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NWN SCRIPTS

- Jump to comments -
Title  Harper Scout Espionage Tool
Author  Greven134
Submitted / Updated  11-10-2009 / 08-16-2010
Category  Inventory Item
Expansions  HOTU-1.69
Format  Code Only
Type  Type - Other
Description
Harper Scout Espionage Tool: Magical Bug V3

With this set of scripts, Harper Scouts at level 5 are able to place magical bug on objects. With this bug, they can listen in on conversations that take place near the bugged object, even if they're far away!

CHANGES FOR === HarperSEv3.erf===

- Made a new item (and 1 new script) that can be added to your server. This one use item has the same effect as the harper bug and after one use is destroyed. It is called "Tasha's Detachable Ear" and is located in Custom 5: Tasha's Detachable Ear.

~~ I would like any input on this, as I don't know how multiple Ears, or ears combined with harper bugs will work if used together (setting 1 bug and 1 ear, ect).

CHANGES FOR === HarperSEv2.erf===

-Bugs are now destroyed 2 ways. By AOE spell or by Harper Resting.

-Took out the OnPercieve. The script now functions from the OnSpawn.

-The Harper now knows "who" is talking... not just what is said!

====== SETUP =======

Simply add "hset_onenter" to your modules "OnClientEnter" event. And "hset_onrest" to your Mod "OnClientRest"

If you already have something there... add

ExecuteScript("hset_onclient",OBJECT_SELF);
ExecuteScript("hset_onrest",OBJECT_SELF);
And you're good to go.

Feedback, suggestions, updates. [email protected]

PLANS:
-Plan on adding different options for bug destruction or multiple options. These will be customizable by the builder by changing them in the Include.

-Plan on giving other gifted Harpers the ability to "tap" into a set bug and listen in on what the bug hears.

-Plan on a "stripped" down version available as a one shot item. For use in PW's who want their rogues to have some spy tools.

Files

NameTypeSizeDownloads
HarperSEv3.erfHarperSEv3.erf
Submitted: 11-10-2009 / Last Updated: 04-17-2010
erf21.26Kb96
7 scripts, 1 creature, 2 items
SCORE OUT OF 10
10
4 votes
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Comments (7):

Posted by dlarbanrie at 2009-11-30 11:30:20    Voted 10.00 on 11/30/09
Excellent! Hope this will really give the Harper Scout class the Prestige it truly deserves! It's a great class to RP!

Posted by Greven134 at 2009-11-12 09:08:52    
I'll try moving it back to the OnSpawn, and saving the OnPerceive for options for other Harpers that stumble across the bug.

Thank you all for you comments and votes! Hope you enjoy it so far. My first real script, so I'm pleased it's at least working! :)

Posted by ShaDoOoW at 2009-11-12 04:43:51    Voted 10.00 on 11/11/09
Yes there is the way, you can set the owner right after you create the bug ;).
_________________________
[Boost System] [Door System] [Devastating Critical Immunity] [HIPS remake] [Circle Kick Mode] [1.69 Full 2da Source]

Posted by Greven134 at 2009-11-12 00:29:54    
There is a lot of stuff that's being cleaned up. (like my onenter debugs lol forgot about them).

Perception is needless? Is there a more efficient way to set the owner of the bug onto the listener? I tried the OnSpawn but I couldn't get it to work right, kept spitting garbage out.

I also plan on using the OnPerception for later updates. Allow other Harpers to make checks to disable, or tune into the bug.

Working on the OnRest Destroy scripts... should be in the next update with a few other "destroy" options.

Posted by jdeavila at 2009-11-12 00:28:16    Voted 10.00 on 11/12/09
So cool - thanks!!!
_________________________
Imtherealthing

CCP (The Community Creature Project)

The TRIAD

Posted by ShaDoOoW at 2009-11-11 23:54:33    Voted 10.00 on 11/11/09
This is soo good idea, definitely 10 from me!

btw perception is needless, missing OnRest destroy script, onenter debugs are pointless (why you spamming log of someone who never wanted harpes bug?)
_________________________
[Boost System] [Door System] [Devastating Critical Immunity] [HIPS remake] [Circle Kick Mode] [1.69 Full 2da Source]

Posted by Saduj at 2009-11-11 17:17:36    Voted 10.00 on 11/11/09
Cool idea! *Grins*
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

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