Can I link my world to someone else's?
Yes. Servers can be linked through 'Portals'.
Portals are created when one server operator requests a link
and another server operator accepts.
This will form a two-way transfer between the two servers,
allowing players to travel between the two worlds
simply by stepping through the Portal.
Once a Portal is created, it remains until removed by one of the server operators.
If the server on the other end is currently not operational,
the Portal will appear closed.
Players can view a wide variety of information about the server on the other end
by inspecting the Portal.
If the character does not meet the requirements of the new server,
the player is not teleported and re-appears beside the original server's Portal.
Servers can support multiple Portals.
What are some ways I can make use of Portals?
The implications of this Portal system are somewhat mind-boggling.
By distributing the different areas and population load
over a number of home computers with decent Internet connections,
for instance, your game world can know no boundaries.
On a smaller scale, two rival player guilds could agree to portal
their guildworlds together to settle a dispute in battle.
Freewheeling MUDs and MUSHes could also emerge where people
cobble their different creations together into a larger,
cosmopolitan world of adventure.
Neverwinter Nights is all about getting people together
and Portals allow that to happen on a grander, even more exciting scale.
*/
*this code is original from bioware (c) it is the nw_defportal script on the server-portal.
but i couldnt find anything about this feature anywhere, and i thought, also, it`s usefull.
O)
//::///////////////////////////////////////////////
//:: Name SERVER-PORTAL
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*Use a placeable, put the script on used.
Jump to friendly servers, have fun !
// Try to send oTarget to a new server defined by sIPaddress.
// - oTarget
// - sIPaddress: this can be numerical "192.168.0.84" or alphanumeric
// "www.bioware.com". It can also contain a port "192.168.0.84:5121" or
// "www.bioware.com:5121"; if the port is not specified, it will default to
// 5121.
// - sPassword: login password for the destination server
// - sWaypointTag: if this is set, after portalling the character will be moved
// to this waypoint if it exists
// - bSeamless: if this is set, the client wil not be prompted with the
// information window telling them about the server, and they will not be
// allowed to save a copy of their character if they are using a local vault
// character.
void ActivatePortal(object oTarget, string sIPaddress="", string sPassword="", string sWaypointTag="", int bSeemless=FALSE)
Change IP against the Server-IP ### O) _________________________ Carpe Jugulum ~
Posted by Keryst at 2011-06-24 06:37:17 Voted 10.00 on 06/24/11
Bonjour à Tous!
Je connais également se système il suffit de remplacer le IP qui se trouve entre parenthèse dans le scripte est mètre l'adresse IP Chiffrer du serveur sur le quelle vous voulez vous liez comme Suite 000.000.000.000:5121 Les zéros doive être remplacer par l'adresse chiffrer, garder le chiffre qui se trouve après les ":", c'est à dire 5121, et le lien s'activera.
yes, but, it think , the community forgott about this function,
and, it is the shortest way to connect servers ! O) it asks for a password if the other server is using one, otherwise it simply(the best) teleports you to the starting area. _________________________ Carpe Jugulum ~
Posted by jdeavila at 2008-09-28 09:12:48 Voted 10.00 on 09/28/08
This deserves a 10 - good Show!! _________________________ Imtherealthing
UPDATED script with text "how to?!"
works on all versions.
use a placeable, put the script on used.
jump to friendly servers, have fun _________________________ Carpe Jugulum ~
Posted by jdeavila at 2008-09-27 19:42:59 Voted 10.00 on 09/28/08
Where do you put this script?...awesome post bud!!!...this is great!!!
Would give you a 10, but you have no document explaining how to do this ;(