This is v2 of my earlier released storage chest. This is similar to the Markshire system in concept: Use a hench NPC like a storage chest. But it works account wide and the scripts are original in order to handle things a bit differently.
Importing the ERF will give you:
1 Item - the storage key
1 Creature - The 'Chest' NPC
1 Placeable - Spawn Waypoint for 'Chest' Initialization
3 Scripts - Initialization, Key activation and Chest Heartbeat
Add the INIT script on area enter in your start area, or perhaps in a floor trigger in a start area.
Add a check for Key Activation to your modules OnItemActivate event.
In my module some players were forgettign to store their chest before logging off ot get another character. The original chest heartbeat script didn't handle this.
Fix:
Edit the chest heartbeat script.
Change the IF statement to use the following criteria:
Because this system uses Login Account and CD Key it only works properly in a 'server' scenario. So in the toolset you can't just 'Test Module'. You need to 'save' the module, then start NWN and host a 'new internet game'. Even if it's just 1 player for testing, this type of game functions in multiplayer mode and will pass the necessary data to the chest system so that it works properly.
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