First this will only work with Scarface's Socketed Items. It is a forge that when you add the gem with a normal un-socketed item will create for you a socketed item. I made this as to the issues Scarface mentions about the variables on the weapons being lost if they are sold in merchants that are set to infinite. This will not interfere with the socket scripts its just one small placeable one script and a gem. Its easy to add extra mundane items to the forge script or make a new forge script adding things like belts, boots etc . . also for those that want to make new socket gems the details well well laid out by scarface in the script "sf_sockets_doc"
I have now added a set of mining scripts which will allow you to mine the gems. The re-spawning of the ore is set to 60 seconds for testing however this can be changed easily to suit. Also a small exploit to note which i am sure is easy to get around but I am not that "smart" there is a mining tax of 200gp and 10 xp and even if you have no gold you can still mine the ore . . lil help on that one I am sure it needs a starting conditional or something.
To make more gems there are instructions in "sf_sockets_doc" on which variables to use - thanks to scarface and to make more ore just edit copy the mining scripts and add resref of the new gems you wish to mine. Also for the re-spawn to work the resref and the tag of the ores MUST be the same.
The whole module is a series of five caves for mining in.
Posted by moray mick at 2008-08-29 02:37:47 Voted 9.75 on 08/29/08
Well I liked it can one vote for oneself ...please guys tell me if this is actually useful because if it is I have been working on complete mining and hunting critters for the gems . .
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