Beta07 has a new tutorial: Recue-quest! There are also other improvements, see the version notes for details. We are now nearly out of beta for the SP version, so now I expect to start work on the Knat's db version before christmas!
BETA! This system is very much a work in progress! I am offering it up to anyone interested in helping out, in hopes of getting valuable feedback from beginners and experienced builders alike. Anyone helping out with this can expect to get their names on the credits-list of the final product, and anyone can help, no matter how little or much they know about scripting and using the toolset. Just letting me know what parts of the tutorial you had problems with will be helpful enough. I'll also appreciate help with testing for possible exploits and other types of bugs, and for that matter with proofreading of the tutorials and Readme. Any kind of feedback, really!
This is a system for making quests without the need for any kind of scripting knowledge on the part of the builder at all. All the scripting has been done for you already! If you can read and write, then you can use this!
It works by putting "tokens" (little misc items) in the inventory of the NPC you want to be a questgiver. The OnConversation script on the NPC detects the token(s) when someone tries to talk to the NPC, and starts the special quest-conversation that is associated with that token.
The builder must write variables on the tokens. First of all, the tag of this particular quest. (It's the same tag as used by the journal editor.) Then he must write the actual conversation strings to be used in the conversation, and some facts like how much xp and gold to hand out as reward, number of items (in the case of a fetch quest or courier-quest), number of kills (in a kill-quest), etc. I have tried to make it so that there are no more variables to write than fills one page of the Variables-tab.
A number of things happen automatically. If there's a map pin with the quest-tag + "_PIN" it is activated automatically, if there's an encounter with a tag of quest-tag + "_ENCOUNTER" similarly, if there's a key in the inventory of the quest-giver with tag of quest-tag + "_KEY", the PC gets it at the start of the quest. And so on and so forth!
When the quest is done, the token is destroyed and the NPC will revert to using his own conversation. Unless there is another token in his inventory! Then he has another quest that needs to be done!
The whole idea behind this is to make a system that can be used by the greenest newbie who just can't wrap his mind around scripting. If you're not one of those, then you're probably better off using something else! At least for now. Maybe when the system has matured it will become something useful for more experienced builders when they just need to throw in some side-quests in a hurry.
Angels learning the system and starting to do well by it. she was my non-scripting lab rat and if she can use your system nereng you couldnt have done better making it user friendly. a well deserved 10 as far as im concerned :)
Posted by Fleshmelter at 2008-11-2404:26:55
Still watching this one, as the new stuff is always awesome. I want to add quests to Chaosgate, and yours is shaping up to be the best around ( is why I'm waiting with a good deal of anticipation ). This new update is great step in the direction of persistency, and hats off to you for your continued work. Chaosgate is up periodically now, taking down for updates ( and bug fixes *so ashamed* *grin* ). But keep an eye out for it in PW Action. Definitely looking forward to next update =) _________________________ PW Action Server: | Chaosgate |
Posted by frudillao at on11/22/08
All my quest problems are SOLVED! Thank You for this great submission. :) :) ;) _________________________
Posted by etanward11 at on11/22/08
Keep building more persistency please.
Posted by electryc at 2008-11-1823:03:20
It worked! I'm clueless creating scripts w/o Lilacs. This seems like the best solution by far with all the other systems out there. I'll vote if you get a system for PW's. Great work from what I've seen so far.
Posted by Winterhawk99 at on12/12/08
Downloaded it for angel Nereng if Angelhawk can build a quest with this system, i wont give ya a ten ill give ya a 50+ Ive looked it over lightly so far and have been tracking the forums. and so far i have found the way the system works is wonderful and youve added many types of parameters for plot and types of quests. so far kudos to ya.
Posted by Katdoral at on10/26/08
lol, how very odd...Could have sworn I voted on this already, but guess not, so here it is.
Posted by nereng at 2008-10-2609:44:48
Just made a major update! The core scripts now have numerous improvements that were discussed in the No Scripting Guild. See the version history to learn all about it! Cheers!
Posted by Winterhawk99 at on12/12/08
Howdy Nereng, I just Dled the hak and will take a look at it this week :). Im hopeing this will help some of my quest challenged builders for times when they have a great quest idea and want it in the world. Thanks :)
Posted by Tehchump at 2008-10-2106:42:51
This system is very nice, I like it. Thank you nereng!