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NWN SCRIPTS

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Title  Killer Siege Machines v1.0 by Axe
Author  Axe_Murderer
Submitted / Updated  03-04-2009 / 03-17-2009
Category  Scripting routines
Expansions  NWN-1.69
Format  Module and Code
Type  Type - Combat
Includes  Custom
Description
Killer Siege Machines v1.0 by Axe - Tutorial and Readme
=====================================

KSM v1.0 is a package that adds siege weaponry to your game world. The machines can be interacted with by either NPCs or PCs during play in order to load, aim, and fire a vast variety of siege ammunition downrange, where it damages any enemies it hits. It is a zero scripting, plop-n-play system, but you will have to create some custom blueprints to make it really useful. When you import the included erf file into your module, it will install a conversation, several item and placeable blueprints you can use as templates, a creature blueprint used internally by KSM, and all the scripts to make everything work and also to provide a scripting interface to the KSM system which should be invaluable to those wishing dynamic control via scripting. All custom blueprints will be found in the Special - Custom 1 category on their respective palettes. There is also a demo module that is also a tutorial. Playing the demo module will teach you how KSM works, and how to set it up and customize it to your preferences. You will learn by doing as you play through it.

I. System Requirements
--------------------
Killer Siege Machines System should work with any expansion pack combination including no expansion packs, but you need to patch your game up to v1.69 or later to use this package. The KSM system is compatible with all custom content you choose to add to your module including CEP, PRC, CRAP, CTP, and any other letter combinations you stumble across.

II. User's Guide.
-------------------
The Readme-Tutorial file included with the package has all the info you'll need to get KSM installed and configured for use. The tutorial works in conjuction with the demo module so you can learn as you play, and have a pre-made sandbox module where you can experiment with the system.

Files

NameTypeSizeDownloads
Killer_Siege_Machines_v1.0_by_Axe.zipKiller_Siege_Machines_v1.0_by_Axe.zip
Submitted: 03-04-2009 / Last Updated: 03-17-2009
zip211.24Kb223
KSM v1.0 is a package that adds siege weaponry to your game world. The machines can be interacted with by either NPCs or PCs during play in order to load, aim, and fire a vast variety of siege ammunition downrange, where it damages any enemies it hits. It is a zero scripting, plop-n-play system, but you will have to create some custom blueprints to make it really useful. There is also a demo module that is also a tutorial. Playing the demo module will teach you how KSM works, and how to set it up and customize it to your preferences. You will learn by doing as you play through it.

This is version 1.0 of the KSM system.
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Comments (6):

Posted by Builder__Anthony at 2009-09-11 18:10:47    Voted 10.00 on 09/11/09
....

Posted by Axe_Murderer at 2009-03-17 02:06:22    
Looks like I left a step out of the installation instructions. In the installation section C, there is now a step 3:

3) You must create or modify your module OnPlayerChat event script. There is no OnPlayerChat script by default, so if you don't have one you can use this:

// KSM OnPlayerChat script
//:://///////////////////////////////
#include "_ksm_inc"

void main()
{ if( KSMOnPlayerChat()) return;
}

If you have a script there already, call it up in the script editor and add in that if-statement to your script right at the very top of the main function. It must be the very first thing your script does. Oh, and don't forget to put the #include line at the top of your script too.


Failing to do this step causes you to get an invalid number error when trying to aim the machines.

Posted by clah at 2009-03-14 12:50:04    Voted 10.00 on 03/14/09
Excellent work!!! The tutorial is very amusing. BUT as a non-proffesional scripter, I am having a hard time understanding how that works in my own module. Blarg.
Actually putting the guide in a Word\PDF doc and having it organized could also be very helpful for restrictive guys like myself :P

Posted by Mannast at 2009-03-05 10:14:22    
Wow. This looks great - I will vote once I actually get it into my toolset and play with it. Thanks again Axe!

Posted by The Amethyst Dragon at 2009-03-05 06:19:47    Voted 10.00 on 03/05/09
Thanks, Axe_Murderer!
_________________________
World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)

Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)

---------------------------- Neverwinter Nights Community Site: The Unofficial Homepage for NWN ----------------------------

Posted by Big_Shoe at 2009-03-04 20:11:54    Voted 10.00 on 03/04/09
This looks great so far, and comes just in time for my PW update. These siege engines will add spice to a wide variety of areas, and it's easy to customize them for starting areas or epic ones. Thank you again, Axe!
_________________________
Realms Of Destiny PW

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