Version 1.05 (April2009)
-Updated the instructions on core_source, Player Book, and html file
-Added the /vis commands
-Added the /loc commands
-Added the /chr commands
-Erfs Updated : MRLibrary, MRCore, MRVisual, MRCharacter, MRLocater
VERSION 1.04
-Updated the instructions on core_source, Player Book, and html file
-Added the commands /dce
-Added the commands /fam, /cmp and /sum
-Erfs Updated: MRDice, MRFamiliar, MRCompanion, MRSummons, MRLibrary, MRCore
VERSION 1.03
-Updated the instructions on core_source and html file for the new /csm commands. Not added to Player Book
-Added MROptional1 Erf to the download list featuring commands for Vaei's Additional Animations.
-Erfs Updated: MRCore
VERSION 1.02
-Updated the instructions on core_source, Player Book, and html file
-Added the commands /stp and /stp buffs. These files along with /sve
and /mad rabbit touch of death have been packaged into MRMisc
-Added hlp commands to Emotes, Description Modification, Item Modification, Sexual Positions, Voice Chat
-Erfs Updated: MRCore, MRLibrary, MRMisc, MREmotes, MRItem, MRDesc, MRSex, MR Voice
VERSION 1.01
-Changes to Core Scripts
-Addition of new commands
(This is MadRabbit. New login, because I forgot the information for the old one)
The following is a library of player chat commands that have been added to the game via a set of scripts.
For a detailed list of all the commands as well as installation instructions, click on this Link
The system is very easy to implement. It consists of the core scripts and then the scripts for the commands broken up into groups. Each group of commands is designed to function independently from the others, so you may add the ones that you want and leave out the ones you don't. You may choose to import the entire library or each group one by one (Done this way because some servers may not want the adult sexual content). The system has also been designed for easy patching so I can constantly add new commands. See the HTML file in the rar or click the Link above for in depth instructions and explanation.
All commands have the same basic structure:
/<PrimaryCommand> <SecondaryCommand>
All commands are routed to Silent Talk channel and instantly fire an action or event.
Unlike other player chat command systems, the command must be entered seperate from any other emote text and will not fire any code without the / proceeding the commands. This keeps annoying misfires of emotes and voice chats from happening.
The commands are broken down into the following groups:
EMOTES - Player will perform an animation
HUGGING AND KISSING - Player will hug/kiss the nearest player
WALKING - Toggles walking mode on/off
TOUCHING - Toggles touching mode on/off
LAP SITTING - Player will sit in the lap of the nearest person
DESCRIPTION MODIFICATION - Allows the player to save, load, modify, delete and reset his/her description.
ITEM MODIFICATION - Allows the player to save, load, modify, delete, and rest the name and/or description of a selected item. Also allows them to create Blank Notes so they may create letters to give to other players.
JOURNAL - Creates a personal Player Journal item for the player and allows them to update it with dated entries
ASSOCIATE SPEAK - Allows player to speak through his familiar, animal companion, summoned creature, dominanted creature/player, or henchmen
ASSOCIATE CONTROL - Allows the player to change the name, toggle stealth mode or toggle detect mode of familiars, animal companions, or summoned creatures.
DICE ROLLS - Allows the players to perform a variety of dice, ability and saving throw rolls that are public displayed -
EYES - Allows the player to add glowing eyes to their character until they rest
CHARACTER MODIFICATION - Change the head, tail or wings of a player to the 2da number entered
PLAYER LOCATER - Displays a list of non-anonymous player names, logins, and location
WEAPON VISUAL EFFECT - Add a visual effect to the player's primary weapon
SEXUAL POSITION - Player will get in a variety of sexual positions with the nearest person
MISC - Commands for exporting character, commiting suicide, removing buffs, and stopping all actions/animations
VOICE CHAT - Player will speak a voice chat
A complete list of the commands for each group and what they do can be found by clicking the Link above or in the HTML file included in the RAR file. A book is included in game for players to reference.
There is several advantages of using this system over the more traditional systems of conversations on Rest and via Activate Items...
- Only the code that is relevant to the text command that is entered is fired and nothing else. This causes considerably less lag then Rest or On Activate Item fired conversations.
- On laggy servers, it can take several minutes to scroll through an entire conversation to find one action to fire. In this system, one command is entered and the action is immediately performed.
- Players will be able to create custom buttons for their quick bar with macros
You may email me at [email protected] with bug reports and suggestions for improvements. I do not do individual requests for individual servers, but do plan on adding more commands to the system in the future.
The program has been tested extensively, but there still may be a few minor bugs
Posted by Realms_of_Mythology at 2010-09-05 09:39:07 Voted 10.00 on 09/05/10
I absolutely adore this system. Very VERY nice work. I�ve used it as the foundation for our PW�s OnPlayerChat command system. Thanks so much for sharing and saving me a TON of time.
the com_s_tlk file does not compile? I dig this and would like to slice it up a bit but was wodnering before I add the parts I like what the com_s_tlk file is for.
It gives an error ith the GetLenght which I ahem and assuming it has soemthing to dow ith the Social Animations and would have np removing that anyhow. _________________________ People react violently to fur rather than leather because it is easier to pick on rich chicks with bad taste than biker gangs.
Posted by Shia luck at 2010-01-04 09:05:06 Voted 10.00 on 01/04/10
Hi MadRabbit. This looks wonderful thank you *smiling*
However, I found a small problme with the upload (v1.05). MRTouch.erf is not included seperately (it is in MRLibrary tho, so no real issue :) ), and I can see no documentation for MRdeath.erf . Hope that is of help for you. :)
Thanks again and Have fun :) _________________________ Check out the latest reviews of new modules: The NWVault Reviewers Guild
Okay so the Character Modification commands won't be happening for a few reasons.
In 1.04, I plan to release dice rolls, commands for changing the name of summons, familiars, and animal companions, and commands for advanced control over all three.
I forgot to add all the new commands to the in game player book in 1.01 and will fix it in 1.02. Until then, just going to have to copy and paste the command list from the html to the book's description for players...
As of right now I plan to release the following content when I find the time in the following order.
Verson 1.02 - Help commands for the larger command groups that produce an automatic list of all the commands. /stp command for stopping actions and animations and /stp buff command for removing all spell buffs without resting.
Version 1.03 - Optional erfs with commands for some of the vault's more popular custon animation hakpaks
Version 1.04 - Character modification commands (Head, tail, wings, diety field, subrace field, etc)
Version 1.05 - Dice Roll commands
Posted by Big_Shoe at 2009-03-06 20:36:17 Voted 10.00 on 03/06/09
Thank you, Mad Rabbit! My vote here is based on what the 1.0 version can do already. If you're adding even more optimizations and functions to 1.01, I have no doubt it will be even better, and I can't wait. I'm glad to see that you plan to add support for Ravish's emotes, and I would love to see Ninjaweaselman's animation suites supported, too. With the new modular code you're adding to support easy updates and expansions, this system could replace emote items and become the de facto standard for modules and PWs everywhere. If this package doesn't make the Hall of Fame in short order, something is wrong somewhere. Keep up the good work! :-) _________________________ Realms Of Destiny PW
Cool. I would wait until I upload version 1.01 though. As proud as I am of this, 1.01 will be 3x better. Code will be cleaner, faster, very little effort on the CPU and memory, a ton of new commands, and you will be able to add and remove the different groups of commands without impacting the overall system. It's done, but needs to be bug tested. Will be up Saturday night.
Heyho..i use your (older) System (1.68) in our Mod. Is there any chance to implement Weasels great Animations into this? We don't use 1.69 at the moment (but we will do if Bioware hopefully release one day the patch for foreign countrys *sighs*)so this is a bit of a "future question" .
Oh and welcome back :-)
Thanks in advance.
Darky
Posted by Saduj at 2009-03-05 16:09:16 Voted 10.00 on 03/05/09