Yellow Mold
Tired of having Clerics make your dungeons safe with a simple Find Traps? Sick of dastardly rogues spotting your pitfalls easily? Want to make those dank lairs a bit different? Try Yellow Mold!
From the 3.5 D&D SRC:
"If disturbed, a 5-foot square of this mold bursts forth with a cloud of poisonous spores. All within 10 feet of the mold must make a DC 15 Fortitude save or take 1d6 points of Constitution damage. Another DC 15 Fortitude save is required 1 minute later�even by those who succeeded on the first save�to avoid taking 2d6 points of Constitution damage. Fire destroys yellow mold, and sunlight renders it dormant."
How to Use:
There are two placable molds - one is unselectable and so won't glow when moused over or when the player prsses tab, whereas the other will. The first one should be placed in the module, and the second one is created when the mold is "spotted" by a player. To make this work, a trigger must be placed covering a large area in which the player can spot the mold (this trigger can be omitted to make an unspottable mold). A second trigger is placed directly over the mold to cause the spores to trigger when the mold is disturbed.
Notes:
In my module I use a custom skill, Wilderness Lore, to check if a player can spot the mold, though by default this is turned off. If you have your own similar custom skill, you can set the variable "MODULE_SWITCH_WILDERNESS_LORE" on your module to the skill you want to use. You can use any skill for this, whether a custom one or Spot, Search (or Survival, if you were to reuse these scripts in NWN2).
I also use a custom poison, but this requires a HakPak, so for ease of use I used Phase Spider Venom instead, which is very similar but slightly stronger.
As always, feel free to use/modify or generally do with this what you will, though of course credit is most appreciated if you do use it.
P.S. I apologise for using the American spelling, but that's what in the SRC and at least it's consistent with the rest of the game.
"Black Wax, says change your mind and say they do and he will give you a hearing, while MEAT HOUSE SLIM, laying in the bin killing all good men." - L. A. Vaugh
Thanks, I've had a few things like this sitting on my PC for a while now, but unfortunately most of them are too integrated into the module I was making to be easily portable into another. This one however can just be placed in, and I figured it would make a nice alternative to traps and monsters.
As for the spelling, I was just irked that I'd got it "wrong" (since I'm British myself) but I copied it right from the SRC. Not that it really matters I guess :-) _________________________ In production: The Dragon Dynasty All my other stuff
Posted by QSW at 2009-11-27 05:13:17 Voted 10.00 on 11/27/09
This a beautifully simple .erf and set of scripts to use. I'm not a builder by any stretch of the imagination, but I was able to place everything down, and even fiddled with adjusting the scripts just to see if I could! The scripts as they are work beautifully, and I really like the idea that I can place a yellow spore down and it won't be clickable unless the PC makes a good search check. The visual effect is not overdone and being poisoned has never been so much fun!
Thank you for creating this and sharing it with us The Fred.
P.S. I apologise for using the American spelling, but that's what in the SRC and at least it's consistent with the rest of the game.
Oh all right, your fellow Brits will forgive you for such sacrilege of our beautiful language :P _________________________ QSW -NWVault Reviewers Forum
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