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NWN SCRIPTS

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Title  169 SoU+HotU Constants
Author  Carcerian
Submitted / Updated  10-25-2008 / 02-10-2009
Category  Scripting routines
Expansions  Requires Both Expansions (SoU & HotU)
Format  Code Only
Type  Type - Other
Description
// 169 Constants, extending the list of constants in nwscript.nss from 2da files
// by Carcerian, Oct 18, 2008

// AmbientMusic.2da
const int TRACK_BAT_WC_BATTLE = 91;
const int TRACK_BAT_WC_CHASE = 88;
const int TRACK_DD_KINGMAKER = 76;
const int TRACK_DD_SHADOWGUARD = 77;
const int TRACK_DD_WITCHES_WAKE = 78;
const int TRACK_DD_ISLANDS = 79;
const int TRACK_DD_PIRATES = 80;
const int TRACK_DD_INFINATE_DUNEONS = 81;
const int TRACK_WC_OGMA = 82;
const int TRACK_WC_OPEN_ROAD = 83;
const int TRACK_WC_SMOKE_ASH = 84;
const int TRACK_WC_RURAL = 85;
const int TRACK_WC_RURALG = 86;
const int TRACK_WC_TEARS = 87;
const int TRACK_WC_THEME = 89;
const int TRACK_WC_ARMCHAIR = 90;
const int TRACK_WC_SOLACE = 92;
const int TRACK_WC_KNIGHTED = 93;
const int TRACK_WC_OPENING = 94;
const int TRACK_WC_MORFEN = 95;

// AmbientSound.2da
const int AMBIENT_SOUND_SEA_WAVES = 108;
const int AMBIENT_SOUND_SEA_WAVES2 = 109;
const int AMBIENT_SOUND_SEA_WIND_CROWS = 110;
const int AMBIENT_SOUND_SEA_WIND_CROWS2 = 111;
const int AMBIENT_SOUND_SEA_WIND_OWLS = 112;

// appearance.2da
const int APPEARANCE_TYPE_CURST_SWORDSMAN = 16;
const int APPEARANCE_TYPE_SATYR_ARCHER = 32;
const int APPEARANCE_TYPE_SATYR_WARRIOR = 33;
const int APPEARANCE_TYPE_OGRE_ELITE = 75;
const int APPEARANCE_TYPE_DRAGON_MIST = 118;
const int APPEARANCE_TYPE_SATYR = 143;
const int APPEARANCE_TYPE_GOLEM_DIAMOND = 149;
const int APPEARANCE_TYPE_GOLEM_EMERALD = 169;
const int APPEARANCE_TYPE_GOLEM_RUBY = 173;
const int APPEARANCE_TYPE_COBRA_BLACK = 178;
const int APPEARANCE_TYPE_COBRA = 183;
const int APPEARANCE_TYPE_COBRA_GOLD = 194;
const int APPEARANCE_TYPE_BEHOLDER_GZHORB = 299;
const int APPEARANCE_TYPE_ARCHER_FEMALE = 395;
const int APPEARANCE_TYPE_ARCHER_MALE = 397;
const int APPEARANCE_TYPE_BLADE_FEMALE = 399;
const int APPEARANCE_TYPE_BLADE_MALE = 400;
const int APPEARANCE_TYPE_LORD_ANTOINE = 417;
const int APPEARANCE_TYPE_CALADNEI = 450;
const int APPEARANCE_TYPE_WYVERN_ADULT = 455;
const int APPEARANCE_TYPE_WYVERN_GREAT = 456;
const int APPEARANCE_TYPE_WYVERN_JUVENILE = 457;
const int APPEARANCE_TYPE_WYVERN_YOUNG = 458;
const int APPEARANCE_TYPE_HAGATHA = 459;
const int APPEARANCE_TYPE_HALASTER = 460;
const int APPEARANCE_TYPE_HARAT = 461;
const int APPEARANCE_TYPE_HARAT_SMALL = 462;
const int APPEARANCE_TYPE_MAGGRIS = 463;
const int APPEARANCE_TYPE_MASTERIUS = 464;
const int APPEARANCE_TYPE_MASTERIUS_FULL_POWER = 465;
const int APPEARANCE_TYPE_WITCH_KING_DISGUISED = 466;
const int APPEARANCE_TYPE_WEREBOAR = 467;
const int APPEARANCE_TYPE_NIGHTMARE = 550;
const int APPEARANCE_TYPE_TROGLODYTE_GARM = 869;
const int APPEARANCE_TYPE_TROGLODYTE_GREEN = 870;

// baseitems.2da
const int BASE_ITEM_ENCAMPMENT = 82;
const int BASE_ITEM_LANCE = 92;
const int BASE_ITEM_TRUMPET = 93;
const int BASE_ITEM_MOONONASTICK = 94;
const int BASE_ITEM_CRAFTBASE = 112;

// Loadscreens.2da
const int AREA_TRANSITION_ISLAND_01 = 106;
const int AREA_TRANSITION_ISLAND_02 = 107;
const int AREA_TRANSITION_ISLAND_03 = 108;
const int AREA_TRANSITION_ISLAND_04 = 109;
const int AREA_TRANSITION_ISLAND_05 = 110;
const int AREA_TRANSITION_ISLAND_06 = 111;
const int AREA_TRANSITION_ISLAND_07 = 112;
const int AREA_TRANSITION_SEA_TEMPLE_01 = 113;
const int AREA_TRANSITION_SEA_TEMPLE_02 = 114;
const int AREA_TRANSITION_SEA_TEMPLE_03 = 115;
const int AREA_TRANSITION_SEA_TEMPLE_04 = 116;
const int AREA_TRANSITION_SEA_TEMPLE_05 = 117;
const int AREA_TRANSITION_SEA_SHIP_01 = 118;
const int AREA_TRANSITION_SEA_CASTLE_09 = 119;
const int AREA_TRANSITION_SEA_MINES_10 = 120;
const int AREA_TRANSITION_SEA_MINES_11 = 121;
const int AREA_TRANSITION_SEA_MINES_12 = 122;
const int AREA_TRANSITION_DUNGEON_09 = 123;
const int AREA_TRANSITION_ALTAR_01 = 124;
const int AREA_TRANSITION_SEACAVE_06 = 125;
const int AREA_TRANSITION_SEACAVE_07 = 126;
const int AREA_TRANSITION_SEACAVE_08 = 127;
const int AREA_TRANSITION_SEACAVE_09 = 128;
const int AREA_TRANSITION_MINES_13 = 129;
const int AREA_TRANSITION_MINES_14 = 130;
const int AREA_TRANSITION_MINES_15 = 131;
const int AREA_TRANSITION_MINES_16 = 132;
const int AREA_TRANSITION_MINES_17 = 133;
const int AREA_TRANSITION_MINES_18 = 134;
const int AREA_TRANSITION_FORT_01 = 135;
const int AREA_TRANSITION_FORT_02 = 136;
const int AREA_TRANSITION_FORT_03 = 137;
const int AREA_TRANSITION_FORT_04 = 138;
const int AREA_TRANSITION_FORT_05 = 139;
const int AREA_TRANSITION_FORT_06 = 140;
const int AREA_TRANSITION_FORT_07 = 141;
const int AREA_TRANSITION_FORT_08 = 142;
const int AREA_TRANSITION_FORT_09 = 143;
const int AREA_TRANSITION_FORT_10 = 144;
const int AREA_TRANSITION_FORT_11 = 145;
const int AREA_TRANSITION_BARROWS01 = 146;
const int AREA_TRANSITION_BARROWS02 = 147;
const int AREA_TRANSITION_BARROWS03 = 148;
const int AREA_TRANSITION_BARROWS04 = 149;
const int AREA_TRANSITION_BARROWS05 = 150;
const int AREA_TRANSITION_BARROWS06 = 151;
const int AREA_TRANSITION_BARROWS07 = 152;
const int AREA_TRANSITION_BARROWS08 = 153;
const int AREA_TRANSITION_BARROWS09 = 154;
const int AREA_TRANSITION_BARROWS10 = 155;
const int AREA_TRANSITION_BARROWS11 = 156;
const int AREA_TRANSITION_BARROWS12 = 157;
const int AREA_TRANSITION_BARROWS13 = 158;
const int AREA_TRANSITION_BARROWS14 = 159;
const int AREA_TRANSITION_BARROWS15 = 160;
const int AREA_TRANSITION_TNI_01 = 161;
const int AREA_TRANSITION_TNI_02 = 162;
const int AREA_TRANSITION_TNI_03 = 163;
const int AREA_TRANSITION_TNI_04 = 164;
const int AREA_TRANSITION_TNI_05 = 165;
const int AREA_TRANSITION_TNI_06 = 166;
const int AREA_TRANSITION_TNI_07 = 167;
const int AREA_TRANSITION_TNI_09 = 168;
const int AREA_TRANSITION_TNI_10 = 169;
const int AREA_TRANSITION_TNI_11 = 170;
const int AREA_TRANSITION_TNI_12 = 171;
const int AREA_TRANSITION_TNI_13 = 172;
const int AREA_TRANSITION_TNI_14 = 173;
const int AREA_TRANSITION_TNI_15 = 174;
const int AREA_TRANSITION_TNI_16 = 175;
const int AREA_TRANSITION_TNI_17 = 176;
const int AREA_TRANSITION_TNO_01 = 177;
const int AREA_TRANSITION_TNO_02 = 178;
const int AREA_TRANSITION_TNO_03 = 179;
const int AREA_TRANSITION_TNO_04 = 180;
const int AREA_TRANSITION_TNO_05 = 181;
const int AREA_TRANSITION_TNO_06 = 182;
const int AREA_TRANSITION_TNO_07 = 183;
const int AREA_TRANSITION_TNO_08 = 184;
const int AREA_TRANSITION_TNO_09 = 185;
const int AREA_TRANSITION_TNO_10 = 186;
const int AREA_TRANSITION_TNO_21 = 187;
const int AREA_TRANSITION_TNO_22 = 188;
const int AREA_TRANSITION_TNO_23 = 189;
const int AREA_TRANSITION_TNO_24 = 190;
const int AREA_TRANSITION_TNO_25 = 191;
const int AREA_TRANSITION_TNO_26 = 192;
const int AREA_TRANSITION_TNO_27 = 193;
const int AREA_TRANSITION_TNO_28 = 194;
const int AREA_TRANSITION_TNO_29 = 195;
const int AREA_TRANSITION_TNO_30 = 196;
const int AREA_TRANSITION_TNO_31 = 197;
const int AREA_TRANSITION_TNO_32 = 198;
const int AREA_TRANSITION_TNO_33 = 199;
const int AREA_TRANSITION_TNO_34 = 200;
const int AREA_TRANSITION_TNO_35 = 201;
const int AREA_TRANSITION_TNO_36 = 202;
const int AREA_TRANSITION_TNO_37 = 203;
const int AREA_TRANSITION_TNO_38 = 204;
const int AREA_TRANSITION_JOUST_01 = 205;
const int AREA_TRANSITION_JOUST_02 = 206;
const int AREA_TRANSITION_JOUST_03 = 207;
const int AREA_TRANSITION_JOUST_04 = 208;
const int AREA_TRANSITION_JOUST_05 = 209;
const int AREA_TRANSITION_JOUST_06 = 252;
const int AREA_TRANSITION_TSW_01 = 253;
const int AREA_TRANSITION_TSW_02 = 254;
const int AREA_TRANSITION_TSW_03 = 255;
const int AREA_TRANSITION_TSW_04 = 256;
const int AREA_TRANSITION_TSW_05 = 257;
const int AREA_TRANSITION_TSW_06 = 258;
const int AREA_TRANSITION_TSW_07 = 259;

// poison.2da
const int POISON_WYVERN_EPIC = 44;

// polymorph.2da
const int POLYMORPH_TYPE_MIMIC = 79;
const int POLYMORPH_TYPE_BOY = 80;
const int POLYMORPH_TYPE_GIRL = 81;
const int POLYMORPH_TYPE_LIZARDFOLK = 82;
const int POLYMORPH_TYPE_KOBOLD_ASSASSIN = 83;
const int POLYMORPH_TYPE_WISP = 84;
const int POLYMORPH_TYPE_AZER_BOSS_MALE = 85;
const int POLYMORPH_TYPE_AZER_BOSS_FEMALE = 86;
const int POLYMORPH_TYPE_DEATHSLAAD = 87;
const int POLYMORPH_TYPE_RAKSHASA_MALE = 88;
const int POLYMORPH_TYPE_RAKSHASA_FEMALE = 89;
const int POLYMORPH_TYPE_IRON_GOLEM_EPIC = 90;
const int POLYMORPH_TYPE_STONE_GOLEM = 91;
const int POLYMORPH_TYPE_DEMONFLESH_GOLEM = 92;
const int POLYMORPH_TYPE_MITHRAL_GOLEM = 93;
const int POLYMORPH_TYPE_MORPH_EARTH_ELEMENTAL = 94;
const int POLYMORPH_TYPE_BOAT = 95;
const int POLYMORPH_TYPE_MINOTAUR_EPIC = 96;
const int POLYMORPH_TYPE_HARPY_EPIC = 97;
const int POLYMORPH_TYPE_GARGOYLE_EPIC = 98;
const int POLYMORPH_TYPE_BASILISK_EPIC = 99;
const int POLYMORPH_TYPE_DRIDER_EPIC = 100;
const int POLYMORPH_TYPE_MANTICORE_EPIC = 101;
const int POLYMORPH_TYPE_WINTER_WOLF = 102;
const int POLYMORPH_TYPE_KOBOLD_ASSASSIN_EPIC = 103;
const int POLYMORPH_TYPE_LIZARDFOLK_EPIC = 104;
const int POLYMORPH_TYPE_MALE_DROW_EPIC = 105;
const int POLYMORPH_TYPE_FEMALE_DROW_EPIC = 106;

// skyboxes.2da
const int SKYBOX_BLACK = 6;

// spells.2da
const int SPELLABILITY_HS_CATS_GRACE = 481;
const int SPELLABILITY_HS_EAGLE_SPLENDOR = 482;
const int SPELL_AURAOFGLORY_X2 = 562;
const int SPELL_HASTE_SLOW = 563;
const int SPELL_SUMMON_SHADOW_X2 = 564;
const int SPELL_TIDE_OF_BATTLE = 565;
const int SPELL_EVIL_BLIGHT = 566;
const int SPELL_CURE_CRITICAL_WOUNDS_OTHERS = 567;
const int SPELL_RESTORATION_OTHERS = 568;
const int SPELL_CLOUD_OF_BEWILDERMENT_X2 = 569;
const int SPELL_TWIN_FISTS = 615;
const int SPELL_LICH_LYRICS = 616;
const int SPELL_ICEBERRY = 617;
const int SPELL_FIREBERRY = 618;
const int SPELL_PRAYERBOX = 619;

const int SPELLABILITY_SHAPE_WYRMLING_RED = 658;
const int SPELLABILITY_SHAPE_WYRMLING_BLUE = 659;
const int SPELLABILITY_SHAPE_WYRMLING_BLACK = 660;
const int SPELLABILITY_SHAPE_WYRMLING_WHITE = 661;
const int SPELLABILITY_SHAPE_WYRMLING_GREEN = 662;
const int SPELLABILITY_BREATH_WYRMLING_COLD = 663;
const int SPELLABILITY_BREATH_WYRMLING_ACID = 664;
const int SPELLABILITY_BREATH_WYRMLING_FIRE = 665;
const int SPELLABILITY_BREATH_WYRMLING_GAS = 666;
const int SPELLABILITY_BREATH_WYRMLING_LIGHTNING = 667;

const int SPELL_ITEM_TELEPORT = 668;
const int SPELL_CHAOS_SHIELD = 669;

const int SPELLABILITY_BASILISK_SHAPE = 670;
const int SPELLABILITY_BEHOLDER_SHAPE = 671;
const int SPELLABILITY_HARPY_SHAPE = 672;
const int SPELLABILITY_DRIDER_SHAPE = 673;
const int SPELLABILITY_MANTICORE_SHAPE = 674;
const int SPELLABILITY_WILD_SHAPE_2 = 675;
const int SPELLABILITY_WILD_SHAPE_3 = 676;
const int SPELLABILITY_WILD_SHAPE_4 = 677;
const int SPELLABILITY_GARGOYLE_SHAPE = 678;
const int SPELLABILITY_MEDUSA_SHAPE = 679;
const int SPELLABILITY_MINOTAUR_SHAPE = 680;
const int SPELLABILITY_HUMANOID_SHAPE = 681;
const int SPELLABILITY_DROW_SHAPE = 682;
const int SPELLABILITY_LIZARDFOLK_SHAPE = 683;
const int SPELLABILITY_KOBOLD_ASSASSIN_SHAPE = 684;
const int SPELLABILITY_UNDEAD_SHAPE = 685;
const int SPELLABILITY_HARPY_SONG = 686;
const int SPELLABILITY_GAZE_STONE = 687;
const int SPELLABILITY_DRIDER_DARKNESS = 688;
const int SPELLABILITY_SLAY_RAKSHASA = 689;
const int SPELLABILITY_DRAGON_DISCIPLE_BREATH = 690;
const int SPELLABILITY_MINDFLAYER_SHAPE = 691;
const int SPELLABILITY_MANTICORE_SHAPE_SPIKES = 692;
const int SPELLABILITY_MINDFLAYER_MINDBLAST = 693;
const int SPELLABILITY_DIRE_TIGER_SHAPE = 694;
const int SPELLABILITY_EPIC_WARDING = 695;
const int SPELLABILITY_ON_HIT_FIRE_DAMAGE = 696;
const int SPELLABILITY_ACTIVATE_ITEM_L = 697;
const int SPELLABILITY_ONHIT_SPELLCAST = 700;
const int SPELLABILITY_SUMMON_BAATEZU = 701;
const int SPELLABILITY_ONHIT_PLANAR_RIFT = 702;
const int SPELLABILITY_ONHIT_DARKFIRE = 703;
const int SPELLABILITY_RISEN_LORD_SHAPE = 704;
const int SPELLABILITY_VAMPIRE_SHAPE = 705;
const int SPELLABILITY_SPECTRE_SHAPE = 706;
const int SPELLABILITY_RED_DRAGON_SHAPE = 707;
const int SPELLABILITY_BLUE_DRAGON_SHAPE = 708;
const int SPELLABILITY_GREEN_DRAGON_SHAPE = 709;
const int SPELLABILITY_EYEBALL_RAY_0 = 710;
const int SPELLABILITY_EYEBALL_RAY_1 = 711;
const int SPELLABILITY_EYEBALL_RAY_2 = 712;
const int SPELLABILITY_MINDFLAYER_MINDBLAST_10 = 713;
const int SPELLABILITY_PARAGON_MINDBLAST = 714;
const int SPELLABILITY_GOLEM_RANGED_SLAM = 715;
const int SPELLABILITY_SUCKBRAIN = 716;

const int SPELL_ACTIVATE_ITEM_SEQUENCER_1 = 717;
const int SPELL_ACTIVATE_ITEM_SEQUENCER_2 = 718;
const int SPELL_ACTIVATE_ITEM_SEQUENCER_3 = 719;
const int SPELL_CLEAR_SEQUENCER = 720;

const int SPELLABILITY_ONHIT_FLAMINGSKIN = 721;
const int SPELLABILITY_MIMIC_EAT = 722;
const int SPELLABILITY_MIMIC_GEM_THROWER = 723;
const int SPELLABILITY_ETHEREALNESS = 724;
const int SPELLABILITY_DRAGON_SHAPE = 725;
const int SPELLABILITY_MIMIC_EAT_ENEMY = 726;
const int SPELLABILITY_BEHOLDER_ANTI_MAGIC_CONE = 727;
const int SPELLABILITY_MIMIC_STEAL_ARMOR = 729;
const int SPELLABILITY_BEBELITH_WEB = 731;
const int SPELLABILITY_OUTSIDER_SHAPE = 732;
const int SPELLABILITY_OUTSIDER_SHAPE_AZER = 733;
const int SPELLABILITY_OUTSIDER_SHAPE_RAKSHASA = 734;
const int SPELLABILITY_OUTSIDER_SHAPE_DEATHSLAAD = 745;
const int SPELLABILITY_BEHOLDER_SPECIAL_SPELL_AI = 736;
const int SPELLABILITY_CONSTRUCT_SHAPE = 737;
const int SPELLABILITY_CONSTRUCT_SHAPE_STONE_GOLEM = 738;
const int SPELLABILITY_CONSTRUCT_SHAPE_DEMONFLESH_GOLEM = 739;
const int SPELLABILITY_CONSTRUCT_SHAPE_IRON_GOLEM = 740;
const int SPELLABILITY_PSIONIC_INERTIAL_BARRIER = 741;

const int SPELL_CRAFT_WEAPON_COMPONENT = 742;
const int SPELL_CRAFT_ARMOR_COMPONENT = 743;
const int SPELL_GRENADE_FIREBOMB = 744;
const int SPELL_GRENADE_ACIDBOMB = 745;
const int SPELL_HELL_CATAPULT_MALE = 746;
const int SPELL_HELL_CATAPULT_FEMALE = 747;
const int SPELL_HELL_BR_CATAPULT_MALE = 748;
const int SPELL_HELL_BRAZIER_MALE = 749;
const int SPELL_HELL_FENCE_MALE = 750;
const int SPELL_HELL_BOULDER_MALE = 751;
const int SPELL_HELL_TREE_MALE = 752;
const int SPELL_HELL_KNOWER_EFFECT1 = 753;
const int SPELL_HELL_KNOWER_EFFECT2 = 754;
const int SPELL_HELL_KNOWER_EFFECT3 = 755;

const int SPELLABILITY_ONHIT_BEBILITH_ATTACK = 756;
const int SPELLABILITY_SHADOWBLEND = 757;
const int SPELLABILITY_ONHIT_DEMILICH_TOUCH = 758;
const int SPELLABILITY_UNDEAD_SELF_HARM = 759;
const int SPELLABILITY_ONHIT_DRACOLICH_TOUCH = 760;
const int SPELLABILITY_AURA_OF_HELLFIRE = 761;
const int SPELLABILITY_HELL_INFERNO = 762;
const int SPELLABILITY_PSIONIC_MASS_CONCUSSION = 763;
const int SPELL_GLYPH_OF_WARDING_DEFAULT = 764;

const int SPELL_HELL_KNOWER_EFFECT4 = 765;
const int SPELL_HELL_KNOWER_EFFECT5 = 766;
const int SPELL_INTELLIGENT_WEAPON_TALK = 767;
const int SPELL_ONHIT_INTELLIGENT_WEAPON = 768;

const int SPELLABILITY_SHADOW_ATTACK = 769;
const int SPELLABILITY_SLAAD_CHAOS_SPITTLE = 770;
const int SPELLABILITY_DRAGON_BREATH_PRIS = 771;

const int SPELL_SPIRAL_FIREBALL = 772;

const int SPELLABILITY_BATTLE_BOULDER_TOSS = 773;
const int SPELLABILITY_DEFLECTING_FORCE = 774;
const int SPELLABILITY_GIANT_HURL_ROCK = 775;
const int SPELLABILITY_BEHOLDER_NODE_1 = 776;
const int SPELLABILITY_BEHOLDER_NODE_2 = 777;
const int SPELLABILITY_BEHOLDER_NODE_3 = 778;
const int SPELLABILITY_BEHOLDER_NODE_4 = 779;
const int SPELLABILITY_BEHOLDER_NODE_5 = 780;

const int SPELL_BRIDGE_VFX = 781;
const int SPELL_SPHERE_SPELL = 782;

const int SPELLABILITY_BEHOLDER_NODE_6 = 783;
const int SPELLABILITY_BEHOLDER_NODE_7 = 784;
const int SPELLABILITY_BEHOLDER_NODE_8 = 785;
const int SPELLABILITY_BEHOLDER_NODE_9 = 786;
const int SPELLABILITY_BEHOLDER_NODE_10 = 787;
const int SPELLABILITY_ONHIT_PARALYZE = 788;
const int SPELLABILITY_ILLITHID_MINDBLAST = 789;
const int SPELLABILITY_ONHIT_DEAFENCLANG = 790;
const int SPELLABILITY_ONHIT_KNOCKDOWN = 791;
const int SPELLABILITY_ONHIT_FREEZE = 792;

const int SPELL_DEMONIC_GRAPPLING_HAND = 793;
const int SPELL_BALLISTA_BOLT = 794;
const int SPELL_ACTIVATE_ITEM_T = 795;

const int SPELLABILITY_DRAGON_SHAPE_BREATH_LIGHTNING = 796;
const int SPELLABILITY_DRAGON_SHAPE_BREATH_FIRE = 797;
const int SPELLABILITY_DRAGON_SHAPE_BREATH_GAS = 798;
const int SPELLABILITY_VAMPIRE_INVISIBILITY = 799;
const int SPELLABILITY_VAMPIRE_DOMINATION_GAZE = 800;
const int SPELLABILITY_AZER_FIRE_BLAST = 801;
const int SPELLABILITY_SHIFTER_SPECTRE_ATTACK = 802;

const int SPELL_PDK_RALLYING_CRY = 806;
const int SPELL_PDK_SHIELD = 807;
const int SPELL_PDK_FEAR = 808;
const int SPELL_PDK_OATH_OF_WRATH = 809;
const int SPELL_PDK_FINAL_STAND = 810;
const int SPELL_PDK_INSPIRE_COURAGE = 811;

const int SPELLABILITY_NIGHTMARE_SMOKE = 819;

const int SPELL_DM_TOOL_01 = 820;
const int SPELL_DM_TOOL_02 = 821;
const int SPELL_DM_TOOL_03 = 822;
const int SPELL_DM_TOOL_04 = 823;
const int SPELL_DM_TOOL_05 = 824;
const int SPELL_DM_TOOL_06 = 825;
const int SPELL_DM_TOOL_07 = 826;
const int SPELL_DM_TOOL_08 = 827;
const int SPELL_DM_TOOL_09 = 828;
const int SPELL_DM_TOOL_10 = 829;
const int SPELL_PLAYER_TOOL_01 = 830;
const int SPELL_PLAYER_TOOL_02 = 831;
const int SPELL_PLAYER_TOOL_03 = 832;
const int SPELL_PLAYER_TOOL_04 = 833;
const int SPELL_PLAYER_TOOL_05 = 834;
const int SPELL_PLAYER_TOOL_06 = 835;
const int SPELL_PLAYER_TOOL_07 = 836;
const int SPELL_PLAYER_TOOL_08 = 837;
const int SPELL_PLAYER_TOOL_09 = 838;
const int SPELL_PLAYER_TOOL_10 = 839;

// TailModel.2da
const int CREATURE_TAIL_TYPE_DRAGON_BRASS = 4;
const int CREATURE_TAIL_TYPE_DRAGON_BRONZE = 5;
const int CREATURE_TAIL_TYPE_DRAGON_COPPER = 6;
const int CREATURE_TAIL_TYPE_DRAGON_SILVER = 7;
const int CREATURE_TAIL_TYPE_DRAGON_GOLD = 8;
const int CREATURE_TAIL_TYPE_DRAGON_BLACK = 9;
const int CREATURE_TAIL_TYPE_DRAGON_BLUE = 10;
const int CREATURE_TAIL_TYPE_DRAGON_GREEN = 11;
const int CREATURE_TAIL_TYPE_DRAGON_RED = 12;
const int CREATURE_TAIL_TYPE_DRAGON_WHITE = 13;
const int CREATURE_TAIL_TYPE_NULLTAIL = 14;

// VFX_Persistent.2da
AOE_MOB_NIGHTMARE_SMOKE = 46;

// visualeffects.2da
const int VFX_IMP_LANCEHIT = 671;
const int VFX_IMP_JOUSTFALL = 672;

// WingModel.2da
const int CREATURE_WING_DRAGON_BRASS = 59;
const int CREATURE_WING_DRAGON_BRONZE = 60;
const int CREATURE_WING_DRAGON_COPPER = 61;
const int CREATURE_WING_DRAGON_SILVER = 62;
const int CREATURE_WING_DRAGON_GOLD = 63;
const int CREATURE_WING_DRAGON_WHITE = 64;
const int CREATURE_WING_DRAGON_BLACK = 65;
const int CREATURE_WING_DRAGON_GREEN = 66;
const int CREATURE_WING_DRAGON_BLUE = 67;
const int CREATURE_WING_DRAGON_RED = 68;
const int CREATURE_WING_DRAGON_BRASS_2 = 69;
const int CREATURE_WING_DRAGON_BRONZE_2 = 70;
const int CREATURE_WING_DRAGON_COPPER_2 = 71;
const int CREATURE_WING_DRAGON_SILVER_2 = 72;
const int CREATURE_WING_DRAGON_GOLD_2 = 73;
const int CREATURE_WING_DRAGON_WHITE_2 = 74;
const int CREATURE_WING_DRAGON_BLACK_2 = 75;
const int CREATURE_WING_DRAGON_GREEN_2 = 76;
const int CREATURE_WING_DRAGON_BLUE_2 = 77;
const int CREATURE_WING_DRAGON_RED_2 = 78;
const int CREATURE_WING_BACKPACK = 79;
const int CREATURE_WING_BACKPACK_BEDROLL = 80;
const int CREATURE_WING_QUIVER = 81;
const int CREATURE_WING_QUIVER_EMPTY = 82;
const int CREATURE_WING_SCABBARD = 83;
const int CREATURE_WING_SCABBARD_EMPTY = 84;
const int CREATURE_WING_SCABBARD_A = 85;
const int CREATURE_WING_SCABBARD_A_EMPTY = 86;
const int CREATURE_WING_SCABBARD_B = 87;
const int CREATURE_WING_SCABBARD_B_EMPTY = 88;
const int CREATURE_WING_GREATSWORD = 89;

//talents
const int TALENT_CATEGORY_DISPELL = 23;

Files

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_169_const.erf_169_const.erf
Submitted: 10-25-2008 / Last Updated: 02-10-2009
erf21.46Kb188
169 Constants Import Erf
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Comments (22):

Posted by Gonzo_og at 2010-03-21 12:44:10    
This looks super-helpful.
_________________________
stuff

Posted by Dagesh at 2009-02-12 05:38:14    Voted 10.00 on 02/12/09
Pstemarie,
Thanks for the note. If I could edit I would. Thanks for the work overall as well Saduj!

Posted by Saduj at 2009-02-10 18:56:04    Voted 10.00 on 02/10/09
... or 169_music_inc, if you prefer :)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2009-02-10 18:55:07    Voted 10.00 on 02/10/09
> ShaDoOoW

You don't have to use them all in one file, you could say make a inc_169_music script to hold AmbientMusic.2da consts for example...
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2009-02-10 18:49:51    Voted 10.00 on 02/10/09
Fix added :
VFX_MOB_NIGHTMARE_SMOKE = 44; should be AOE_MOB_NIGHTMARE_SMOKE = 46;
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Pstemarie at 2009-02-06 03:10:11    Voted 10.00 on 02/06/09
Dagesh,

Brian and Craig didn't predefine the APPEARANCE_TYPE and CREATURE_TAIL_TYPE constants you listed since they are used as constructors.
_________________________
--
Pstemarie - Project Q Team Artist

Posted by Pstemarie at 2009-02-06 00:33:18    Voted 10.00 on 02/06/09
Carcerian,

Thanks for the hard work on this. Two things....

VFX_MOB_NIGHTMARE_SMOKE = 44; should be AOE_MOB_NIGHTMARE_SMOKE = 46;

Also if you place these in nwscript.nss (use a textpad to edit the file), brop the "const" at the beginning of each line, then drop the file in the Override folder everything works fine (including compiling scripts).
_________________________
--
Pstemarie - Project Q Team Artist

Posted by ShaDoOoW at 2009-01-26 20:30:23    Voted 10.00 on 11/07/08
Well this has a little problem with bioware compiler - LIST OF IDENTIFIERS FULL, but Im running PRC's one anyway and this content is rather for advanced scripters...
_________________________
[Boost System] [Door System] [Devastating Critical Immunity] [HIPS remake] [Circle Kick Mode] [1.69 Full 2da Source]

Posted by Saduj at 2009-01-20 18:35:00    Voted 10.00 on 02/10/09
Added:

const int APPEARANCE_TYPE_SATYR = 143;

const int APPEARANCE_TYPE_LORD_ANTOINE = 417;

_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Saduj at 2009-01-20 16:30:25    Voted 10.00 on 02/10/09
Update, Fixed Spelling Errors
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Dagesh at 2009-01-04 09:29:52    Voted 10.00 on 02/12/09
const int APPEARANCE_TYPE_DWARF_MOUNTED_F = 482;
const int APPEARANCE_TYPE_DWARF_MOUNTED = 483;
const int APPEARANCE_TYPE_ELF_MOUNTED_F = 484;
const int APPEARANCE_TYPE_ELF_MOUNTED = 485;
const int APPEARANCE_TYPE_GNOME_MOUNTED_F = 486;
const int APPEARANCE_TYPE_GNOME_MOUNTED = 487;
const int APPEARANCE_TYPE_HALFLING_MOUNTED_F = 488;
const int APPEARANCE_TYPE_HALFLING_MOUNTED = 489;
const int APPEARANCE_TYPE_HALF_ELF_MOUNTED_F = 490;
const int APPEARANCE_TYPE_HALF_ELF_MOUNTED = 491;
const int APPEARANCE_TYPE_HALF_ORC_MOUNTED_F = 492;
const int APPEARANCE_TYPE_HALF_ORC_MOUNTED = 493;
const int APPEARANCE_TYPE_HUMAN_MOUNTED_F = 494;
const int APPEARANCE_TYPE_HUMAN_MOUNTED = 495;
const int APPEARANCE_TYPE_HRS_WAL = 496;
const int APPEARANCE_TYPE_HRS_WAL_SAD = 497;
const int APPEARANCE_TYPE_HRS_WAL_SAD_PAK = 498;
const int APPEARANCE_TYPE_HRS_WAL_LTH_BRD = 499;
const int APPEARANCE_TYPE_HRS_WAL_SCL_BRD = 500;
const int APPEARANCE_TYPE_HRS_WAL_CHAIN_BRD = 501;
const int APPEARANCE_TYPE_HRS_WAL_PUR_BRD = 502;
const int APPEARANCE_TYPE_HRS_WAL_RED_BRD = 503;
const int APPEARANCE_TYPE_HRS_WAL_LTH_BRD_PAK = 504;
const int APPEARANCE_TYPE_HRS_WAL_SCL_BRD_PAK = 505;
const int APPEARANCE_TYPE_HRS_WAL_CHAIN_BRD_PAK = 506;
const int APPEARANCE_TYPE_HRS_WAL_PUR_BRD_PAK = 507;
const int APPEARANCE_TYPE_HRS_WAL_RED_BRD_PAK = 508;
const int APPEARANCE_TYPE_HRS_GUN = 509;
const int APPEARANCE_TYPE_HRS_GUN_SAD = 510;
const int APPEARANCE_TYPE_HRS_GUN_SAD_PAK = 511;
const int APPEARANCE_TYPE_HRS_GUN_LTH_BRD = 512;
const int APPEARANCE_TYPE_HRS_GUN_SCL_BRD = 513;
const int APPEARANCE_TYPE_HRS_GUN_CHAIN_BRD = 514;
const int APPEARANCE_TYPE_HRS_GUN_PUR_BRD = 515;
const int APPEARANCE_TYPE_HRS_GUN_RED_BRD = 516;
const int APPEARANCE_TYPE_HRS_GUN_LTH_BRD_PAK = 517;
const int APPEARANCE_TYPE_HRS_GUN_SCL_BRD_PAK = 518;
const int APPEARANCE_TYPE_HRS_GUN_CHAIN_BRD_PAK = 519;
const int APPEARANCE_TYPE_HRS_GUN_PUR_BRD_PAK = 520;
const int APPEARANCE_TYPE_HRS_GUN_RED_BRD_PAK = 521;
const int APPEARANCE_TYPE_HRS_SPT = 522;
const int APPEARANCE_TYPE_HRS_SPT_SAD = 523;
const int APPEARANCE_TYPE_HRS_SPT_SAD_PAK = 524;
const int APPEARANCE_TYPE_HRS_SPT_LTH_BRD = 525;
const int APPEARANCE_TYPE_HRS_SPT_SCL_BRD = 526;
const int APPEARANCE_TYPE_HRS_SPT_CHAIN_BRD = 527;
const int APPEARANCE_TYPE_HRS_SPT_PUR_BRD = 528;
const int APPEARANCE_TYPE_HRS_SPT_RED_BRD = 529;
const int APPEARANCE_TYPE_HRS_SPT_LTH_BRD_PAK = 530;
const int APPEARANCE_TYPE_HRS_SPT_SCL_BRD_PAK = 531;
const int APPEARANCE_TYPE_HRS_SPT_CHAIN_BRD_PAK = 532;
const int APPEARANCE_TYPE_HRS_SPT_PUR_BRD_PAK = 533;
const int APPEARANCE_TYPE_HRS_SPT_RED_BRD_PAK = 534;
const int APPEARANCE_TYPE_HRS_BLK = 535;
const int APPEARANCE_TYPE_HRS_BLK_SAD = 536;
const int APPEARANCE_TYPE_HRS_BLK_SAD_PAK = 537;
const int APPEARANCE_TYPE_HRS_BLK_LTH_BRD = 538;
const int APPEARANCE_TYPE_HRS_BLK_SCL_BRD = 539;
const int APPEARANCE_TYPE_HRS_BLK_CHAIN_BRD = 540;
const int APPEARANCE_TYPE_HRS_BLK_PUR_BRD = 541;
const int APPEARANCE_TYPE_HRS_BLK_RED_BRD = 542;
const int APPEARANCE_TYPE_HRS_BLK_LTH_BRD_PAK = 543;
const int APPEARANCE_TYPE_HRS_BLK_SCL_BRD_PAK = 544;
const int APPEARANCE_TYPE_HRS_BLK_CHAIN_BRD_PAK = 545;
const int APPEARANCE_TYPE_HRS_BLK_PUR_BRD_PAK = 546;
const int APPEARANCE_TYPE_HRS_BLK_RED_BRD_PAK = 547;
const int APPEARANCE_TYPE_HRS_NIT_BRD = 548;
const int APPEARANCE_TYPE_HRS_NIT_SAD = 549;
const int APPEARANCE_TYPE_HRS_NIT = 550;
const int APPEARANCE_TYPE_HRS_JST_PUR = 551;
const int APPEARANCE_TYPE_HRS_JST_BLU_GLD = 552;
const int APPEARANCE_TYPE_HRS_JST_BLK_WHT = 553;
const int APPEARANCE_TYPE_HRS_JST_RED_YLW = 554;
const int APPEARANCE_TYPE_HRS_JST_RED_BLK = 555;
const int APPEARANCE_TYPE_HRS_JST_GRN = 556;
const int APPEARANCE_TYPE_HRS_JST_BLU_PNK = 557;
const int APPEARANCE_TYPE_HRS_JST_RED_GLD = 558;
const int APPEARANCE_TYPE_HRS_JST_BLK = 559;
const int APPEARANCE_TYPE_HRS_JST_CYN_WHT = 560;
const int APPEARANCE_TYPE_HRS_JST_WHT = 561;
const int APPEARANCE_TYPE_HRS_INVIS_DWARF = 562;
const int APPEARANCE_TYPE_HRS_INVIS_ELF = 563;
const int APPEARANCE_TYPE_HRS_INVIS_GNOME = 564;
const int APPEARANCE_TYPE_HRS_INVIS_Halfling = 565;
const int APPEARANCE_TYPE_HRS_INVIS_HALF_ELF = 566;
const int APPEARANCE_TYPE_HRS_INVIS_HALF_ORC = 567;
const int APPEARANCE_TYPE_HRS_INVIS_HUMAN = 568;
const int APPEARANCE_TYPE_INVS_DRAGON_10 = 569;
const int APPEARANCE_TYPE_INVS_DRAGON_20 = 570;
const int APPEARANCE_TYPE_INVS_DRAGON_30 = 571;
const int APPEARANCE_TYPE_INVS_DRAGON_40 = 572;
const int APPEARANCE_TYPE_INVS_DRAGON_50 = 573;
const int APPEARANCE_TYPE_INVS_DRAGON_60 = 574;
const int APPEARANCE_TYPE_INVS_DRAGON_70 = 575;
const int APPEARANCE_TYPE_INVS_DRAGON_80 = 576;
const int APPEARANCE_TYPE_INVS_DRAGON_90 = 577;
const int APPEARANCE_TYPE_INVS_DRAGON_100 = 578;
const int APPEARANCE_TYPE_INVS_DRAGON_110 = 579;
const int APPEARANCE_TYPE_INVS_DRAGON_120 = 580;
const int APPEARANCE_TYPE_INVS_DRAGON_130 = 581;
const int APPEARANCE_TYPE_INVS_DRAGON_140 = 582;
const int APPEARANCE_TYPE_INVS_DRAGON_150 = 583;
const int APPEARANCE_TYPE_INVS_DRAGON_160 = 584;
const int APPEARANCE_TYPE_INVS_DRAGON_170 = 585;
const int APPEARANCE_TYPE_INVS_DRAGON_180 = 586;
const int APPEARANCE_TYPE_INVS_DRAGON_190 = 587;
const int APPEARANCE_TYPE_INVS_DRAGON_200 = 588;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_010 = 589;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_020 = 590;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_030 = 591;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_040 = 592;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_050 = 593;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_060 = 594;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_070 = 595;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_080 = 596;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_090 = 597;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_100 = 598;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_110 = 599;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_120 = 600;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_130 = 601;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_140 = 602;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_150 = 603;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_160 = 604;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_170 = 605;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_180 = 606;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_190 = 607;
const int APPEARANCE_TYPE_INVS_DWARF_FEMALE_200 = 608;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_010 = 609;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_020 = 610;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_030 = 611;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_040 = 612;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_050 = 613;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_060 = 614;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_070 = 615;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_080 = 616;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_090 = 617;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_100 = 618;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_110 = 619;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_120 = 620;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_130 = 621;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_140 = 622;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_150 = 623;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_160 = 624;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_170 = 625;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_180 = 626;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_190 = 627;
const int APPEARANCE_TYPE_INVS_ELF_FEMALE_200 = 628;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_010 = 629;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_020 = 630;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_030 = 631;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_040 = 632;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_050 = 633;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_060 = 634;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_070 = 635;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_080 = 636;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_090 = 637;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_100 = 638;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_110 = 639;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_120 = 640;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_130 = 641;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_140 = 642;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_150 = 643;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_160 = 644;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_170 = 645;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_180 = 646;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_190 = 647;
const int APPEARANCE_TYPE_INVS_GNOME_FEMALE_200 = 648;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_010 = 649;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_020 = 650;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_030 = 651;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_040 = 652;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_050 = 653;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_060 = 654;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_070 = 655;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_080 = 656;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_090 = 657;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_100 = 658;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_110 = 659;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_120 = 660;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_130 = 661;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_140 = 662;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_150 = 663;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_160 = 664;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_170 = 665;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_180 = 666;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_190 = 667;
const int APPEARANCE_TYPE_INVS_Halfling_FEMALE_200 = 668;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_010 = 669;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_020 = 670;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_030 = 671;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_040 = 672;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_050 = 673;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_060 = 674;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_070 = 675;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_080 = 676;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_090 = 677;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_100 = 678;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_110 = 679;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_120 = 680;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_130 = 681;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_140 = 682;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_150 = 683;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_160 = 684;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_170 = 685;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_180 = 686;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_190 = 687;
const int APPEARANCE_TYPE_INVS_Halforc_FEMALE_200 = 688;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_010 = 689;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_020 = 690;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_030 = 691;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_040 = 692;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_050 = 693;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_060 = 694;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_070 = 695;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_080 = 696;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_090 = 697;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_100 = 698;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_110 = 699;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_120 = 700;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_130 = 701;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_140 = 702;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_150 = 703;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_160 = 704;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_170 = 705;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_180 = 706;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_190 = 707;
const int APPEARANCE_TYPE_INVS_HUMAN_FEMALE_200 = 708;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_010 = 709;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_020 = 710;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_030 = 711;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_040 = 712;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_050 = 713;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_060 = 714;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_070 = 715;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_080 = 716;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_090 = 717;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_100 = 718;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_110 = 719;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_120 = 720;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_130 = 721;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_140 = 722;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_150 = 723;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_160 = 724;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_170 = 725;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_180 = 726;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_190 = 727;
const int APPEARANCE_TYPE_INVS_DWARF_MALE_200 = 728;
const int APPEARANCE_TYPE_INVS_ELF_MALE_010 = 729;
const int APPEARANCE_TYPE_INVS_ELF_MALE_020 = 730;
const int APPEARANCE_TYPE_INVS_ELF_MALE_030 = 731;
const int APPEARANCE_TYPE_INVS_ELF_MALE_040 = 732;
const int APPEARANCE_TYPE_INVS_ELF_MALE_050 = 733;
const int APPEARANCE_TYPE_INVS_ELF_MALE_060 = 734;
const int APPEARANCE_TYPE_INVS_ELF_MALE_070 = 735;
const int APPEARANCE_TYPE_INVS_ELF_MALE_080 = 736;
const int APPEARANCE_TYPE_INVS_ELF_MALE_090 = 737;
const int APPEARANCE_TYPE_INVS_ELF_MALE_100 = 738;
const int APPEARANCE_TYPE_INVS_ELF_MALE_110 = 739;
const int APPEARANCE_TYPE_INVS_ELF_MALE_120 = 740;
const int APPEARANCE_TYPE_INVS_ELF_MALE_130 = 741;
const int APPEARANCE_TYPE_INVS_ELF_MALE_140 = 742;
const int APPEARANCE_TYPE_INVS_ELF_MALE_150 = 743;
const int APPEARANCE_TYPE_INVS_ELF_MALE_160 = 744;
const int APPEARANCE_TYPE_INVS_ELF_MALE_170 = 745;
const int APPEARANCE_TYPE_INVS_ELF_MALE_180 = 746;
const int APPEARANCE_TYPE_INVS_ELF_MALE_190 = 747;
const int APPEARANCE_TYPE_INVS_ELF_MALE_200 = 748;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_010 = 749;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_020 = 750;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_030 = 751;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_040 = 752;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_050 = 753;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_060 = 754;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_070 = 755;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_080 = 756;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_090 = 757;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_100 = 758;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_110 = 759;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_120 = 760;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_130 = 761;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_140 = 762;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_150 = 763;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_160 = 764;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_170 = 765;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_180 = 766;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_190 = 767;
const int APPEARANCE_TYPE_INVS_GNOME_MALE_200 = 768;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_010 = 769;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_020 = 770;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_030 = 771;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_040 = 772;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_050 = 773;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_060 = 774;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_070 = 775;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_080 = 776;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_090 = 777;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_100 = 778;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_110 = 779;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_120 = 780;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_130 = 781;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_140 = 782;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_150 = 78;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_160 = 784;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_170 = 785;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_180 = 786;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_190 = 787;
const int APPEARANCE_TYPE_INVS_Halfling_MALE_200 = 788;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_010 = 789;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_020 = 790;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_030 = 791;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_040 = 792;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_050 = 793;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_060 = 794;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_070 = 795;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_080 = 796;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_090 = 797;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_100 = 798;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_110 = 799;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_120 = 800;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_130 = 801;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_140 = 802;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_150 = 803;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_160 = 804;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_170 = 805;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_180 = 806;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_190 = 807;
const int APPEARANCE_TYPE_INVS_Halforc_MALE_200 = 808;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_010 = 809;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_020 = 810;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_030 = 811;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_040 = 812;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_050 = 813;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_060 = 814;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_070 = 815;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_080 = 816;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_090 = 817;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_100 = 818;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_110 = 819;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_120 = 820;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_130 = 821;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_140 = 822;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_150 = 823;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_160 = 824;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_170 = 825;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_180 = 826;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_190 = 827;
const int APPEARANCE_TYPE_INVS_HUMAN_MALE_200 = 828;
const int APPEARANCE_TYPE_INVS_CREATURES_010 = 829;
const int APPEARANCE_TYPE_INVS_CREATURES_020 = 830;
const int APPEARANCE_TYPE_INVS_CREATURES_030 = 831;
const int APPEARANCE_TYPE_INVS_CREATURES_040 = 832;
const int APPEARANCE_TYPE_INVS_CREATURES_050 = 833;
const int APPEARANCE_TYPE_INVS_CREATURES_060 = 834;
const int APPEARANCE_TYPE_INVS_CREATURES_070 = 835;
const int APPEARANCE_TYPE_INVS_CREATURES_080 = 836;
const int APPEARANCE_TYPE_INVS_CREATURES_090 = 837;
const int APPEARANCE_TYPE_INVS_CREATURES_100 = 838;
const int APPEARANCE_TYPE_INVS_CREATURES_110 = 839;
const int APPEARANCE_TYPE_INVS_CREATURES_120 = 840;
const int APPEARANCE_TYPE_INVS_CREATURES_130 = 841;
const int APPEARANCE_TYPE_INVS_CREATURES_140 = 842;
const int APPEARANCE_TYPE_INVS_CREATURES_150 = 843;
const int APPEARANCE_TYPE_INVS_CREATURES_160 = 844;
const int APPEARANCE_TYPE_INVS_CREATURES_170 = 845;
const int APPEARANCE_TYPE_INVS_CREATURES_180 = 846;
const int APPEARANCE_TYPE_INVS_CREATURES_190 = 847;
const int APPEARANCE_TYPE_INVS_CREATURES_200 = 848;
const int APPEARANCE_TYPE_INVS_CREATUREL_010 = 849;
const int APPEARANCE_TYPE_INVS_CREATUREL_020 = 850;
const int APPEARANCE_TYPE_INVS_CREATUREL_030 = 851;
const int APPEARANCE_TYPE_INVS_CREATUREL_040 = 852;
const int APPEARANCE_TYPE_INVS_CREATUREL_050 = 853;
const int APPEARANCE_TYPE_INVS_CREATUREL_060 = 854;
const int APPEARANCE_TYPE_INVS_CREATUREL_070 = 855;
const int APPEARANCE_TYPE_INVS_CREATUREL_080 = 856;
const int APPEARANCE_TYPE_INVS_CREATUREL_090 = 857;
const int APPEARANCE_TYPE_INVS_CREATUREL_100 = 858;
const int APPEARANCE_TYPE_INVS_CREATUREL_110 = 859;
const int APPEARANCE_TYPE_INVS_CREATUREL_120 = 860;
const int APPEARANCE_TYPE_INVS_CREATUREL_130 = 861;
const int APPEARANCE_TYPE_INVS_CREATUREL_140 = 862;
const int APPEARANCE_TYPE_INVS_CREATUREL_150 = 863;
const int APPEARANCE_TYPE_INVS_CREATUREL_160 = 864;
const int APPEARANCE_TYPE_INVS_CREATUREL_170 = 865;
const int APPEARANCE_TYPE_INVS_CREATUREL_180 = 866;
const int APPEARANCE_TYPE_INVS_CREATUREL_190 = 867;
const int APPEARANCE_TYPE_INVS_CREATUREL_200 = 868;
const int APPEARANCE_TYPE_TROGLODYTE_GARM = 869;
const int APPEARANCE_TYPE_TROGLODYTE_GREEN = 870;

Hope these help too

Posted by Dagesh at 2009-01-04 07:37:45    Voted 10.00 on 02/12/09
//Tails
const int CREATURE_TAIL_TYPE_DRAGON_BRASS = 4;
const int CREATURE_TAIL_TYPE_DRAGON_BRONZE = 5;
const int CREATURE_TAIL_TYPE_DRAGON_COPPER = 6;
const int CREATURE_TAIL_TYPE_DRAGON_SILVER = 7;
const int CREATURE_TAIL_TYPE_DRAGON_GOLD = 8;
const int CREATURE_TAIL_TYPE_DRAGON_BLACK = 9;
const int CREATURE_TAIL_TYPE_DRAGON_BLUE = 10;
const int CREATURE_TAIL_TYPE_DRAGON_GREEN = 11;
const int CREATURE_TAIL_TYPE_DRAGON_RED = 12;
const int CREATURE_TAIL_TYPE_DRAGON_WHITE = 13;
const int CREATURE_TAIL_TYPE_NULLTAIL = 14;
const int CREATURE_TAIL_TYPE_HRS_WAL = 15;
const int CREATURE_TAIL_TYPE_HRS_WAL_SAD = 16;
const int CREATURE_TAIL_TYPE_HRS_WAL_SAD_PAK = 17;
const int CREATURE_TAIL_TYPE_HRS_WAL_BRD_LTH = 18;
const int CREATURE_TAIL_TYPE_HRS_WAL_BRD_SCL = 19;
const int CREATURE_TAIL_TYPE_HRS_WAL_BRD_CHN = 20;
const int CREATURE_TAIL_TYPE_HRS_WAL_BRD_PUR = 21;
const int CREATURE_TAIL_TYPE_HRS_WAL_BRD_RED = 22;
const int CREATURE_TAIL_TYPE_HRS_WAL_BRD_LTH_PAK = 23;
const int CREATURE_TAIL_TYPE_HRS_WAL_BRD_SCL_PAK = 24;
const int CREATURE_TAIL_TYPE_HRS_WAL_BRD_CHN_PAK = 25;
const int CREATURE_TAIL_TYPE_HRS_WAL_BRD_PUR_PAK = 26;
const int CREATURE_TAIL_TYPE_HRS_WAL_BRD_RED_PAK = 27;
const int CREATURE_TAIL_TYPE_HRS_GUN = 28;
const int CREATURE_TAIL_TYPE_HRS_GUN_SAD = 29;
const int CREATURE_TAIL_TYPE_HRS_GUN_SAD_PAK = 30;
const int CREATURE_TAIL_TYPE_HRS_GUN_BRD_LTH = 31;
const int CREATURE_TAIL_TYPE_HRS_GUN_BRD_SCL = 32;
const int CREATURE_TAIL_TYPE_HRS_GUN_BRD_CHN = 33;
const int CREATURE_TAIL_TYPE_HRS_GUN_BRD_PUR = 34;
const int CREATURE_TAIL_TYPE_HRS_GUN_BRD_RED = 35;
const int CREATURE_TAIL_TYPE_HRS_GUN_BRD_LTH_PAK = 36;
const int CREATURE_TAIL_TYPE_HRS_GUN_BRD_SCL_PAK = 37;
const int CREATURE_TAIL_TYPE_HRS_GUN_BRD_CHN_PAK = 38;
const int CREATURE_TAIL_TYPE_HRS_GUN_BRD_PUR_PAK = 39;
const int CREATURE_TAIL_TYPE_HRS_GUN_BRD_RED_PAK = 40;
const int CREATURE_TAIL_TYPE_HRS_SPT = 41;
const int CREATURE_TAIL_TYPE_HRS_SPT_SAD = 42;
const int CREATURE_TAIL_TYPE_HRS_SPT_SAD_PAK = 43;
const int CREATURE_TAIL_TYPE_HRS_SPT_BRD_LTH = 44;
const int CREATURE_TAIL_TYPE_HRS_SPT_BRD_SCL = 45;
const int CREATURE_TAIL_TYPE_HRS_SPT_BRD_CHN = 46;
const int CREATURE_TAIL_TYPE_HRS_SPT_BRD_PUR = 47;
const int CREATURE_TAIL_TYPE_HRS_SPT_BRD_RED = 48;
const int CREATURE_TAIL_TYPE_HRS_SPT_BRD_LTH_PAK = 49;
const int CREATURE_TAIL_TYPE_HRS_SPT_BRD_SCL_PAK = 50;
const int CREATURE_TAIL_TYPE_HRS_SPT_BRD_CHN_PAK = 51;
const int CREATURE_TAIL_TYPE_HRS_SPT_BRD_PUR_PAK = 52;
const int CREATURE_TAIL_TYPE_HRS_SPT_BRD_RED_PAK = 53;
const int CREATURE_TAIL_TYPE_HRS_BLK = 54;
const int CREATURE_TAIL_TYPE_HRS_BLK_SAD = 55;
const int CREATURE_TAIL_TYPE_HRS_BLK_SAD_PAK = 56;
const int CREATURE_TAIL_TYPE_HRS_BLK_BRD_LTH = 57;
const int CREATURE_TAIL_TYPE_HRS_BLK_BRD_SCL = 58;
const int CREATURE_TAIL_TYPE_HRS_BLK_BRD_CHN = 59;
const int CREATURE_TAIL_TYPE_HRS_BLK_BRD_PUR = 60;
const int CREATURE_TAIL_TYPE_HRS_BLK_BRD_RED = 61;
const int CREATURE_TAIL_TYPE_HRS_BLK_BRD_LTH_PAK = 62;
const int CREATURE_TAIL_TYPE_HRS_BLK_BRD_SCL_PAK = 63;
const int CREATURE_TAIL_TYPE_HRS_BLK_BRD_CHN_PAK = 64;
const int CREATURE_TAIL_TYPE_HRS_BLK_BRD_PUR_PAK = 65;
const int CREATURE_TAIL_TYPE_HRS_BLK_BRD_RED_PAK = 66;
const int CREATURE_TAIL_TYPE_HRS_NIT_BRD = 67;
const int CREATURE_TAIL_TYPE_HRS_NIT_SAD = 68;
const int CREATURE_TAIL_TYPE_HRS_NIT = 69;
const int CREATURE_TAIL_TYPE_HRS_JST = 70;
const int CREATURE_TAIL_TYPE_HRS_JST_BLU_GLD = 71;
const int CREATURE_TAIL_TYPE_HRS_JST_BLK_WHT = 72;
const int CREATURE_TAIL_TYPE_HRS_JST_RED_YLW = 73;
const int CREATURE_TAIL_TYPE_HRS_JST_RED_BLK = 74;
const int CREATURE_TAIL_TYPE_HRS_JST_GRN = 75;
const int CREATURE_TAIL_TYPE_HRS_JST_BLU_PNK = 76;
const int CREATURE_TAIL_TYPE_HRS_JST_RED_GLD = 77;
const int CREATURE_TAIL_TYPE_HRS_JST_BLK = 78;
const int CREATURE_TAIL_TYPE_HRS_JST_CYN_WHT = 79;
const int CREATURE_TAIL_TYPE_HRS_JST_WHT = 80;
const int CREATURE_TAIL_TYPE_HALFLING_NPC_FEMALE = 81;
const int CREATURE_TAIL_TYPE_HALFLING_NPC_MALE = 82;
const int CREATURE_TAIL_TYPE_AZER_FEM = 83;
const int CREATURE_TAIL_TYPE_AZER_MALE = 84;
const int CREATURE_TAIL_TYPE_DUERGAR_CLERIC = 85;
const int CREATURE_TAIL_TYPE_DUERGAR_FIGHTER = 86;
const int CREATURE_TAIL_TYPE_DUERGAR_CHIEF = 87;
const int CREATURE_TAIL_TYPE_DUERGAR_SLAVE = 88;
const int CREATURE_TAIL_TYPE_DWARF_NPC_FEM = 89;
const int CREATURE_TAIL_TYPE_DWARF_NPC_MALE = 90;
const int CREATURE_TAIL_TYPE_SVIRF_FEM = 91;
const int CREATURE_TAIL_TYPE_SVIRF_MALE = 92;
const int CREATURE_TAIL_TYPE_DROW_MATRON = 93;
const int CREATURE_TAIL_TYPE_DROW_CLERIC = 94;
const int CREATURE_TAIL_TYPE_DROW_FEMALE_1 = 95;
const int CREATURE_TAIL_TYPE_DROW_FEMALE_2 = 96;
const int CREATURE_TAIL_TYPE_DROW_FIGHTER = 97;
const int CREATURE_TAIL_TYPE_DROW_SLAVE = 98;
const int CREATURE_TAIL_TYPE_DROW_WARRIOR_1 = 99;
const int CREATURE_TAIL_TYPE_DROW_WARRIOR_2 = 100;
const int CREATURE_TAIL_TYPE_DROW_WARRIOR_3 = 101;
const int CREATURE_TAIL_TYPE_DROW_WIZARD = 102;
const int CREATURE_TAIL_TYPE_ELF_NPC_FEMALE = 103;
const int CREATURE_TAIL_TYPE_ELF_NPC_MALE_01 = 104;
const int CREATURE_TAIL_TYPE_ELF_NPC_MALE_02 = 105;
const int CREATURE_TAIL_TYPE_GNOME_NPC_FEMALE = 106;
const int CREATURE_TAIL_TYPE_GNOME_NPC_MALE = 107;
const int CREATURE_TAIL_TYPE_HALF_ORC_NPC_FEMALE = 108;
const int CREATURE_TAIL_TYPE_HALF_ORC_NPC_MALE_01 = 109;
const int CREATURE_TAIL_TYPE_HALF_ORC_NPC_MALE_02 = 110;
const int CREATURE_TAIL_TYPE_BARTENDER = 111;
const int CREATURE_TAIL_TYPE_BEGGER = 112;
const int CREATURE_TAIL_TYPE_BLOODSAILOR = 113;
const int CREATURE_TAIL_TYPE_CONVICT = 114;
const int CREATURE_TAIL_TYPE_CULT_MEMBER = 115;
const int CREATURE_TAIL_TYPE_DRYAD = 116;
const int CREATURE_TAIL_TYPE_FEMALE_01 = 117;
const int CREATURE_TAIL_TYPE_FEMALE_02 = 118;
const int CREATURE_TAIL_TYPE_FEMALE_03 = 119;
const int CREATURE_TAIL_TYPE_FEMALE_04 = 120;
const int CREATURE_TAIL_TYPE_HOUSE_GUARD = 121;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_FEMALE_01 = 122;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_FEMALE_02 = 123;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_FEMALE_03 = 124;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_FEMALE_04 = 125;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_FEMALE_05 = 126;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_FEMALE_06 = 127;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_FEMALE_07 = 128;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_FEMALE_08 = 129;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_FEMALE_09 = 130;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_FEMALE_10 = 131;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_FEMALE_11 = 132;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_FEMALE_12 = 133;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_01 = 134;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_02 = 135;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_03 = 136;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_04 = 137;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_05 = 138;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_06 = 139;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_07 = 140;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_08 = 141;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_09 = 142;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_10 = 143;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_11 = 144;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_12 = 145;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_13 = 146;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_14 = 147;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_15 = 148;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_16 = 149;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_17 = 150;
const int CREATURE_TAIL_TYPE_HUMAN_NPC_MALE_18 = 151;
const int CREATURE_TAIL_TYPE_INN_KEEPER = 152;
const int CREATURE_TAIL_TYPE_KID_FEMALE = 153;
const int CREATURE_TAIL_TYPE_KID_MALE = 154;
const int CREATURE_TAIL_TYPE_LUSKAN_GUARD = 155;
const int CREATURE_TAIL_TYPE_MALE_01 = 156;
const int CREATURE_TAIL_TYPE_MALE_02 = 157;
const int CREATURE_TAIL_TYPE_MALE_03 = 158;
const int CREATURE_TAIL_TYPE_MALE_04 = 159;
const int CREATURE_TAIL_TYPE_MALE_05 = 160;
const int CREATURE_TAIL_TYPE_MEDUSA = 161;
const int CREATURE_TAIL_TYPE_NW_MILITIA_MEMBER = 162;
const int CREATURE_TAIL_TYPE_NYMPH = 163;
const int CREATURE_TAIL_TYPE_OLD_MAN = 164;
const int CREATURE_TAIL_TYPE_OLD_WOMAN = 165;
const int CREATURE_TAIL_TYPE_PDK_ARCHER_FEMALE = 166;
const int CREATURE_TAIL_TYPE_PDK_ARCHER_MALE = 167;
const int CREATURE_TAIL_TYPE_PDK_BLADE_FEMALE = 168;
const int CREATURE_TAIL_TYPE_PDK_BLADE_MALE = 169;
const int CREATURE_TAIL_TYPE_PLAGUE_VICTIM = 170;
const int CREATURE_TAIL_TYPE_PROSTITUTE_01 = 171;
const int CREATURE_TAIL_TYPE_PROSTITUTE_02 = 172;
const int CREATURE_TAIL_TYPE_SEA_HAG = 173;
const int CREATURE_TAIL_TYPE_SHOP_KEEPER = 174;
const int CREATURE_TAIL_TYPE_SUCCUBUS = 175;
const int CREATURE_TAIL_TYPE_UTHGARD_ELK_TRIBE = 176;
const int CREATURE_TAIL_TYPE_UTHGARD_TIGER_TRIBE = 177;
const int CREATURE_TAIL_TYPE_WAITRESS = 178;
const int CREATURE_TAIL_TYPE_CALADNEI = 179;
const int CREATURE_TAIL_TYPE_HAGATHA = 180;
const int CREATURE_TAIL_TYPE_HALASTER = 181;
const int CREATURE_TAIL_TYPE_LORD_ANTOINE = 182;
const int CREATURE_TAIL_TYPE_MASTERIUS = 183;
const int CREATURE_TAIL_TYPE_MASTERIUS_FULL_POWER = 184;
const int CREATURE_TAIL_TYPE_NWN_AARIN = 185;
const int CREATURE_TAIL_TYPE_NWN_ARIBETH = 186;
const int CREATURE_TAIL_TYPE_NWN_ARIBETH_EVIL = 187;
const int CREATURE_TAIL_TYPE_NWN_HAEDRALINE = 188;
const int CREATURE_TAIL_TYPE_NWN_MAUGRIM = 189;
const int CREATURE_TAIL_TYPE_NWN_MORAG = 190;
const int CREATURE_TAIL_TYPE_NWN_NASHER = 191;
const int CREATURE_TAIL_TYPE_NWN_SEDOS = 192;
const int CREATURE_TAIL_TYPE_WITCH_KING_DISGUISED = 193;
const int CREATURE_TAIL_TYPE_XP1_HEURODIS_LICH = 194;
const int CREATURE_TAIL_TYPE_GNOLL_WARRIOR = 195;
const int CREATURE_TAIL_TYPE_GNOLL_WIZARD = 196;
const int CREATURE_TAIL_TYPE_HOBGOBLIN_WARRIOR = 197;
const int CREATURE_TAIL_TYPE_HOBGOBLIN_WIZARD = 198;
const int CREATURE_TAIL_TYPE_BUGBEAR_A = 199;
const int CREATURE_TAIL_TYPE_BUGBEAR_B = 200;
const int CREATURE_TAIL_TYPE_BUGBEAR_CHIEFTAN_A = 201;
const int CREATURE_TAIL_TYPE_BUGBEAR_CHIEFTAN_B = 202;
const int CREATURE_TAIL_TYPE_BUGBEAR_SHAMAN_A = 203;
const int CREATURE_TAIL_TYPE_BUGBEAR_SHAMAN_B = 204;
const int CREATURE_TAIL_TYPE_NONEB = 205;
const int CREATURE_TAIL_TYPE_GOBLIN_CHIEF_A = 206;
const int CREATURE_TAIL_TYPE_GOBLIN_CHIEF_B = 207;
const int CREATURE_TAIL_TYPE_GOBLIN_A = 208;
const int CREATURE_TAIL_TYPE_GOBLIN_B = 209;
const int CREATURE_TAIL_TYPE_GOBLIN_SHAMAN_A = 210;
const int CREATURE_TAIL_TYPE_GOBLIN_SHAMAN_B = 211;
const int CREATURE_TAIL_TYPE_ORC_A = 212;
const int CREATURE_TAIL_TYPE_ORC_B = 213;
const int CREATURE_TAIL_TYPE_ORC_CHIEFTAN_A = 214;
const int CREATURE_TAIL_TYPE_ORC_CHIEFTAN_B = 215;
const int CREATURE_TAIL_TYPE_ORC_SHAMAN_A = 216;
const int CREATURE_TAIL_TYPE_ORC_SHAMAN_B = 217;
const int CREATURE_TAIL_TYPE_KOBOLD_A = 218;
const int CREATURE_TAIL_TYPE_KOBOLD_B = 219;
const int CREATURE_TAIL_TYPE_KOBOLD_CHIEF_A = 220;
const int CREATURE_TAIL_TYPE_KOBOLD_CHIEF_B = 221;
const int CREATURE_TAIL_TYPE_KOBOLD_SHAMAN_A = 222;
const int CREATURE_TAIL_TYPE_KOBOLD_SHAMAN_B = 223;
const int CREATURE_TAIL_TYPE_ASABI_SHAMAN = 224;
const int CREATURE_TAIL_TYPE_LIZARDFOLK_SHAMAN_A = 225;
const int CREATURE_TAIL_TYPE_LIZARDFOLK_SHAMAN_B = 226;
const int CREATURE_TAIL_TYPE_ASABI_CHIEFTAN = 227;
const int CREATURE_TAIL_TYPE_LIZARDFOLK_WARRIOR_A = 228;
const int CREATURE_TAIL_TYPE_LIZARDFOLK_WARRIOR_B = 229;
const int CREATURE_TAIL_TYPE_LIZARDFOLK_B = 230;
const int CREATURE_TAIL_TYPE_ASABI_WARRIOR = 231;
const int CREATURE_TAIL_TYPE_LIZARDFOLK_A = 232;
const int CREATURE_TAIL_TYPE_YUAN_TI = 233;
const int CREATURE_TAIL_TYPE_YUAN_TI_CHIEFTAN = 234;
const int CREATURE_TAIL_TYPE_YUAN_TO_WIZARD = 235;
const int CREATURE_TAIL_TYPE_TROGLODYTE = 236;
const int CREATURE_TAIL_TYPE_TROGLODYTE_CLERIC = 237;
const int CREATURE_TAIL_TYPE_TROGLODYTE_WARRIOR = 238;
const int CREATURE_TAIL_TYPE_RAKSHASA_BEAR_MALE = 239;
const int CREATURE_TAIL_TYPE_RAKSHASA_TIGER_MALE = 240;
const int CREATURE_TAIL_TYPE_RAKSHASA_TIGER_FEMALE = 241;
const int CREATURE_TAIL_TYPE_RAKSHASA_WOLF_MALE = 242;
const int CREATURE_TAIL_TYPE_SAHUAGIN = 243;
const int CREATURE_TAIL_TYPE_SAHUAGIN_CLERIC = 244;
const int CREATURE_TAIL_TYPE_SAHUAGIN_LEADER = 245;
const int CREATURE_TAIL_TYPE_SATYR = 246;
const int CREATURE_TAIL_TYPE_SATYR_ARCHER = 247;
const int CREATURE_TAIL_TYPE_SATYR_WARRIOR = 248;
const int CREATURE_TAIL_TYPE_BODAK = 249;
const int CREATURE_TAIL_TYPE_DOOM_KNIGHT = 250;
const int CREATURE_TAIL_TYPE_GHAST = 251;
const int CREATURE_TAIL_TYPE_GHOUL = 252;
const int CREATURE_TAIL_TYPE_GHOUL_LORD = 253;
const int CREATURE_TAIL_TYPE_LICH = 254;
const int CREATURE_TAIL_TYPE_HELMED_HORROR = 255;
const int CREATURE_TAIL_TYPE_MOHRG = 256;
const int CREATURE_TAIL_TYPE_MUMMY_COMMON = 257;
const int CREATURE_TAIL_TYPE_MUMMY_FIGHTER_2 = 258;
const int CREATURE_TAIL_TYPE_MUMMY_WARRIOR = 259;
const int CREATURE_TAIL_TYPE_MUMMY_GREATER = 260;
const int CREATURE_TAIL_TYPE_VAMPIRE_FEMALE = 261;
const int CREATURE_TAIL_TYPE_VAMPIRE_MALE = 262;
const int CREATURE_TAIL_TYPE_SHADOW = 263;
const int CREATURE_TAIL_TYPE_SHADOW_FIEND = 264;
const int CREATURE_TAIL_TYPE_SKELETON_MAGE = 265;
const int CREATURE_TAIL_TYPE_SKELETON_CHIEFTAIN = 266;
const int CREATURE_TAIL_TYPE_SKELETON_COMMON = 267;
const int CREATURE_TAIL_TYPE_SKELETON_PRIEST = 268;
const int CREATURE_TAIL_TYPE_SKELETON_WARRIOR_1 = 269;
const int CREATURE_TAIL_TYPESKELETON_WARRIOR_2 = 270;
const int CREATURE_TAIL_TYPE_SKELETON_WARRIOR = 271;
const int CREATURE_TAIL_TYPE_WIGHT = 272;
const int CREATURE_TAIL_TYPE_ZOMBIE = 273;
const int CREATURE_TAIL_TYPE_ZOMBIE_ROTTING = 274;
const int CREATURE_TAIL_TYPE_ZOMBIE_WARRIOR_1 = 275;
const int CREATURE_TAIL_TYPE_ZOMBIE_WARRIOR_2 = 276;
const int CREATURE_TAIL_TYPE_ZOMBIE_TYRANT_FOG = 277;
const int CREATURE_TAIL_TYPE_BAT_HORROR = 278;
const int CREATURE_TAIL_TYPE_GOLEM_DIAMOND = 279;
const int CREATURE_TAIL_TYPE_GOLEM_EMERALD = 280;
const int CREATURE_TAIL_TYPE_GOLEM_RUBY = 281;
//const int CREATURE_TAIL_TYPE_ = 282;
const int CREATURE_TAIL_TYPE_GOLEM_ADAMANTIUM = 283;
const int CREATURE_TAIL_TYPE_GOLEM_DEMONFLESH = 284;
const int CREATURE_TAIL_TYPE_GOLEM_IRON = 285;
const int CREATURE_TAIL_TYPE_GOLEM_MITHRIL = 286;
const int CREATURE_TAIL_TYPE_BALOR = 287;
const int CREATURE_TAIL_TYPE_DEVILB = 288;
const int CREATURE_TAIL_TYPE_DRIDER = 289;
const int CREATURE_TAIL_TYPE_DRIDER_FEMALE = 290;
const int CREATURE_TAIL_TYPE_DRIDER_CHIEF = 291;
const int CREATURE_TAIL_TYPE_ETTIN = 292;
const int CREATURE_TAIL_TYPE_FORMIAN_MYRMARCH = 293;
const int CREATURE_TAIL_TYPE_FORMIAN_QUEEN = 294;
const int CREATURE_TAIL_TYPE_FORMAIN_WARRIOR = 295;
const int CREATURE_TAIL_TYPE_FORMIAN_WORKER = 296;
const int CREATURE_TAIL_TYPE_GELATINOUS_CUBE = 297;
const int CREATURE_TAIL_TYPE_GIANT_HILL = 298;
const int CREATURE_TAIL_TYPE_GIANT_MOUNTAIN = 299;
const int CREATURE_TAIL_TYPE_GIANT_FIRE = 300;
const int CREATURE_TAIL_TYPE_GIANT_FIRE_FEMALE = 301;
const int CREATURE_TAIL_TYPE_GIANT_FROST = 302;
const int CREATURE_TAIL_TYPE_GIANT_FROST_FEMALE = 303;
const int CREATURE_TAIL_TYPE_MINOTAUR_CHIEFTAN = 304;
const int CREATURE_TAIL_TYPE_MINOGON = 305;
const int CREATURE_TAIL_TYPE_MINOTAUR = 306;
const int CREATURE_TAIL_TYPE_MINOTAUR_SHAMAN = 307;
const int CREATURE_TAIL_TYPE_OGRE = 308;
const int CREATURE_TAIL_TYPE_OGRE_CHIEFTAN = 309;
const int CREATURE_TAIL_TYPE_OGRE_MAGE = 310;
const int CREATURE_TAIL_TYPE_OGRE_CHIEFTANB = 311;
const int CREATURE_TAIL_TYPE_OGRE_ELITE = 312;
const int CREATURE_TAIL_TYPE_OGRE_MAGEB = 313;
const int CREATURE_TAIL_TYPE_OGREB = 314;
const int CREATURE_TAIL_TYPE_STINGER_CHIEFTAN = 315;
const int CREATURE_TAIL_TYPE_STINGER = 316;
const int CREATURE_TAIL_TYPE_STINGER_MAGE = 317;
const int CREATURE_TAIL_TYPE_STINGER_WARRIOR = 318;
const int CREATURE_TAIL_TYPE_WEREBOAR = 319;
//const int CREATURE_TAIL_TYPE_ = 320;
const int CREATURE_TAIL_TYPE_DRACOLICH = 321;
//Added a 'B' at the end because it was already used above
const int CREATURE_TAIL_TYPE_DRAGON_BLACKB = 322;
const int CREATURE_TAIL_TYPE_DRAGON_BLUEB = 323;
const int CREATURE_TAIL_TYPE_DRAGON_BRASSB = 324;
const int CREATURE_TAIL_TYPE_DRAGON_BRONZEB = 325;
const int CREATURE_TAIL_TYPE_DRAGON_COPPERB = 326;
const int CREATURE_TAIL_TYPE_DRAGON_GOLDB = 327;
const int CREATURE_TAIL_TYPE_DRAGON_GREENB = 328;
const int CREATURE_TAIL_TYPE_DRAGON_MISTB = 329;
const int CREATURE_TAIL_TYPE_DRAGON_PRISB = 330;
const int CREATURE_TAIL_TYPE_DRAGON_REDB = 331;
const int CREATURE_TAIL_TYPE_DRAGON_SHADOWB = 332;
const int CREATURE_TAIL_TYPE_DRAGON_SILVERB = 333;
const int CREATURE_TAIL_TYPE_DRAGON_WHITEB = 334;
const int CREATURE_TAIL_TYPE_GOLEM_BONE = 335;
const int CREATURE_TAIL_TYPE_GOLEM_CLAY = 336;
const int CREATURE_TAIL_TYPE_GOLEM_FLESH = 337;
const int CREATURE_TAIL_TYPE_GOLEM_STONE = 338;
const int CREATURE_TAIL_TYPE_ELEMENTAL_AIR = 339;
const int CREATURE_TAIL_TYPE_ELEMENTAL_AIR_ELDER = 340;
const int CREATURE_TAIL_TYPE_ELEMENTAL_EARTH = 341;
const int CREATURE_TAIL_TYPE_ELEMENTAL_EARTH_ELDER = 342;
const int CREATURE_TAIL_TYPE_ELEMENTAL_FIRE = 343;
const int CREATURE_TAIL_TYPE_ELEMENTAL_FIRE_ELDER = 344;
const int CREATURE_TAIL_TYPE_ELEMENTAL_WATER = 345;
const int CREATURE_TAIL_TYPE_ELEMENTAL_WATER_ELDER = 346;
const int CREATURE_TAIL_TYPE_BADGER_DIRE = 347;
const int CREATURE_TAIL_TYPE_BAT = 348;
const int CREATURE_TAIL_TYPE_BADGER = 349;
const int CREATURE_TAIL_TYPE_BEAR_BROWN = 350;
const int CREATURE_TAIL_TYPE_BOAR = 351;
const int CREATURE_TAIL_TYPE_BEAR_BLACK = 352;
const int CREATURE_TAIL_TYPE_BEAR_DIRE = 353;
const int CREATURE_TAIL_TYPE_BEAR_KODIAK = 354;
const int CREATURE_TAIL_TYPE_BEAR_POLAR = 355;
const int CREATURE_TAIL_TYPE_BOAR_DIRE = 356;
const int CREATURE_TAIL_TYPE_CHICKEN = 357;
const int CREATURE_TAIL_TYPE_SNAKE_COBRA = 358;
const int CREATURE_TAIL_TYPE_SNAKE_BLACK_COBRA = 359;
const int CREATURE_TAIL_TYPE_GOLD_COBRA = 360;
const int CREATURE_TAIL_TYPE_COW = 361;
const int CREATURE_TAIL_TYPE_DEEP_ROTHE = 362;
const int CREATURE_TAIL_TYPE_DEER = 363;
const int CREATURE_TAIL_TYPE_DEER_STAG = 364;
const int CREATURE_TAIL_TYPE_RAT_DIRE = 365;
const int CREATURE_TAIL_TYPE_CAT_COUGAR = 366;
const int CREATURE_TAIL_TYPE_CAT_CRAG_CAT = 367;
const int CREATURE_TAIL_TYPE_CAT_CAT_DIRE = 368;
const int CREATURE_TAIL_TYPE_CAT_JAGUAR = 369;
const int CREATURE_TAIL_TYPE_CAT_KRENSHAR = 370;
const int CREATURE_TAIL_TYPE_CAT_LEOPARD = 371;
const int CREATURE_TAIL_TYPE_CAT_LION = 372;
const int CREATURE_TAIL_TYPE_CAT_PANTHER = 373;
const int CREATURE_TAIL_TYPE_CAT_MAPNTHER = 374;
const int CREATURE_TAIL_TYPE_OX = 375;
const int CREATURE_TAIL_TYPE_PARROT = 376;
const int CREATURE_TAIL_TYPE_PENGUIN = 377;
const int CREATURE_TAIL_TYPE_FALCON = 378;
const int CREATURE_TAIL_TYPE_RAT = 379;
const int CREATURE_TAIL_TYPE_RAVEN = 380;
const int CREATURE_TAIL_TYPE_SEAGULL_FLYING = 381;
const int CREATURE_TAIL_TYPE_SEAGULL_WALKING = 382;
const int CREATURE_TAIL_TYPE_SHARK_GOBLIN = 383;
const int CREATURE_TAIL_TYPE_SHARK_HAMMERHEAD = 384;
const int CREATURE_TAIL_TYPE_SHARK_MAKO = 385;
const int CREATURE_TAIL_TYPE_DOG_BLINKDOG = 386;
const int CREATURE_TAIL_TYPE_DOG_DIRE_WOLF = 387;
const int CREATURE_TAIL_TYPE_DOG = 388;
const int CREATURE_TAIL_TYPE_DOG_FENHOUND = 389;
const int CREATURE_TAIL_TYPE_DOG_HELL_HOUND = 390;
const int CREATURE_TAIL_TYPE_DOG_SHADOW_MASTIF = 391;
const int CREATURE_TAIL_TYPE_DOG_WOLF = 392;
const int CREATURE_TAIL_TYPE_DOG_WINTER_WOLF = 393;
const int CREATURE_TAIL_TYPE_DOG_WORG = 394;
const int CREATURE_TAIL_TYPE_MAGGRIS = 395;
const int CREATURE_TAIL_TYPE_HARAT = 396;
const int CREATURE_TAIL_TYPE_HARAT_SMALL = 397;
const int CREATURE_TAIL_TYPE_BEHOLDER_GZHORB = 398;
const int CREATURE_TAIL_TYPE_MEPHISTO_BIG = 399;
const int CREATURE_TAIL_TYPE_MEPHISTO_NORM = 400;
const int CREATURE_TAIL_TYPE_ALLIP = 401;
const int CREATURE_TAIL_TYPE_ARCH_TARGET = 402;
const int CREATURE_TAIL_TYPE_BEETLE_STAG = 403;
const int CREATURE_TAIL_TYPE_LANTERN_ARCHON = 404;
const int CREATURE_TAIL_TYPE_WILL_O_WISP = 405;
const int CREATURE_TAIL_TYPE_BEETLE_FIRE = 406;
const int CREATURE_TAIL_TYPE_BEETLE_SLICER = 407;
const int CREATURE_TAIL_TYPE_BEETLE_STINK = 408;
const int CREATURE_TAIL_TYPE_BEHOLDER = 409;
const int CREATURE_TAIL_TYPE_BEHOLDER_MOTHER = 410;
const int CREATURE_TAIL_TYPE_BEHOLDER_EYEBALL = 411;
const int CREATURE_TAIL_TYPE_BEHOLDER_MAGE = 412;
const int CREATURE_TAIL_TYPE_OBJECT_BOAT = 413;
const int CREATURE_TAIL_TYPE_BULETTE = 414;
const int CREATURE_TAIL_TYPE_ANUMATED_CHEST = 415;
const int CREATURE_TAIL_TYPE_COCKATRICE = 416;
const int CREATURE_TAIL_TYPE_CURST_SWORDSMAN = 417;
const int CREATURE_TAIL_TYPE_DEMI_LICH = 418;
const int CREATURE_TAIL_TYPE_FAIRY = 419;
const int CREATURE_TAIL_TYPE_GARGOYLE = 420;
const int CREATURE_TAIL_TYPE_GREY_RENDER = 421;
const int CREATURE_TAIL_TYPE_SHIELD_GUARDIAN = 422;
const int CREATURE_TAIL_TYPE_GORGON = 423;
const int CREATURE_TAIL_TYPE_GRAY_OOZE = 424;
const int CREATURE_TAIL_TYPE_GYNOSPHINX = 425;
const int CREATURE_TAIL_TYPE_MANTICORE = 426;
const int CREATURE_TAIL_TYPE_SPHINX = 427;
const int CREATURE_TAIL_TYPE_WERECAT = 428;
const int CREATURE_TAIL_TYPE_HARPY = 429;
const int CREATURE_TAIL_TYPE_VROCK = 430;
const int CREATURE_TAIL_TYPE_HOOK_HORROR = 431;
const int CREATURE_TAIL_TYPE_QUASIT = 432;
const int CREATURE_TAIL_TYPE_IMP = 433;
const int CREATURE_TAIL_TYPE_MEPHIT_AIR = 434;
const int CREATURE_TAIL_TYPE_MEPHIT_DUST = 435;
const int CREATURE_TAIL_TYPE_MEPHIT_EARTH = 436;
const int CREATURE_TAIL_TYPE_MEPHIT_FIRE = 437;
const int CREATURE_TAIL_TYPE_MEPHIT_ICE = 438;
const int CREATURE_TAIL_TYPE_MEPHIT_MAGMA = 439;
const int CREATURE_TAIL_TYPE_MEPHIT_OOZE = 440;
const int CREATURE_TAIL_TYPE_MEPHIT_SALT = 441;
const int CREATURE_TAIL_TYPE_MEPHIT_STEAM = 442;
const int CREATURE_TAIL_TYPE_MEPHIT_WATER = 443;
const int CREATURE_TAIL_TYPE_WAR_DEVOURER = 444;
const int CREATURE_TAIL_TYPE_SKELETAL_DEVOURER = 445;
const int CREATURE_TAIL_TYPE_INTELLECT_DEVOURER = 446;
const int CREATURE_TAIL_TYPE_BASILISK = 447;
const int CREATURE_TAIL_TYPE_MINDFLAYER = 448;
const int CREATURE_TAIL_TYPE_MINDFLAYER_ALHOON = 449;
const int CREATURE_TAIL_TYPE_MINDFLAYER2 = 450;
const int CREATURE_TAIL_TYPE_OCHRE_JELLY_LARGE = 451;
const int CREATURE_TAIL_TYPE_OCHRE_JELLY_MEDIUM = 452;
const int CREATURE_TAIL_TYPE_OCHRE_JELLY_SMALL = 453;
const int CREATURE_TAIL_TYPE_WYRMLING_BLACK = 454;
const int CREATURE_TAIL_TYPE_WYRMLING_BLUE = 455;
const int CREATURE_TAIL_TYPE_WYRMLING_BRASS = 456;
const int CREATURE_TAIL_TYPE_WYRMLING_BRONZE = 457;
const int CREATURE_TAIL_TYPE_WYRMLING_COPPER = 458;
const int CREATURE_TAIL_TYPE_WYRMLING_GOLD = 459;
const int CREATURE_TAIL_TYPE_WYRMLING_GREEN = 460;
const int CREATURE_TAIL_TYPE_WYRMLING_RED = 461;
const int CREATURE_TAIL_TYPE_WYRMLING_SLIVER = 462;
const int CREATURE_TAIL_TYPE_WYRMLING_WHITE = 463;
const int CREATURE_TAIL_TYPE_SLAAD_BLUE = 464;
const int CREATURE_TAIL_TYPE_SLAAD_DEATH = 465;
const int CREATURE_TAIL_TYPE_SLAAD_GRAY = 466;
const int CREATURE_TAIL_TYPE_SLAAD_GREEN = 467;
const int CREATURE_TAIL_TYPE_SLAAD_RED = 468;
const int CREATURE_TAIL_TYPE_SLAAD_BLACK = 469;
const int CREATURE_TAIL_TYPE_SLAAD_WHITE = 470;
const int CREATURE_TAIL_TYPE_SPECTRE = 471;
const int CREATURE_TAIL_TYPE_SPIDER_DEMON = 472;
const int CREATURE_TAIL_TYPE_ARANEA = 473;
const int CREATURE_TAIL_TYPE_SPIDER_DIRE = 474;
const int CREATURE_TAIL_TYPE_SPIDER_GIANT = 475;
const int CREATURE_TAIL_TYPE_SPIDER_PHASE = 476;
const int CREATURE_TAIL_TYPE_SPIDER_SWORD = 477;
const int CREATURE_TAIL_TYPE_SPIDER_WRAITH = 478;
const int CREATURE_TAIL_TYPE_ETTERCAP = 479;
const int CREATURE_TAIL_TYPE_TROLL = 480;
const int CREATURE_TAIL_TYPE_TROLL_CHIEFTAN = 481;
const int CREATURE_TAIL_TYPE_TROLL_SHAMAN = 482;
const int CREATURE_TAIL_TYPE_UMBERHULK = 483;
const int CREATURE_TAIL_TYPE_WERERAT = 484;
const int CREATURE_TAIL_TYPE_WEREWOLF = 485;
const int CREATURE_TAIL_TYPE_WRAITH = 486;
const int CREATURE_TAIL_TYPE_WYVERN_ADULT = 487;
const int CREATURE_TAIL_TYPE_WYVERN_GREAT = 488;
const int CREATURE_TAIL_TYPE_WYVERN_JUVENILE = 489;
const int CREATURE_TAIL_TYPE_WYVERN_YOUNG = 490;

Posted by AnthroPlayer at 2008-12-10 15:42:36    
These look like they may be very usefull, hopefully more can be found...
_________________________
@===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.

This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@

Posted by ShaDoOoW at 2008-11-07 04:20:44    Voted 10.00 on 11/07/08
ok, i fixed my vote :)
_________________________
[Boost System] [Door System] [Devastating Critical Immunity] [HIPS remake] [Circle Kick Mode] [1.69 Full 2da Source]

Posted by Saduj at 2008-11-05 11:47:17    Voted 10.00 on 02/10/09
all changed from int to const int

Removed
const int AREA_TRANSITION_BARROWS05 = 150;
const int AREA_TRANSITION_BARROWS06 = 151;

Fixed
const int SPELL_HELL_KNOWER_EFFECT4 = 765;

Added
const int TALENT_CATEGORY_DISPELL = 23;
const int SPELLABILITY_HS_CATS_GRACE = 481;
const int SPELLABILITY_HS_EAGLE_SPLENDOR = 482;
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by ShaDoOoW at 2008-11-03 07:36:25    Voted 10.00 on 11/07/08
const int AREA_TRANSITION_BARROWS05 = 150;
const int AREA_TRANSITION_BARROWS06 = 151;
duplicate and these are bad
const int SPELL_HELL_KNOWER_EFFECT4 = 765;
typo - 5 -> 4
const int TALENT_CATEGORY_DISPELL = 23;
const int SPELLABILITY_HS_CATS_GRACE = 481;
const int SPELLABILITY_HS_EAGLE_SPLENDOR = 482;
few others i know that missing
_________________________
[Boost System] [Door System] [Devastating Critical Immunity] [HIPS remake] [Circle Kick Mode] [1.69 Full 2da Source]

Posted by ShaDoOoW at 2008-11-02 15:04:33    Voted 10.00 on 11/07/08
This are not constants! These are globals and that will make yours scripts unefficient. Furthermore i don't think its possible to write them onto nwscript.nss (as you suggesting). If you do it, no script will compile then.


Anyway very good idea.
_________________________
[Boost System] [Door System] [Devastating Critical Immunity] [HIPS remake] [Circle Kick Mode] [1.69 Full 2da Source]

Posted by Sherincall at 2008-11-02 01:15:06    Voted 9.75 on 11/02/08
Making them constants would be better. Very useful still.
_________________________
Shadows and Silver

Posted by Saduj at 2008-10-26 11:47:12    Voted 10.00 on 02/10/09
No, they didn't :)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by DeadSomething at 2008-10-26 07:28:53    
what exactly is it for?
i guess its for scripting abilities etc. so they didnt put these in the official patch of the scripts?

Posted by _Shadow Weaver_ at 2008-10-26 01:59:28    Voted 10.00 on 10/26/08
Thanks for this... will prove useful

Posted by Saduj at 2008-10-26 01:43:23    Voted 10.00 on 02/10/09
If i missed anything post away, and most important, enjoy!
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

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