Check out the readme in the file for detailed instructions on how to install and get it working on your module.
This is supposed to be a rare token that you find that will give you a chosen bonus once, and then it dissapears. The bonus lasts forever, and they stack. (2 of the same things make it twice as good.) There is a big list of stuff that the item can do, and it is all independant. 3+ hours of work into this one item. One of the biggest conversations I've seen. (In a good way.) And very neat. You can get to the main menu from anywhere, and it confirms all of your choices.
NEW!!! (2.1)
There are now caps for the six abilities (strength, dexterity, wisdom, etc.)! View the readme for more information on how to change these.
NEW!!! (2.0)
-The whole system has changed. It now automatically gives the player a token when he kills a monster at a 1/100 chance, using the module ondeath script, so you don't have to do any work with corpses and such.
I'll try. Thanks for the suggestions. I really need them because I am at a loss of how to improve it. _________________________ Grayurs Token System 2.1
Posted by azak30 at 2009-06-10 08:42:14 Voted 10.00 on 05/09/09
hey grayur, i was wondering if their was a way for me to add a limiter on the attribute tokens. what i need is when someone goes to use a strength token for example it checks the character and if they have a base str of 30 it wont let them add any more points. i use legendary levels in my mod so i need to put a limit on how high it will increase attributes.
Posted by azak30 at 2009-05-09 16:19:02 Voted 10.00 on 05/09/09
Thank you for the update. Very nicely done and easy to use. A very well written system that any PW should have.