Requirements: Nwnv1.69, SoU, and HoTU plus CEPv2.2c3
As seen in the classic television series "The Prisoner", as well as in the current miniseries remake, Rover is a white ball or sphere that is the guard of a place called "The Village". It keeps anyone from leaving or trying to escape. My script will allow you to create a Rover to defend the village of your choice. Here is how the system works: it comes with one Rover creature and one script. All you need do is just import the Rover .erf file, and set up an area near the outskirts of any town, city, or vilage wherever you want to keep PCs from leaving the area. The Rover creature is under Module Specific; place Rover wherever you want Rover to show up and on that exact spot make a waypoint and name it Rover_Retreat. This will allow Rover to return to that spot after dealing with any pesky PCs. Lastly, make a waypoint at the road or entrance back to the town, city, or village from this outskirts area. Label the waypoint VillageBorder and save the module. Let it build if you wish. Whenever Rover encounters a PC passing through the outskirts, it will attempt to send the PC back to that waypoint. It only needs to touch you for this to happen, so watch out for Rover when you see it! Contact with Rover will also knock you asleep for 10 seconds, even if you are normally immune to mind-affecting spells or to sleep (as it is with elves). See the demo mod,
included with the .erf, for exactly how this system should be set up. Rover is only a level 1 creature, but is designed to be able to take down any PC of any level... so you cannot really underestimate it based on its' level. Also, Rover is set as plot so it cannot be killed, either. All in all, it is the perfect warden for any place that you may want to keep a PC "Prisoner" in. - As they say in the Village... Be seeing you!
Note: Make certain that Rover's retreat point is far away from the VillageBorder waypoint.
Contains a rover.erf file and a Rover demo mod so you can try the system and see how it works. This package also contains a readme file giving you all the information I've already posted on this page. The .erf file contains the Rover creature, script, and the two waypoints (located under Custom 1).
Posted by chico400 at 2009-11-18 10:59:34 Voted 10.00 on 11/18/09
i love this serie!
good job!! happy to see the Rover in nwn ^^ _________________________ NWNCQ & NWNCQ-SciFi Project Hak & Override - V1.3 >>> Link
CEP Team Artist>>> Link
Posted by Graymaster at 2009-11-18 07:52:50 Voted 10.00 on 11/18/09
Thanks for the glowing comments, and for the votes, guys and gals! I was watching the new Prisoner series, and the idea for this came to me. I set it up, tested it, and decided to share it with the community. I have some more unique things coming to the Vault soon, too, that will likely come as further pleasant surprises for all. ;)
Posted by jdeavila at 2009-11-17 22:48:17 Voted 10.00 on 11/17/09
dude...you are amazing [bows down] _________________________ Imtherealthing
Posted by KENLAMELLA at 2009-11-17 22:10:36 Voted 10.00 on 11/17/09
Inspiration. You are a artist's true inspiration Chaos, not inperation. Typo:) _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Posted by KENLAMELLA at 2009-11-17 21:57:41 Voted 10.00 on 11/17/09
This is completely insane!!!! I mean this in the best possible way too! :) Talk about original cutom content, amazing Chaos, simply amazing. I have 100 uses for this off the top of my head. Great work. I would love to see more content like this. An artists true inperation. Have a great day. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Posted by CAP 9fires at 2009-11-17 11:13:36 Voted 10.00 on 11/17/09
This is just plain whacky... Yer so clever, Chaos. For its novelty alone its a 10 _________________________ Vox Populi. Vox Dei The Community Adventure Project
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