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NWN SCRIPTS

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Title  Ultima Keyring
Author  Carcerian
Submitted / Updated  03-05-2009 / 03-06-2009
Category  Area
Expansions  Requires Both Expansions (SoU & HotU)
Format  Module and Code
Type  Type - Combat
Includes  Custom
Description
An Ultima style keyring, as found in Serpent Isle's Silver Seed and in Ultima VIII Pagan.

Use on a key to add to keyring, use on a door or lockable placeable like a chest to lock and unlock.

Installation :

import erf

set module event OnItemActivate to _keyring_act_

place tutorial keyring item in module (or give via conversation, etc)

Enjoy!

Files

NameTypeSizeDownloads
Keyring.erfKeyring.erf
Submitted: 03-05-2009 / Last Updated: 03-05-2009
erf5.41Kb130
Ultima Keyring Import Erf
Demo__Keyring.modDemo__Keyring.mod
Submitted: 03-05-2009 / Last Updated: 03-05-2009
mod41.97Kb122
Ultima Keyring Demo Module
SCORE OUT OF 10
9.79
8 votes
View Stats
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Ultima Keyring





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Comments (10):

Posted by ffbj at 2012-08-04 20:15:48    Voted 9.50 on 08/04/12
It's very good. One feature I added was a key retrieval aspect, just for completness. So maybe you want to peruse your key collection, or a specific has an ability on it, or for conversational purposes. So the key retrieval part, I feel, completes this wonderful script.

Posted by Saduj at 2009-05-24 15:01:04    Voted 10.00 on 05/24/09
in the toolset click the Edit menu and select Module Properties.

Don't feel so bad, we were all there once (or still are in certain areas, lol)

In the Module Properties Box, click the Events tab, you will find the setting to change there :)

Hope that helps!
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by TormentinLimbo at 2009-05-12 17:27:26    
I am still a complete n00b in making additions to modules and don't understand how to add the keyring to HoU. How exactly do I do: "set module event OnItemActivate to _keyring_act_ ".
I have no trouble importing the erf but am at a loss on the next part. :(
_________________________

********************************************
I must not fear. Fear is the mind killer. Fear is the little death that brings total obliteration. I will face my fear. I will allow it to pass over and through me. Only I will remain.
-Dune
-----------------
let fear and guilt pass away and what remains is wisdom

Posted by Inayity at 2009-03-09 16:36:11    Voted 10.00 on 03/09/09
Great....GREAT idea! Thank you for sharing with the community!

Posted by AnthroPlayer at 2009-03-09 01:25:56    
This is a pretty awesome idea!
I'm sure many a module and PW could benefit from this.
I wonder if it is possible to re-acquire your keys from the keyring. It would be helpful if you wanted to give a key to someone else or sell it, etc.
_________________________
@===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.

This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
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Posted by calsailx at 2009-03-08 06:30:14    Voted 10.00 on 03/08/09
Death to Key Clutter!
_________________________
TNI01 Usable Beds || TNI02 Useable Beds || TWC03 Usable Beds

Posted by Coolty3000 at 2009-03-07 23:21:25    Voted 10.00 on 03/07/09
Simple and effective.

Posted by The Amethyst Dragon at 2009-03-07 12:16:30    Voted 9.50 on 03/07/09
Great idea.
_________________________
World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)

Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)

---------------------------- Neverwinter Nights Community Site: The Unofficial Homepage for NWN ----------------------------

Posted by Fleshmelter at 2009-03-06 18:51:09    Voted 9.50 on 03/06/09
Nice, voting on usefulness specially if your module uses alot of keys.
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Posted by MokahTGS at 2009-03-06 17:05:58    Voted 9.75 on 03/06/09
Very nice and useful! Great job!
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

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