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NWN SCRIPTS

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Title  Various Monster Abilities
Author  Q-Necron
Submitted / Updated  12-16-2008 / 01-05-2009
Category  Scripting routines
Expansions  HOTU-1.69
Format  Code Only
Type  Type - Combat
Description
These are a few monster abilities I created or modified.

- Dragon Breaths (custom)
- OnHit System (Custom)
- Mass Concussion
- Psionic Barrier
- Illithid Mind Blast

OnHit is a special system where I added all if not most of the special abilities monster do with their Slams/Claws/Bites.

NWN's DCs and Durations where off so I made my own. Be forewarned with legit DCs and durations PCs can die without knowing what happened... it may not be for your server.

How it works:

Create a slam/claw/bite/weapon then change the TAG to qn_onhit. Assign an int on the creature under variables to match the script.

Example: SPECIAL_ATTACK int 16 is a wraith's CON draining attack. You can even tell the script to spawn a wraith from a dead PCs body (not nice).

--

We actually pointed all the Dragon Breaths in the 2DA to once script so I don't know how helpful it will be.

It not only calculates the appropriate DCs and Damage but allows you to give the Dragon's Breath a MetaMagic type addition.

- Clinging Breath: Deals 50% of the orginal damage 1 round later.

- Tempest Breath: Knocks enemies down for 1 round if hit by breath.

- Heighten Breath: Adds CON modifier yet again to the DC of the breath.

--

I modified all the Illithid abilities in some fashion so I figured someone might be able to use them. Basicly corrected the DCs for the spells or edited them so they fit their 3.5 description.

Files

NameTypeSizeDownloads
illithid_abilities.zipillithid_abilities.zip
Submitted: 12-16-2008 / Last Updated: 01-05-2009
zip2.27Kb59
The 3 main abilities Illithids use with correct DCs or modification to match their 3.5 description.
qn_onhit.txtqn_onhit.txt
Submitted: 12-16-2008 / Last Updated: 01-05-2009
txt22.07Kb193
OnHit TAG based system. Instructions are in the script on how to use it. More for the hardcore players than anyone else, but could be useful for someone looking to expand on it.
qn_dragon_breath.txtqn_dragon_breath.txt
Submitted: 12-16-2008 / Last Updated: 01-05-2009
txt15.41Kb151
All in one dragon breath script. You need to edit your 2das in order to make this work, or you can take the code from the script and apply it in each dragon breath script.
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Comments (3):

Posted by DM Heatstroke at 2010-04-29 18:16:27    Voted 9.50 on 04/29/10
These are great, wish you'd continue this project.
_________________________
Heatstroke

Posted by Q-Necron at 2009-05-27 12:47:32    
Placing the damage type as an INT, hmm never thought of that. I don't see why it couldn't be done. Maybe once I get back to dragons I will add that in ;) .
_________________________
Q-Necron

Posted by some_freak at 2009-04-08 13:44:24    
any chance of making the potential of breath weapons dealing different damages with INT values? that would be nice :) (ie, breath that deals positive or magical damage?)
_________________________
I lolzorz @ j0ur paffetik gramerz!

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