar spells) can be cast on all creatures that have a single creature weapon, regardless of which slot it is in. (Bug fix -- BioWare's version missed one of the three creature weapon slots.)
Other affected abilities:
Petrification breath, petrification gaze, petrification touch, alchemist's fire, caltrops, beholder rays, petrification gaze (shifter), and poison weapon.
A list of files in the override version can be found in the text document below.
I created this under NWN 1.69. Current evidence suggests it does indeed require 1.69, but if you want to try it under 1.68, you can. (I re-branded the import with that version number.) There might be another explanation for the stack overflow, but I wouldn't count on it.
Posted by hexmendacious at 2009-02-20 23:33:15 Voted 10.00 on 02/20/09
Thank you. Works great!
Posted by Inayity at 2009-02-19 17:30:30 Voted 10.00 on 02/19/09
Awesome addition- thank you!
Posted by Zeroark at 2008-08-14 14:05:03 Voted 10.00 on 08/12/08
Lol, sorry for the double post. My connection sucks.
Anyway, don't worry, it's still a great tweak and i just had to recompile some scripts for now =)
Keep up the good work. _________________________ <a href="localstrike.net/foros/342/tierras-sombrias/">Tierras Sombrias, Un Mundo Persistente de Neverwinter Nights (v. 1.69 + CEP 2.3 + Haks) </a>
Zeroark, it sounds like this package will not work under 1.68. Sorry. Guess I should change the description.
Posted by Zeroark at 2008-08-12 09:12:06 Voted 10.00 on 08/12/08
Hello, The Krit, I just want to say that I'm a big fan of all your scripts.
Well, anyway, yesterday I applied this to my PW (Running 1.68) and when i uploaded everything, all the spells got a "STACK OVERFLOW" error. So I rechecked the scripts, and noticed that the only spells that worked, were the ones that i modified (I had previously a manual fix, so i just patched the rest with this scripts.)
I did the Scripts Build, and i believe (I'm still pretty noob with those .ncs extensions, and everything not related to scripting >_ _________________________ <a href="localstrike.net/foros/342/tierras-sombrias/">Tierras Sombrias, Un Mundo Persistente de Neverwinter Nights (v. 1.69 + CEP 2.3 + Haks) </a>
Posted by Zeroark at 2008-08-12 09:12:04 Voted 10.00 on 08/12/08
Hello, The Krit, I just want to say that I'm a big fan of all your scripts.
Well, anyway, yesterday I applied this to my PW (Running 1.68) and when i uploaded everything, all the spells got a "STACK OVERFLOW" error. So I rechecked the scripts, and noticed that the only spells that worked, were the ones that i modified (I had previously a manual fix, so i just patched the rest with this scripts.)
I did the Scripts Build, and i believe (I'm still pretty noob with those .ncs extensions, and everything not related to scripting >_ _________________________ <a href="localstrike.net/foros/342/tierras-sombrias/">Tierras Sombrias, Un Mundo Persistente de Neverwinter Nights (v. 1.69 + CEP 2.3 + Haks) </a>
Posted by SweeneyTodd at 2008-07-26 18:59:03 Voted 9.00 on 07/26/08
I can't think of a reason why someone building with CEP wouldn't want these fixes. Thanks! _________________________ Penumbria - A NWN Homestead
Posted by etanward11 at 2008-07-18 05:03:36 Voted 10.00 on 07/18/08
Ditto
Posted by AnthroPlayer at 2008-07-17 20:34:00 Voted 10.00 on 07/17/08
Very much appreciated. In fact, very VERY appreciated! _________________________ @===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.
This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
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