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NWN SCRIPTS

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Title  MDF's Account Wide Persistent Storage
Author  Mad Dog Fargo
Submitted / Updated  04-25-2009 / 04-26-2009
Category  Scripting routines
Expansions  Requires All Expansions (SoU & HotU & CEP)
Format  Code Only
Type  Type - Other
Includes  Custom
Description
This is v2 of my earlier released storage chest. This is similar to the Markshire system in concept: Use a hench NPC like a storage chest. But it works account wide and the scripts are original in order to handle things a bit differently.

Importing the ERF will give you:

1 Item - the storage key
1 Creature - The 'Chest' NPC
1 Placeable - Spawn Waypoint for 'Chest' Initialization
3 Scripts - Initialization, Key activation and Chest Heartbeat

Add the INIT script on area enter in your start area, or perhaps in a floor trigger in a start area.

Add a check for Key Activation to your modules OnItemActivate event.

Then enjoy.

Files

NameTypeSizeDownloads
MDFPPS_v2.erfMDFPPS_v2.erf
Submitted: 04-25-2009 / Last Updated: 04-25-2009
erf411.47Kb100
This is the second release of this system. It has been tested and is working properly.
SCORE OUT OF 10
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Comments (5):

Posted by Daijin at 2011-12-05 19:32:39    Voted 10.00 on 12/05/11
Thanks for this!!! :)
_________________________
Dream Well, Faith, Loyalty, Truth, Honor, Friendship always.....

Daijin Dreamweaver, Leader of the Dream Warriors for 32 years, going strong.

Nwn The Dunjon Shard:
Link

Posted by maddogfargo at 2009-12-02 10:20:33    
Enhancement/Bugfix:

In my module some players were forgettign to store their chest before logging off ot get another character. The original chest heartbeat script didn't handle this.

Fix:

Edit the chest heartbeat script.
Change the IF statement to use the following criteria:

if ( GetDistanceBetween(oChest, oPC) > 5.0f || GetArea(oPC) != GetArea(oChest) || oPC == OBJECT_INVALID )

This should work better.

Posted by maddogfargo at 2009-05-07 13:55:24    
Thanks for the vote. Glad you like it. ;)

Posted by Saduj at 2009-04-29 21:01:10    Voted 10.00 on 04/29/09
Very nice, just what my poor little server needed :)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by maddogfargo at 2009-04-27 19:45:23    
Testing Note:

Because this system uses Login Account and CD Key it only works properly in a 'server' scenario. So in the toolset you can't just 'Test Module'. You need to 'save' the module, then start NWN and host a 'new internet game'. Even if it's just 1 player for testing, this type of game functions in multiplayer mode and will pass the necessary data to the chest system so that it works properly.

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