I wanted something more then the standard Bioware system. Other systems where too demanding for our world.Though the bedroll and food ration systems were a
nice touch, they were also inadequate. After talking to the players of DoN and
listening to the Bioware forums, I decided to come up with our own system that
was flexible, simple, and easy to use.
Here is what the system does.
1. Players can now rest (up to 3 times) with out sleeping. They will not need
a bedroll, tent, or a safe zone (like an inn or campsite) to rest. This option
will only regain spells for the players and no hit points. Since HP is restored
by the game engine, I had to put in a script to restore the players HP to what
it was before he rested.
2. Players can rest in safe zones created when the builder paints down a trigger
(called Save Zone, listed under custom 1 Triggers) in an Inn or around a campsite.
This safe zone will allow the player to rest with out the use of rations, bedroll,
or a tent. It will fully heal and restore spells for the player. It will also
reset the rest counter for the prior option of resting.
3. If the Player has a Bedroll and a Ration, he will have the option to use it or
the regular rest described in 1. When the player uses the Bedroll, he will regain
all spells and partial HP (he will gain half of what his current hp was). It will
also reset the rest counter.
4. If the player has a Tent and a Ration, he will have the option of using the
regular rest or the tent. When the player uses the Tent, he will regain all HP
and spells. It will also reset the rest counter.
5. The system will not allow rest if a creature is too close.
6. It will not allow rest if some one is mounted.
7. It has a two rest counters. The first rest counter is described in the standard
rest. The second is a counter for the entire system. It is set up that a player can
only rest every 10 minutes Real Time. If the player has not met the 10 minute re-,
quirement, the player can not rest. The standard rest (no sleep) is not tied into
the rest time so the player can rest when ever he wants with out sleep upto 3 times
8. Bedrolls can only be used 5 times before being destroyed. Tents can be used 10 times before being destroyed. This is done to act as a minor golds sink and can be
commented out if not desired.
9. Bedroll and tent is a small token in player inventories so not to take up space.
Food rations are stackable to help reduce space.
v1.1 fix
Fixed problem with the ration stack being taken instead of single ration.
Made Bedroll and Tent consumable.
v1.2 fix
Fixed a problem with the animation being stuck to either the bedroll or Tent resting when a player was just using the standard rest.
Made the Standard rest option independant of the rest timer.
v1.3 fix
Fixed problem with the Rest timer only going off the first person logged on instead of the person doing the rest.
Removed mod HB script, was not needed any more.
Removed nw_restoption script, was not needed any more.
// This is the last update for the Rest System. It fixes the Freddy Krouger effect when some one used the bedroll. I also added nw_rest_bed script that can be placed on the on_used event of an placable(to simulate the use of a bed, Thanks David Lewis for the suggestion!). When used the player will go to sleep with out the need of a food ration, bedroll, or tent.
// There was an issue with the rest not removing hp. Import the erf to fix it.
// fixed some typo's in the description
// CeP 2.1 is needed for the demo module
This is the correct nw_restaction script. The rest option was supposed to restore the players hp to what it was before he rested. This is the fix to correct that.
This is the last update for the Rest System. It fixes the Freddy Krouger effect when some one used the bedroll. I also added nw_rest_bed script that can be placed on the on_used event of an placable(to simulate the use of a bed). When used the player will go to sleep with out the need of a food ration, bedroll, or tent.
Posted by Pattycake1 at 2012-10-04 16:30:41 Voted 10.00 on 05/24/09
LoL gen2rogue at the bottom of the readme file it was listed that the nw_onmodhb was removed and not needed any more LoL.
Posted by gen2rogue at 2010-08-23 05:30:13 Voted 10.00 on 08/23/10
Oh well, not compatible with the "Henchman Builder's Kit". The PC rests, but the henchmen don't. There might be a work around, but I haven't found it yet. _________________________ If it Ain't broke --- Fix it anyhow !
Posted by gen2rogue at 2010-08-23 04:53:20 Voted 10.00 on 08/23/10
This works as advertised, and works quite well at that. definitely giving it a 10, but I've got to blast the author about not mentioning that the nw_onmodhb script is not needed. Right now I'm testing it to see if it is compatible with the "Henchman Builder's Kit". I really hope it doesn't cause any difficulties. _________________________ If it Ain't broke --- Fix it anyhow !
Posted by Bolpi at 2010-05-21 12:56:56 Voted 10.00 on 05/21/10
Very cool, Just what I was looking for
Posted by Katdoral at 2009-06-15 21:31:25 Voted 10.00 on 06/15/09
*coughs* Really...should...read...readme. lol, sorry for that bit of brain death on my part, great system.
Posted by Katdoral at 2009-06-15 21:27:33 Voted 10.00 on 06/15/09
Odd...I don't seem to see the nw_onmodhb in the .erf, or in the demo module. Was that maybe left out on accident?
Posted by Fade Keline at 2009-05-31 07:24:28 Voted 10.00 on 05/31/09
I love this new rest system.....I have tested it for Pattycake.....it has brought alot to the server and has took alot of the old issues out for the players. Really excited and glad it is on the server
Posted by Blasco-Yang at 2009-05-29 20:00:21 Voted 10.00 on 05/29/09
Nicely done Patty! I don't use CEP in my module (No haks) but I like what you've done here.
I opened it up using NW Explorer and took a quick look at the scripting.
Clear and concise. Fine bit of work that obviously took time and effort.
I have something similar, but not quite as in depth, as what you have created going on in my module.
Overall, I'm impressed and giving you a well deserved "10".
Posted by trenessa at 2009-05-26 08:55:43 Voted 10.00 on 05/26/09
I've helped play test this on Dawn of Nordock. It is an outstanding system that realy adds a lot of flavor compaired to the bland bioware rest. It doesn't over complicate things like some other systems out there. I realy enjoy it and I am glad he added it to our world.
Posted by Pattycake1 at 2009-05-26 06:08:08 Voted 10.00 on 05/24/09
I posted the final version 1.3 That is all the bugs that was found while testing on my PW Dawn of Nordock. This is a 100% working version for PW's. I hope every one enjoys it.
Posted by Pattycake1 at 2009-05-25 15:43:46 Voted 10.00 on 05/24/09
Okay I posted the updates
Posted by Pattycake1 at 2009-05-25 14:11:41 Voted 10.00 on 05/24/09
I found a bug with this and will be posting an updated version tonight...
Posted by Evirstyl at 2009-05-24 12:53:55 Voted 9.75 on 05/24/09
i like this system alot. good mix you have there. casters will be tougher now, but it gives a real adventuring theme. Good show, cant wait
Posted by Pattycake1 at 2009-05-24 11:54:38 Voted 10.00 on 05/24/09
LoL.. I forgot to vote for my own system!!!
Posted by Pattycake1 at 2009-05-24 11:28:21 Voted 10.00 on 05/24/09
I actually am putting in a update for this. I forgot a couple of thins. 1. it eats all the stackable rations, so I have a fix for that (Thanks Axe!). 2. This rest system should also act as a minor gold sink, so bedrolls can only be used 5 time before being destroyed and tents 10 times. Of course if some one doesn't like this part they can always comment it out.