Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN SCRIPTS

- Jump to comments -
Title  Language System: No More Voices
Author  Wyvvern
Submitted / Updated  08-02-2008 / 08-06-2008
Category  Conversation
Expansions  HOTU-1.69
Format  Code Only
Type  Type - Conversations
Includes  Custom
Description
This is a stand-alone complete language system based off of those found in the DMFI and SIM Tools.

While both of those systems are very useful, they're 'too much' for the PW I do the scripting for. We basically only use the widgets to allow players to speak languages. We don't use the other parts of these systems.

Nor do we care for the auto-emotes included in those packages. We just want language functionality.

Now that 1.69 is out, I decided to eliminate the need for The Voice listener entirely on our server. Since I wrote this anyway, I thought I may as well share it. Anyone could have done this, but I hope someone may find this useful.

This can also be used as an entirely self-contained language system (with 81 languages) for those who don't want the implementation and configuration hassles with the DMFI or SIM Tools.

If you want the full packages, check out the updated 1.69 DMFI beta package or SIM Tools.

Files

NameTypeSizeDownloads
LanguageSystem.erfLanguageSystem.erf
Submitted: 08-02-2008 / Last Updated: 08-06-2008
erf497.89Kb331
The scripts needed for the language system. Simply import into your module, they will not overwrite anything (ignore the 'missing resource' complaint.) Full install instructions are in the include file pjr_chat_inc. Bugfix.
NewWidgets.erfNewWidgets.erf
Submitted: 08-02-2008 / Last Updated: 08-02-2008
erf92.5Kb319
81 Language widgets, needed for the system to work. You can safely overwrite the DMFI widgets included here. All widgets are found under Custom 5.
SCORE OUT OF 10
9.96
8 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (13):

Posted by Khuzadrepa at 2010-06-21 16:26:44    Voted 10.00 on 08/11/08
The problem DM_Kismet is experiencing with DMs not understanding the translation seems to stem from the fact that the script is using GetFirst/NextObjectInArea, which seems to exclude DM avatars. To fix it, I added an additional check that looped thru the PCs using GetFirst/NextPC, checked to see if they were DMs, and in the same vicinity using locations, and sent them the translation. Worked like a charm!

Also, a tip if someone needs to optimize this, you could use a GetFirst/NextObjectInShape using a sphere, with sizes of 20.0 meters for Talk and 3.0 meters for Whisper, instead of the GetFirst/NextObjectInArea (which could get costly.)

As I said before, this is an excellent conversion, and with a few tweaks, it's working splendidly for me!

Posted by PlayaCharacter at 2009-10-11 18:46:42    Voted 10.00 on 10/11/09
This is exactly what I need. Thank you for saving me a ton of work.

DM_Kismet, it seems like you just need to equip each DM with a container that has all the widgets for the languages you use on your module inside. It's not like weight is a problem.

Posted by CAP 9fires at 2008-12-22 14:50:14    Voted 10.00 on 12/22/08
I don't suppose you got a handy way to distribute these do you?

Otherwise, this system rocks.
_________________________
Vox Populi. Vox Dei
The Community Adventure Project

Posted by jdeavila at 2008-11-16 21:53:12    Voted 10.00 on 11/16/08
never mind....got it to work...thanks!!!
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by jdeavila at 2008-11-16 21:29:21    Voted 10.00 on 11/16/08
Awesome...been waiting to get something like this for a long time!!

One problem though...I can get all the Event scripts to work except the On activate one: My script blending skills can't seem to cut the blend on this one with my own script...there is a conflict...telling me Parrsing variable some such error...here is my e-mail:

[email protected]

can you please help me...send me an e-mail and I will send you my script and you can tell me what I'm doing wrong here.
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by DM_Kismet at 2008-10-02 21:43:40    Voted 9.75 on 10/02/08
Really love the system. We do seem to be having a problem I hope you can help with. The DMs can't understand what's being said. Can you give any suggestions of how to correct this? It would be really appriciated. Thanks so much!

Posted by Khuzadrepa at 2008-08-11 19:29:52    Voted 10.00 on 08/11/08
Excellent work on converting and putting this together! I also have to give you credit for keeping this as a standalone package, which makes it SO much easier to integrate when you don't need the other functions that might be unnecessary for a project, as it was for yours.
Thanks so much for this!

Posted by wyvvern at 2008-08-08 17:34:49    
No worries. No one is born knowing this stuff and it can be arcane. Yes, essentially what you described is what the system is. You use the widget and anything you type will appear in the language of your choice. The only people that will be able to understand it are those with a matching widget. Up to you to figure out some system of distributing the widgets.

Posted by biscotta at 2008-08-08 12:36:23    
Sorry to be such a noob, but I'm not familiar with DMFI or SIM. Could you explain what this system does? I am thinking that it provides a way to have various languages (elven, goblin, whatever) and that a PC can only understand it if they can speak that language. If I am way off, could you explain it to me? Thanks!

Posted by wyvvern at 2008-08-06 15:53:09    
I'll double check the processing functions. Thank you for the feedback.

Posted by slink at 2008-08-06 09:52:54    Voted 9.75 on 08/06/08
This is a very nice conversion. You do need to change the limits in some of the Process functions where you have string length < 1 rather than < 0. You have changed it on many, but not on all. Elven is one example where it has not been changed. I discovered this when I tested the name of one of my PCs, whose name means "reborn" in Elven. It came back as Mafem rather than Mafeml.

Posted by Saduj at 2008-08-03 23:18:08    Voted 10.00 on 08/03/08
Very Handy!
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Calvinthesneak at 2008-08-03 17:03:25    Voted 10.00 on 08/03/08
Language system using OnChat functions, sounds good to me. Now given I'm seeing the effects of these in action already, I can tell you they are very useful.

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Plug-Ins


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters