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NWN SCRIPTS

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Title  ShaDoOoW's HIPS remake
Author  ShaDoOoW
Submitted / Updated  07-18-2008 / 07-25-2008
Category  Scripting routines
Expansions  HOTU-1.69
Format  Code Only
Type  Type - Combat
Includes  None
Description
Well, I don't need to rectrict SDs on my server, but when I saw Mask Take On HIPS, I got this idea. Instead of any HIPS restriction on vault, mine is more efficient and simplest. Also, I don't moved it on another level, becose dnd clearly says: Level 1. This script using PC's skin so thats why I said its 1.69 only. But if you have you own skin system, it will work too. My system has only one disadvantage. If you already has PW with SD's, then every SD must proceed relevel to obtain new HIPS feat.

Technically:
- Don't break any monsters using HIPS.
- No heartbeat, even pseudo ones!
- It work even if PC relog to server. And it won't work before time passes!
- And mainly: It's only one script at all. Even no include file.

How it works?
I made this changes in 2das:
1) I create new HIPS feat, useable unlimited times per day and running this script
2) I replaced Shadow Dancer's HIPS feat for my version and added it to SD's radial menu.
3) I created my HIPS remake as bonus feat and replaced it for standart HIPS in Cobold Commando's Sword
4) I added HIPS remake to shifter's radial menu.

And then when you use my HIPS feat:
It works almost the same as Hide Mode, but if SD didn't used HIPS in 30 second it allow SD to hide herself even while being observed. Just like standart HIPS. If he did, then he hide herself like he used Hide Mode.

Technically:
Delay is stored on module and deleted by module, so player can relog and it will still work. If player is not in hide mode, hide mode is activated. If he is, hide mode is deactivated. If delay passed and SD use this feat, then he get a temporary bonus feat HIPS for 0.1 second before hide mode is activated so it works like standart HIPS but there is no way to spam it.

Please note, this is how it work for windows version. Linux version is similar but based on virusman's nwnx_events and event ToggleMode.

Instalation:
1) Add my hak to your module.
2) Import ERF to your module.
3) You can change the default delay in sh_hips script.
4) You can edit and even turn off HIPS delay feedback in sh_hips script.

Windows Builder notes:
HIPS remake bonus feat is in toolset at second place. But I didn't intend to use it only for SD and shifter so if you want to use it for anybody you'll have to add HIPS remake to all other cls_feat_* 2das.

Linux Builder notes:
Needs latest nwnx_events version and using default vir_events script. You can add HIPS remake feat or bonus feat to anybody and it will work as it should.

Also Im runing under windows and I haven't chance to test linux HIPS remake version. Please tell me if it work or if not, I'll fix it as soon as possible.

Files

NameTypeSizeDownloads
sh_hips_linux.zipsh_hips_linux.zip
Submitted: 07-18-2008 / Last Updated: 07-19-2008
zip84.92Kb89
Version 1.0
Contain sh_hips_linux.hak and sh_hips_linux.erf
sh_hips_windows.zipsh_hips_windows.zip
Submitted: 07-18-2008 / Last Updated: 07-19-2008
zip85.1Kb123
Version 1.0
Contain sh_hips.hak and sh_hips.erf.
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Comments (9):

Posted by Lord Neverwinter at 2009-12-29 07:05:30    Voted 1.00 on 12/29/09
SD is already too nerfed. Limiting its HiPS will kill it.

Posted by TheMadRabbit at 2009-04-16 16:40:43    
Yeah sorry holmes.

Read your code.

In addition to the possibily of sneaks still being unkillable if they wait 30 seconds and do it right...

The other side of the coin makes sneaks pretty much useless in PvP

Not being able to use if they have an attacker makes them fodder for dev criting melees

And the 30 second delay on being able to sneak attack turns their damage per round potential to trash in comparision to an epic melee build or epic mage build

Your coding is solid and its really good in theory, but unfortanely, in practice, it will just make PvP worse on the module I work on.

Thanks for the link, but I am going to go with my own HIPS hak instead.

Posted by TheMadRabbit at 2009-04-15 21:13:38    
Sneaks can still wait 30 seconds, leave HIPS, attack, then immediately reenter.

A sneak who uses this tactic will still be unkillable just like they were without before any changes were in place.

Nice work on the shifter stuff. I will have to upgrade my own HIPS hak with the changes as well sometimes in the future.

Posted by +scarface+ at 2008-08-23 03:12:42    
Nvm I see you already realized this, disregard my post :)
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by +scarface+ at 2008-08-23 03:11:54    
The server would need either a hak pack, which would force the player to need one also with the modified 2da, or the player(s) would need to use a client side 2da override, a mere serverside override won't work and players will not see the radial dial for the new feat.
_________________________
§çà®Fãçë�

NWN1 Submissions:
[Persistent Banking] - [Character Appearance Modifier]
[XP/GP Distribution] - [Item Crafting] - [Socketed Items]

NWN2 Submissions:
[Persistent Banking]

Posted by Postradatelny at 2008-08-17 08:45:45    Voted 10.00 on 08/17/08
good work as always imho, keep it up ! :)

Posted by ShaDoOoW at 2008-07-25 10:10:39    
Ok there is way how to do that without haks:
Needs:
1) nwnx_events and ToggleMode event (linux only for now)
2) nwnx_leto
Howto:
1) when SD gain HIPS, boot him and with leto remove him HIPS and mark him with variable, also remove HIPS from cobold sword and mark mark him with variable too
2) Then with a little change in my sh_hips (linux version ofc
script you have got HIPS with delay and without haks.

_________________________
[Boost System] [Door System] [Devastating Critical Immunity] [HIPS remake] [Circle Kick Mode] [1.69 Full 2da Source]

Posted by ShaDoOoW at 2008-07-25 04:30:49    
Ok tried, and you're right. It wrote Too many feats both with and without ELC. I've never test it before so I assumed it will be working...
_________________________
[Boost System] [Door System] [Devastating Critical Immunity] [HIPS remake] [Circle Kick Mode] [1.69 Full 2da Source]

Posted by The_Krit at 2008-07-22 16:00:40    
Have you tested this on two computers without hak paks? I thought that in order for a player to get a new feat in a class' radial menu, that player needed the changed .2da client-side. I could be wrong since I never tested that myself, but it is something I've heard from usually reliable sources.

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