Version 1.3 takes into account missed shifter skins in previous versions. This version does not account for spells that would be castable with the helm on.
Version 1.4 takes into account spells that would be available if the helm was still "worn".
Version 1.5 Checks the PCs inventory for room to hold the helm the PC has equipped.
TO UPDATE YOUR MODULE IF YOU ALREADY HAVE THIS:
Simply copy the include file cln_helm_inc, from the version 1.5 module, and paste it over the include already in your module. Comment in the void main compile the script, comment out the void main, save the script. Then copy paste the script cln_helmoff, from the version 1.5 module, onto the cln_helmoff script in your modlue, compile the scritp. Then compile your module and save it, you maybe should double compile it.
With this system the players helm is moved to their inventory, and the ips from the helm are copied to the playerskin. If the ip from the helm is a castable spell then the ip will be copied to the widget included with this system. Thereby allowing the pc to access the ip.
Shifters were accounted for with this system in versions 1.3 and earlier if the builder does not wish the Shifter/Druid to benefit from this system that can be adjusted in the include "cln_helm_inc". To restrict Shifter benefits, change the const int SHIFTER on line 35 to 0.
If you do not already have this sytem in your module import the erf. Then add the following to your modules OnEquip handle script:
#include "cln_helm_inc" to your modules onequp script at the top
then add to the definitions:
int nType = GetBaseItemType(oItem);
object oSkin = GetItemInSlot(17, oPC);
No Show Helms Subrace Compatible Link
-------------------------------------------
Posted by Fleshmelter at 2011-09-02 17:06:18 Voted 10.00 on 09/02/11
I think what _Genisys meant was that he saw no reason for this, because rings offer the same props (and don't require hiding).
Thus if you didn't add properties to player helms or cloaks in your module then they would only be for show which would be the players choice to wear them or not.
However I think this is extremely clever for many modules do add properties for helms, and alot of players take time on there character looks (head paks) and would like the benefit a helmet may offer without covering up a character look they worked on. _________________________ PW Action Server:
| Chaosgate |
Posted by Baragg at 2011-08-22 07:40:19 Voted 10.00
Still checking here; if anyone has any questions. _________________________ Doing it the only way I know how, the Hardway!
Why not just make helms & cloaks of 0 value, other than to wear for looks they have nor properties?
This systems isn't really needed if you think about it..
Deflection bonus to AC is given by rings.
Other than that, cloaks & helms don't really need to be used.. _________________________ Here is a link to: My Other Submissions
No Show Helms Subrace Compatible Link
-------------------------------------------
Posted by crazedmages at 2010-09-09 17:40:31 Voted 10.00 on 09/09/10
This is indeed very clean code and cool idea. We are tryingt o figure out if we can make it look like "circlets" or crowns or something to RP they have the hood up or a circlet on.
Good job, Baragg and congrats btw on your daughter. _________________________ People react violently to fur rather than leather because it is easier to pick on rich chicks with bad taste than biker gangs.
Posted by Baragg at 2010-09-03 14:23:36 Voted 10.00
If I am not mistaken you can just change the .erf suffix to .hak and that will make it a hak. Then you could just stack it with your other haks, and make a widget. _________________________ Doing it the only way I know how, the Hardway!
No Show Helms Subrace Compatible Link
-------------------------------------------
Posted by Baragg at 2010-08-02 09:40:14 Voted 10.00
I would also like to give a special thanks to RascalViper. Thanks for getting me started in the toolset. _________________________ Doing it the only way I know how, the Hardway!
No Show Helms Subrace Compatible Link
-------------------------------------------
Posted by Baragg at 2010-08-02 09:36:13 Voted 10.00
My thanks go to the community, and the staff/players of Shadow Mountain. Without yall this would not have happened. Thanks to all. _________________________ Doing it the only way I know how, the Hardway!
No Show Helms Subrace Compatible Link
-------------------------------------------
Posted by Tyndrel at 2010-08-01 16:45:48 Voted 10.00 on 08/01/10
Grats on your promotion to the Hall of Fame. :) _________________________ All the thanks the designer gets is your vote, please use it.
Of Time and Death's Feast Link ~ Leybury Link ~ Shadow Mountain PW Link ~ CEP Skybox Reference Link ~ 1.69 Texture Reference Link
Posted by Baragg at 2010-07-26 17:56:15 Voted 10.00
I think I can safely say this is done, I now release it into the wild. Run free lil script system, be free, grow and be happy. _________________________ Doing it the only way I know how, the Hardway!
No Show Helms Subrace Compatible Link
-------------------------------------------
Posted by Khayul at 2010-07-04 03:12:57 Voted 10.00 on 07/04/10
Truly Epic Idea
Posted by Baragg at 2010-07-02 09:36:18 Voted 10.00
Just want to say thanks to all those that have downloaded this and have sent feedback, or just said thanks. This community rocks. _________________________ Doing it the only way I know how, the Hardway!
No Show Helms Subrace Compatible Link
-------------------------------------------
Posted by Baragg at 2010-04-15 08:02:47 Voted 10.00
I would have to figure out how to do that, seeing as this does not overwrite any sources in the game. _________________________ Doing it the only way I know how, the Hardway!
Can this be turned into an override? I find the widget implementation and module adding to be a little complex to the common user, and I know this is intended for builders, but thought I would ask, anyway :b
Posted by Baragg at 2010-04-14 10:10:51 Voted 10.00
Gonna add reapplication oncliententer, after I am done testing that aspect. _________________________ Doing it the only way I know how, the Hardway!