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NWN SCRIPTS

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Title  Items that Soulbind
Author  Deus of the Apocalypse
Submitted / Updated  09-05-2009 / 09-11-2009
Category  Inventory Item
Expansions  Works on all versions
Format  Code Only
Type  Type - Other
Includes  Custom
Description
Soulbound Items v1.0

This script works much like other scripts being used out there for the "larger" MMO-Type games, where various powerful items that players find will become "bound" to their (the PC's) souls if they equip & use them.

With this script... Powerful items that you have scripted into your game world can become unique to your players, & will keep them "honest".

Once bound, an item cannot be used by another player, or it will be destroyed, (the player is warned through a "forced examination" of the item & a warning message before it is destroyed). Bound items can still be sold to merchants, however.

(This script will also alert all DM's whenever a player tries to equip an item that has already been bound to someone).

I've only tested this script in a NON-PW setting, (even though it is meant for a PW). Regrettably, I cannot test it in a PW setting at this time, & any feedback, (don't forget the votes, :P), would be GREAT...... I intend to use this script, (or one similar) in my PW once it's finished, & could REALLY use the feedback.

I compressed this pack with WinRAR.

****************************************
Update 9/5/2009
****************************************
I'm sorry guys... I guess I didn't test it as thoroughly as I first thought. I just tried another test run today & found that this script didn't work right.

So I've fixed the bug & have uploaded the updated content.





****************************************
Soulbound Items v2
****************************************

Now, in addition to your items binding to your player when they equip them, you may offer some items that will bind when your players PICK THEM UP... & if a "bound" item is dropped, any player (which the item is NOT bound to) who tries to pick it up will be forced to immediately put it back down on the ground.

Again, it's an idea already implemented by other MMO type games... but I think it's a good system & can be used to avoid some nasty item exploits that clever players could come up with, (that's what I use it for... to avoid PCs exploiting items).

The concept is the same, with a couple of changes. "Bound Items v2" includes the original "bind on equip" script, as well as the new "bind on pickup / acquire" script...... each already merged with the original Bioware patch 1.69 OnPlayerEquipItem & OnAcquireItem scripts.

Files

NameTypeSizeDownloads
Soulbound_Items.rarSoulbound_Items.rar
Submitted: 09-05-2009 / Last Updated: 09-05-2009
rar9.13Kb56
The LITTLE .erf & tutorial for "Soulbinding Items".
Soulbound_Items_v2.rarSoulbound_Items_v2.rar
Submitted: 09-05-2009 / Last Updated: 09-09-2009
rar11.7Kb76
The LITTLE .erf & tutorial for "Soulbinding Items"...... v2
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Comments (2):

Posted by DM-Taino at 2009-09-08 20:55:53    Voted 10.00 on 09/08/09
A nice idea and it has a lot of potential.

DMT

Posted by fallenone at 2009-09-06 03:59:01    Voted 9.75 on 09/06/09
you def. ripped this idea off of another game,but its a cool idea for nwn anyway.gj for adding this to nwn.

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